Arma 3
SP/COOP2 Killhouse 2 (CQB Trainer) BY GORLE
32 Comments
A'aron ツ 28 Oct, 2017 @ 3:26am 
Hi, I loaded it up. And when i entered i was floating in the sky not able to do anything. Go third person, move mouse etc. Please help.
Stranger Danger  [author] 7 Sep, 2016 @ 10:45am 
@Fake_Panda Thank you :)
[11e BPC] Fake_Panda 7 Sep, 2016 @ 10:32am 
nice killhouse, by far my favorite of the 3. it's might be because of the end of the kill house.
Silent Reflection 1 Sep, 2016 @ 7:39am 
gonna check it out!
Stranger Danger  [author] 1 Sep, 2016 @ 7:33am 
UPDATE: AI can no longer go prone.
Stranger Danger  [author] 1 Sep, 2016 @ 7:33am 
@Eliza Dimples The AI automaticly prone when in danger. I just disabled their ability to go prone :)
Silent Reflection 30 Aug, 2016 @ 6:33pm 
outside of looking ridiculous it's also really easy to just wait for them to spin around on the ground like a top and shoot their legs as they become exposed.
Silent Reflection 30 Aug, 2016 @ 6:32pm 
For some reason all bad guys are proned out in the shoot house in this one. This wasn't the case for part one so I'm a little puzzled as to why. I played the game both modded and vanilla.
Stranger Danger  [author] 11 Jun, 2016 @ 12:05pm 
Part 3 is now out!
Feel free to post reviews, thoughts or bugs on the scenario.

http://steamproxy.net/sharedfiles/filedetails/?id=701854035
Stranger Danger  [author] 29 May, 2016 @ 2:04pm 
@NightHawkS1 No problem! Thank you for bringing it to my attention :)
Juice 29 May, 2016 @ 7:34am 
Works fine now, thanks
Stranger Danger  [author] 29 May, 2016 @ 5:47am 
@NightHawkS1 Try now. Just made a minor fix :)
Juice 28 May, 2016 @ 2:19pm 
Anyone else keep crashing when they try to play this now?
Stranger Danger  [author] 25 May, 2016 @ 6:54am 
@Kaj Don't know if it was quick, but glad you liked it! :D
Kaj 24 May, 2016 @ 6:16pm 
Thanks for the quick Arsenal update! Nice!!
Stranger Danger  [author] 24 May, 2016 @ 6:35am 
@phoenix haha sorry, I replied to a wrong message, so I deleted it again :)
Prometheus 23 May, 2016 @ 8:47am 
@Gorle :D
Stranger Danger  [author] 23 May, 2016 @ 6:51am 
@Níðhöggr You're welocme! ^^
PazhiloyOldMan 23 May, 2016 @ 6:50am 
THANK YOU!!!
Stranger Danger  [author] 23 May, 2016 @ 6:49am 
Now added Virtual Arsenal!
Stranger Danger  [author] 23 May, 2016 @ 6:49am 
@phoenix Actually logged in today to add VA. And then you just happend to have given me the answer :D Thanks for the help! :)
Prometheus 22 May, 2016 @ 10:26am 
love the map its super easy to add the V Arsenal just get a ammo box, go to the "init" and copy "0 = ["AmmoboxInit",[this,true]] spawn BIS_fnc_arsenal;" into it, it should now be the VA
PazhiloyOldMan 18 May, 2016 @ 7:25am 
Plz add a virtual arsenal!
Pseudo-futuristic original weapons are shit.:AAF::CSAT::NATO:
Beastly Skids 17 May, 2016 @ 9:54pm 
Great stuff again, another favourite to add to my list.
Stranger Danger  [author] 17 May, 2016 @ 6:12am 
@Kaj I haven't used Virtual Arsenal in a scenario yet, but it is very possible that I would return to get it in, at some point :)
Thanks for the feedback.
Kaj 16 May, 2016 @ 2:59pm 
Would it be possible for you to add a Virtual Arsenal to the start? It's a great CQC map and I'd love to test some modded weapons on it, thanks!
Stranger Danger  [author] 15 May, 2016 @ 4:19pm 
@operator1327 Thank you. There will be a new out in a week or two.
operator1327 15 May, 2016 @ 4:06pm 
Good job! It was a short and sweet mission, but lots of fun. Look forward to more CQB maps from you.
Stranger Danger  [author] 13 May, 2016 @ 5:39am 
@swaer to me Thank you! Yeah it's a little tricky :) Was trying to get a "paintball hall" feel to the end part.
Stranger Danger  [author] 13 May, 2016 @ 5:38am 
@Morning Breath Glad you liked it! I still got a few fresh ideas up my sleeve for a part 3 in the future ;)
Morning Breath 12 May, 2016 @ 10:23pm 
Didn't think you would top the first one, but you did. So many more corners to cehck in this one. Extremely fun.
zencryst 12 May, 2016 @ 5:58pm 
Love it, especially the part just before ending. The shootout took me a few tries to get pass successfully.