Killing Floor 2

Killing Floor 2

KF2 Imaginary Friends
91 Comments
Kyoji  [author] 25 Jan, 2020 @ 11:45am 
@Yakonche This mod hasn't worked for a long time, Tripwire removed access to the functionality I was using to make this work as a mutator over 3 years ago. Sorry to disapoint you friend!
Yakonche 21 Jan, 2020 @ 11:01pm 
How do we do if we use Zedternal, CD is not compatible: /
Lord vonBreburg 1 May, 2018 @ 11:48am 
just a question. Does this mess with leveling? because I have never worked with mods like this. It sounds like a lot of fun seeing the bots do their thing. but for example, I am messing with this mutator, and I level up, and The match is won/lost, doe I keep the level.
Kyoji  [author] 24 Jul, 2017 @ 4:02pm 
Hey everyone,

I recently came across this mod, Controlled Difficulty
http://steamproxy.net/sharedfiles/filedetails/?id=738484519

It does everything Imaginary Friends did and more using a custom game mode; it's not whitelisted, but it doesnt seem like TWI wants to whitelist much this time around.

Enjoy!
Kyoji  [author] 21 Jul, 2017 @ 2:45pm 
To all subscribers and viewers -

I took another look at this shortly after the game launched. Starting with the SWAT beta TI blocked the functionality I was using to add ghost members to the party. I tried to work around it in several ways, but nothing seemed to stick. It may be possible to accomplish this with a gametype instead of a mutator, but I doubt such a thing will ever be whitelisted. It's likely I will take another look at this in the future, as time and interest allows.

I wouldn't bank on TI ever whitelisting something like this anyway, but who knows. Thanks!
Ritona·Reighnvhasta 20 Jul, 2017 @ 7:05pm 
The plug-in no longer has any effect.
The solar flare. 11 Jun, 2017 @ 8:18am 
i followed instructions and it did not work
Schereka Gamer 25 Jan, 2017 @ 6:02pm 
Can you make a Whitelist version of this mutator?
Since level-up is more harder and provide less bonus per level,and there's no efficient maps for farming like in KF1,this mutator plus the SuperTrainingPerkDeluxe could be a good way to farm and level-up faster them just playing STPD.
BluSplatKid 11 Jan, 2017 @ 3:26pm 
wait how does solo work???
🎮 PalkoVvodets 🔑 1 Nov, 2016 @ 1:21am 
oh, my bad, I've seen it released at 26 october, but it seems I missed with other game.
Also could it be used for exp abuse? I've tried Controlled Difficulty mod and game dont count earned levels.
Kyoji  [author] 31 Oct, 2016 @ 4:31pm 
Hey Palko,

I don't know yet, waiting for release to do more investigation :)
🎮 PalkoVvodets 🔑 31 Oct, 2016 @ 12:14pm 
is it works after release?
Kyoji  [author] 13 Sep, 2016 @ 5:01pm 
Hey everyone,

It's definitely more complicated than a quick fix. It seems TWI has either changed the way they calculate the zed numbers per person per wave, or changed how pcs are accounted for, or they blocked something intentionally. All I know for sure is the value I was tweaking to pad the party number's is no longer having an impact on zed numbers.

It is going to take some effort to fix, and might require a re-write of the mod entirely. It might also no longer be possible to achieve this with a mutator, we'll have to see. In any case, I will investigate as I have time but I'd rather wait for release to avoid this happening again.

Thanks for your support everyone, I'll be sure to update as I get more info.
Kyoji  [author] 11 Sep, 2016 @ 5:33pm 
Hey everyone,

I'm working on it now, I will try to update with more info if the problem is more complicated than a simple change on TWI's part.
Striker 3 Sep, 2016 @ 1:44pm 
any update on a potential fix for the swat update?
FAB 1 Sep, 2016 @ 2:57am 
Not whitelisted because of crybaby who like grindy nolife games ;)
fokin' dosh m8 24 Aug, 2016 @ 12:08am 
@Kyoji

Nah I'm running solo. I've always loved this type of mod cuz it makes solo fun. I'm not sure what it could be that broke, but things just generally break with updates, 'tis the way she goes. There was actually another FakedPlayers mod around when KF2 first released, but eventually that one broke after updates. It's a result of the update, but I'm not sure how or what.
Kyoji  [author] 23 Aug, 2016 @ 12:22pm 
@Gremlin

Thanks for the update, it sounds like something is broken. Are you running a dedicated server? If so, can you see if the mod generates any errors in the server's window after you connect to a map running the mod?
fokin' dosh m8 23 Aug, 2016 @ 12:14pm 
@Kyoji Yeah well what happens is, I'll load it in, and the wave starts but the ZED count is as if it's solo, so it doesn't work. I've double-checked everything, made sure I typed it in correctly, made sure the .ini's correct, made sure the mod is in the right folders, re-installed everything to be sure, but no dice.
Kyoji  [author] 23 Aug, 2016 @ 11:43am 
Thank you for the heads-up Gremlin, I will see if I can get it fixed shortly. Can you give me any additional detail, or does it just simply not work? Are you sure you are loading the mod?
fokin' dosh m8 12 Aug, 2016 @ 5:36pm 
Does not work as of the SWAT beta update. Please fix.
Iron Predator 2 Aug, 2016 @ 9:13pm 
A mod similar to this was once Whitelisted on KF1 once. Im sure it this will be whitelisted eventually.
Azby_ 14 Jul, 2016 @ 6:53pm 
Ok Thanks
Kyoji  [author] 14 Jul, 2016 @ 6:39pm 
If you subscribe to the mod it will automatically be added to the game for you. An .ini should be generated for you, but sometimes it isnt so I've included a manual download.
Azby_ 13 Jul, 2016 @ 3:25pm 
Is there a manual download? or is the .ini all we need?
Kyoji  [author] 11 Jul, 2016 @ 3:29pm 
Hey Marcel,

