The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Lanterns of Skyrim - Around Cities
85 Comments
Jo_Blow 8 Aug, 2016 @ 11:01pm 
Thanks Manny_G, again...you review your late work LOS..this one is very easy too , on just blending to the place ...goes with the Bridges and purity Mods ..all DLC, no flicking lights just bright and lovely in the darkness ..:)
Kemf 30 Oct, 2015 @ 6:49pm 
Výborná záležitost :steamhappy:
Kurt Cobain 20 May, 2015 @ 7:55pm 
does this affect fps/ performance
JTayGang 18 Oct, 2014 @ 7:21pm 
Are the three mods that add lanterns the same as the all in one?
Alehahndroh 24 Aug, 2014 @ 9:17pm 
Good looks for this.
Uncle Chicken 11 18 Aug, 2014 @ 11:31pm 
Really love this little mod.So simple but effective.
Vya 6 Jul, 2014 @ 1:26am 
good
Pumpkin.C.C. 31 May, 2014 @ 7:08am 
it makes night lighter
kjhdocter(Engineer 22 May, 2014 @ 1:32am 
yes!
=MrFarmy= 19 Oct, 2013 @ 3:41am 
Now that is what I call an awesome looking mod :D thanks man
Lord Shield 29 Jul, 2013 @ 7:20am 
Good work!!!
voxinu 22 Jun, 2013 @ 7:55am 
need more latrens around skyrim for those of us who use the climate of tamerial mod
Bigwhitehound 12 Jun, 2013 @ 5:50pm 
nice mod
paulwoodland 5 Jun, 2013 @ 12:12pm 
cool mod good work
Koros (Japan) 23 Feb, 2013 @ 9:50pm 
nice
Lord Toco 24 Dec, 2012 @ 4:00pm 
This'll be great for my realistic lighting mod.. I hate having to have myself and my companions have torches out when i'm running about. Hopefully i'll find these becons of hope and know when the vampires attack me u.u
☩☧Pray The Rosary☧☩ 9 Dec, 2012 @ 2:41am 
The world of skyrim makes sense!!, well at least somewhat.
Good mod.
King Ghidorah's Left Head 24 Oct, 2012 @ 7:57pm 
I like this. This is just like the streetlight mods for Fallout 3 and Fallout New Vegas
Static_Life 16 Oct, 2012 @ 6:50am 
They look great !!
Cato 17 Sep, 2012 @ 10:30am 
So subtle I did not even notice them at first! Love it.
darksaint1 24 Aug, 2012 @ 4:06pm 
this is sweet mi love things like this

now haw can we make a mod the make it rain fire lol id love that
Vawerapi 17 Aug, 2012 @ 9:31am 
@Carnor
I like your idea better XD
Fjhant 18 Jul, 2012 @ 1:26am 
Great work! I love it! :)
photik 5 Jul, 2012 @ 1:00pm 
Incredibly atmospheric, especialy with the natural light mod. Excellent work!
Silentdark 24 Jun, 2012 @ 1:48am 
Hi there.
I have all of them 3 mods instaled but no lanterns at all :) Any ideas?
manny_gt  [author] 17 Jun, 2012 @ 10:24am 
The "All in One" is released :) it combines all three mods in one! Enjoy!
manny_gt  [author] 13 Jun, 2012 @ 2:53pm 
Hello,
minor update: A lantern and his light post has moved away from crossway in Whiterun to prevent the cart at Whiterun to get stuck. Thanks to Rage
manny_gt  [author] 13 Jun, 2012 @ 10:12am 
Thank you very much :) I'll fix ASAP
Rage 13 Jun, 2012 @ 8:55am 
Screens are in my library, its public so should be fine for you to view. will be the most recent ones with the lanterns. Its just past the Hire Carriage at White run.
Dan Gleeballs 13 Jun, 2012 @ 7:48am 
I like these smaller mods, nice work
Rage 12 Jun, 2012 @ 8:16am 
Funny enough its the one you use in the first screenshot here and display picture for the mod :P It sits more in the road than on the side of it. I will still get screen shots soon though. Also something I found when messing around trying to do it myself, and this a pure anal perfectionist bullshit so dont worry, but the lamp posts actually have little loops on them at the end of the pole where I assume the lantern is actually meant to go. Its just before the rope wraps and you can see it in the same picture mentioned, just a notch in the pixels. ANyways thought Id tell you, hope you're not perfectionist because I might of just caused a lot of work :P haha. sorry. Ill get the screens for you soon.
manny_gt  [author] 12 Jun, 2012 @ 4:30am 
Yes, of course :) please can you give me a screenshot of the "bugous" pole? Thank you
Rage 12 Jun, 2012 @ 2:23am 
Are you able to move the latern pole just past the cart at Whiterun off the road a little bit? It seems to have a big conflict with AI pathing on SkyrimLive (I think, could be adventurers.)
vorpal69 7 Jun, 2012 @ 6:14pm 
steam lets you go beyond 50 limit... im at 111 mods on steam and all works great...
Zelonod 6 Jun, 2012 @ 9:53am 
all in one!
SIX 5 Jun, 2012 @ 6:12pm 
all in one plz!!! the 50 limit mod is ZzzzzZ
Richard 5 Jun, 2012 @ 12:04pm 
make all in one, but don't remove the seperated versions from the Steam-Workshop
manny_gt  [author] 5 Jun, 2012 @ 11:03am 
Hello,
I've just merged the three mods and removed the flickering effect :) I'm testing it for now.
However I'm asking to all, who want all my three mods in one? Please reply! Thank you.
manny_gt  [author] 5 Jun, 2012 @ 1:08am 
Hello .Weaselcake and kjell94. Sorry but I'm not able to do what do you want :)
Regards!
Richard 4 Jun, 2012 @ 2:54pm 
@.Weaselcake: this would be awesome, but i think it is a bit too big
Kalamari 3 Jun, 2012 @ 9:13am 
Manny should increase the immersiveness of this mod by having somebody to come out to blow the lantern out and to relight it. :p
Shardstride 20 May, 2012 @ 11:09am 
Limited Location's; And a drastic Improvement, Look's good on my card anyday; Thumbs up!...
iKan Konqr 16 May, 2012 @ 1:36am 
I have to agree with @Riveon, a few choice locations, just like in real, where once you're in the country, Intersections and small towns or important locations have a light showing them up
Riveon 14 May, 2012 @ 9:14pm 
Looks good but if I were to download it I'd only use a very conservative version of the mod, with lanterns in just a few choice locations. But I may still give it a go.
Diploew Maticus 14 May, 2012 @ 1:33pm 
Maybe you could add directional signs INTENTIONALLY meant to misguide players in the wrong direction :P and then add in SURPRISE BANDITRY!
timc2881 14 May, 2012 @ 1:31pm 
Looks good, possible overkill on the quantity... perhaps more variation on the look of them...Great idea
Trojan 14 May, 2012 @ 12:41am 
A nice little, lore friendly, addition to the World. Well done :)
Zulnut 13 May, 2012 @ 7:41pm 
Isnt it like, a thiefs horror story?
Apostate of Hate 13 May, 2012 @ 5:45pm 
@Bamith20 problem is Nexus uses a different file system so over-writing mods and updating to newer versions on nexus is a bitch. Steam, while a bit harder to customize and correct load order problem, is overall built better for maintaining mod support. As someone whose modded and built mods since Morrowind, I honestly like the Steam system for ease of use.
Vawerapi 13 May, 2012 @ 3:56pm 
I think it can be inproved by putting signs on it that say for example... "<--- Solitude" and stuff like that.