Europa Universalis IV

Europa Universalis IV

Imperium Universalis 3.1.2 (Growth of Empires)
8,710 Comments
Mirka98 12 Oct @ 6:01am 
Hello ! Is it possible to find the mod's musics somewhere to stream/download? Some of them are really cool...
Mr Crimes 17 Sep @ 2:44pm 
Playing from the pyrrhus start date, reached the part where the big indian empire splits up. Once the event fires it's an instant crash to desktop.
AzZotik 15 Sep @ 6:16am 
It is working on latest version with minor visual issues and HRE disbanding bug. Next update is a content update with no ETA, it features a lot of performance improvements and redesigns of some core things, so its done when its done. There is stable dev build available for those who don't want to wait with SOME performance improvements, latest fixes and bits of new content.

https://steamproxy.net/sharedfiles/filedetails/?id=3232744521
Mardukar 15 Sep @ 6:05am 
It says it is made for an older version of the game. Is that a problem if I play with 1.37?
yeehaw 18 Aug @ 2:51pm 
PDX doesn't do that. if you want to see what we've been working on join the discord or try dev version
Stormwrath 17 Aug @ 10:07pm 
MOD is great but it need lots of work. I dont know... maybe Paradox should help them?
Morcie 15 Aug @ 8:31pm 
I was just wondering what is the province modifier for the population size? I wanted to change my capital province to a larger size. Thank you!
yeehaw 13 Aug @ 1:33pm 
because the majority of the dev team doesn't speak english as their 1st language and proofreading every line of localisation would take years
Prisoner 76561197992841073 12 Aug @ 7:57am 
lawl why do you use the term Stablish instead of Establish all the time thats fucking weird
Matze3 12 Aug @ 4:58am 
Anyone else noticed the Oracle of Dodona doesn't reduce minimum autonomy despite the description? Or is that a bug on my end?
yeehaw 10 Aug @ 1:14pm 
unless you are sure that the mod is compatible then yes that is recommended.
mikemantrek 10 Aug @ 6:02am 
@AzZotik So I have to disable any other mods I have activated?
AzZotik 10 Aug @ 12:46am 
This is a total overhaul mod, its in no way or shape compatible with other overhaul mods.
Blox2007 10 Aug @ 12:10am 
so is it fine with Extended Timelines or does it conflict with it
AzZotik 8 Aug @ 12:49am 
It works without any DLC, but just as vanilla not having one DLC is pretty much missing out on some unique features. Like migratory tribes or Chinese Mandate.
Jack Greedy 7 Aug @ 7:24pm 
Do i have to purchase any dlc to try the mod?
AzZotik 6 Aug @ 8:41pm 
Forts give devastation decrease, devastation itself has a devastation decrease, there is entire decision that gives country-wide devastation decrease.
Vengeance 6 Aug @ 2:15pm 
AI control give -0.20 devastation but players got nothing. I have a 100% devastion for a 6 months occupancy of my capital (Syracusae) that is absurdly too high. PLease check a bit how to improve it. I checked everywhere bt not way i could change it.
Dragonofhonor 5 Aug @ 6:25pm 
Found a bug where I'm still marked as not in peace when I'm not in war. Failed 2 estate missions that gives 1 stability for not being in war for 10 years cause of it.
[LCP]ERIN GO BRAGH ! 5 Aug @ 11:14am 
the mod have in-mods succes like steam succes ?
AzZotik 5 Aug @ 7:14am 
You lack DLC for Revolutionary Zeal, we are currently making alternative to not require DLC usage in it.
aralak 5 Aug @ 4:41am 
i cannot enslave when sieges are complete. "siege won" event pop up says i have 0 ferocity or viciousness so i cannot get any slave. but i couldn't figure out what attacker ferocity is.
das_ubersoldat 5 Aug @ 2:37am 
Some part of me wishes that Meiou was a submod you could activate alongside other mods, then you could play Imperium Universalies with all the fine details of Meiou.
AzZotik 4 Aug @ 6:46am 
Disable any other mods, this is total overhaul and it does not work with any mods that weren't specifically made for it.