Great idea, but I'm not sure how to do that? It might be up to the community to add the tags. I can't subscribe to the mod since it will interfere with my development copy, so I don't think I can add it. If you know how as an item's owner please let me know!
Lord Duckington 11 Jul, 2016 @ 2:15pm 
Thanks for this mod, I've been searching for a working faked player mod for a while now! May I suggest that you would add the tag "mutator"? It would make it easier to find in the workshop then
Kyoji  [author] 10 Jul, 2016 @ 3:24pm 
Thanks for the headsup, fixed.
Ramshy 5 Jul, 2016 @ 5:08am 
yeah.. its broken
SpongePierre 5 Jul, 2016 @ 1:53am 
Your dropbox link is dead
Kyoji  [author] 27 Jun, 2016 @ 6:31pm 
@Lucy

This mod does not add bots, it increases the virtual party size in order to up the per-wave zed count. please read the description for full details and instructions.
yeah myan 23 Jun, 2016 @ 9:23pm 
V It kinda makes the Zed number lager, Aswell.
yeah myan 23 Jun, 2016 @ 9:20pm 
This is supposed to add bots, Right?

I dont see any :steamfacepalm:
Nekojima 9 Jun, 2016 @ 7:47pm 
nevermind wrong sorry I am dumb it works i forgot about the ini haha
Nekojima 9 Jun, 2016 @ 7:41pm 
This is supposed to add bots right?
Nekojima 9 Jun, 2016 @ 7:38pm 
Doesn't seem to work solo?
Nekojima 9 Jun, 2016 @ 7:12pm 
Does it work with the preview sorry if this is a dumb question?
Kyoji  [author] 7 Jun, 2016 @ 6:52pm 
@Cereal
Thanks Cereal!

@Max, Zan
I will look into what is happening when i have some time to spare. All I can figure is that seperate values other than the ones im referencing / modifying are being used to determien zed health. This might happen within functionality I can't access / modify as a mutator, but I'll see what I can do.
fokin' dosh m8 7 Jun, 2016 @ 11:40am 
You have no idea how happy I am that this mod is out now. I've been waiting for a year for FakedPlayers in KF2! Solo is finally fun again! :D
Max 6 Jun, 2016 @ 7:18am 
I set to HOE and player number 6, but the Large Zed HP so weak:steamfacepalm:
Max 6 Jun, 2016 @ 7:03am 
large Zeds HP still 2 man:steamfacepalm:
ZanasoBayncuh 4 Jun, 2016 @ 5:31pm 
@Kyoji I was streaming at the time. https://www.twitch.tv/zanasob/v/70454936 it was a 6m HoE solo attempt, also X-Factor healing (50hp per heal) was in effect, which at first I thought was potentially intended but maybe not.

https://www.twitch.tv/zanasob/v/70454936?t=55m50s I'm about to take on a Scrake that has taken minimal damage at this point, his brother near the start of the round seemed to go down much quicker than he should, but when this guy went down so fast there was no mistaking it.
Kyoji  [author] 4 Jun, 2016 @ 8:45am 
@Zanaso
Can you verify that with data? I'm not challenging, I'd just like to know definitively myself. This mutator doesnt manually increase the spawn numbers, it literally forces the game to acknowledge players that don't exist. It's possible that this is bypassing some sort of mechanism, but zed spawn and difficulty should be re-cacluated before every wave. Unfortuantely I would need to make this a game mode instead of a mutator to start tweaking zed health and damage.

Are you also sure you are playing on the difficulty you intended? Its a little tricky doing it from the command line.
ZanasoBayncuh 4 Jun, 2016 @ 4:27am 
Solo offline it only turns up the Zed count but the damage they do to you and their HP is not appropriately increased. Shame, I was really looking forward to testing myself.
Kyoji  [author] 31 May, 2016 @ 6:24pm 
For anyone else having trouble with a generated .ini, pelase download and unzip it here: https://dl.dropboxusercontent.com/u/418103/KF_KF2ImaginaryFriends.zip and place it in the appropriate path for how you are using the mod
Fat Bronco 31 May, 2016 @ 6:01pm 
So then it is working, but I can't configure it.
Fat Bronco 31 May, 2016 @ 6:01pm 
I'm seeing 42 zeds, but I'd like to bump it up to six players on Long/Hoe
Kyoji  [author] 31 May, 2016 @ 5:59pm 
Yes since those parameters are not configured in the open command example. If the mod is being loaded, you should be seeing 42 zeds for the first wave instead of 21. If its 21, then something isnt working properly.
Fat Bronco 31 May, 2016 @ 5:57pm 
I'd like to do this with my server but I'm testing it out with solo. When I open a map like the guide above describes the game defaults to normal and short.
Kyoji  [author] 31 May, 2016 @ 5:53pm 
Also, are you sure the mod is being loaded? Are the wave numbers being modified? Are you seeing messages from KF2IF in the logs?