If that wasn't the reason, sadly the only two things are "faulty cache" and "corrupt installation".
Which both include going into some files and deleting them.
mikemantrek 4 Aug @ 6:41am 
I tried to play the mod and it crashed my game.
Is there any way to correct this that DOES NOT involve deleting and reinstalling the game?
AzZotik 3 Aug @ 10:45am 
Switch your game language to English, we do not support any other language.
Vein 3 Aug @ 10:09am 
I have a problem, coz for me this mod is takin spanish language - i dont understand spanish manu xD
yeehaw 2 Aug @ 10:20pm 
actually, a dev here wrote that (me) :Blessing: but yeah it's awesome
MenMaatSet 2 Aug @ 9:43pm 
paradox write about yours awesome mod! Hurrah, you deserve this! tHANKS A LOT FOR YOUR WORK!
Omega-Oprah 31 Jul @ 1:22pm 
THIS MOD IS FANTASTIC!! THANK YOU SO MUCH.
AzZotik 30 Jul @ 11:38pm 
It is working on latest version, next update is a content update with no ETA, its done when its done. There is Dev build available for those who don't want to wait.

https://steamproxy.net/sharedfiles/filedetails/?id=3232744521
Priest [SAC] 30 Jul @ 10:54pm 
Will this be updated anytime soon?
AzZotik 28 Jul @ 9:24am 
Will report to Europe dev.
g*cm/s^2 28 Jul @ 9:23am 
I found a major error in celtic_events.txt.
In celt.7 event, there are restrictions on primary cultures and capital scope in the trigger, but the event itself is applied to "every country" which has territory in treverorum, germania inferior, boiohaemum, and rhenus. So, I was playing as Makedonia, conquered boiohaemum area, and this event converted my primary culture. Therefore, this should be modified by adding more restrictions.
AzZotik 26 Jul @ 1:01am 
perform a hard reset on Steam:
------
Unsubscribe from the IU mod.
Open the launcher, go to playsets and remove the mod from there.
Go to All Installed Mods and hit the reload mods button next to the magnifying glass, select the checkbox to clear cache.
delete folder 679204773 in
Steam/Steamapps/workshop/content/236850/
then subscribe back
BigMan 25 Jul @ 7:56pm 
I cant start the mod. It keeps saying "discriptor file missing" can anyone help?
yeehaw 23 Jul @ 10:50am 
same as vanilla, you may lack certain features but it'll work
Gaymper 23 Jul @ 8:26am 
Does it work without DLC's?
AzZotik 12 Jul @ 2:52am 
Yes, but Xiongnu in particular is a formable at start date. The map you see here has been outdated for a while.
hulagu khan 11 Jul @ 3:37pm 
can you play any horde nations such as Xiongnu which were existing at the same time with Yuezhi or Wusun
AbyssWatcher 8 Jul @ 3:48am 
I was playing as Noricum and vassalized Catari, then I get a call to war from my vassal, I join but my allies dont, so im outnumbered 2 to 1, please fix.
yeehaw 5 Jul @ 9:02am 
both of these issues are fixed in dev version and were oversights, you can use the command create_subject socii_subject to fix them in your games.
One-Eyed Owl 5 Jul @ 6:53am 
Playing as Rome, a socius revolted. In the war event, it said I should not try to take provinces or force socius in the peace deal, as it would happen automatically. It did not. I won the war, they surrendered unconditionally, but I still lost it as socius. What am I missing? Thank you.
AEMILIVS AVRELIVS 5 Jul @ 5:36am 
While playing as rome, I found that some of the southern italian states can
be made into a socii, namely--Messapia, Metapontion, Taras, Poediclia.

2 among the rest-Sybaris, Oenotria r historical rivals to rome so no point in
turning them into a socius.

But the rest of the southern states-- Herakleia, Kroton, Kaulonia, Lokroi and Rhegion
even though having every condition fullfilled to becoming a socius. The field
remains greyed out. Therefore, disallowing them to becoming a socius. Is this a
scripting problem or u guys missed this somehow or it was intentional.
AzZotik 4 Jul @ 7:41am 
There is no planned update, we are busy with content update, current version works fine for majority of people, if you encounter any trouble try Imperium Universalis (Dev) instead.
Updated freinds? For the latest version July 4th 24 :)
AzZotik 26 Jun @ 10:07pm 
There is no Alexander scripting yet, Hannibal exists but as event around year 525
LeftoverPat 26 Jun @ 9:48pm 
I am enjoying this mod so much after really learning to play it. Question: is there a place we might find possible scripted events? such as Etruscan unity? i am curious if my Roman Republic playthrough will observe Alexander the Great build his Empire, or Hannibal exist.
AzZotik 25 Jun @ 9:21am 
Unless you triggered elusive "large country going bankrupt" or "Macedonia mission tree / scripting" crashes. Unlikely, nothing of sort was reported in past few months.
Maria Renard(/x/) 25 Jun @ 12:32am 
I'm experiencing crashes on the yearly autosave on the new patch. I AM using another mod, Decisive Battles (More Warscore from Battles), so its possible its not on your end, but it seems more likely.