Killing Floor 2

Killing Floor 2

KF-Museum
65 Comments
Knight main 18 Jul, 2018 @ 3:04pm 
Honestly with a few of the spare rooms removed I could easily see this making its way into the game.
Chris 2 Jun, 2018 @ 6:23am 
gefällt mir :-)
deadfall07 9 Mar, 2018 @ 2:35am 
Any chance of this getting stand your ground zones once the beta is over?
Brother Krieg 23 Dec, 2017 @ 8:13pm 
It's not bad, but the map suffers from slow spawns.
+1 Not a bad map, could do with a but more Up-Down diversity (So many area's of Wasted Potential)
Tiger 4 Nov, 2017 @ 5:39am 
Great map, but really wish you'd fix the stuck crawler problem. (adjusting spawn volume position further away from the wall might help?)
Wing✞ 15 Aug, 2017 @ 12:27pm 
I've been trying to find good community-made maps for a few days now. I've downloaded and played dozens of them. This is one is BY FAR my favorite map in the game, not just in terms of community maps. The level of detail is astounding, and the layout is very fair and fun to play. Sooo many community-made maps are full of glitches and problems, but this one is near perfect! I can't wait to see this become official. Well done!
Milonour 18 Apr, 2017 @ 3:32pm 
Awesome map with good visuals and plenty of space, definitely give it a try!
LordDeathMan 27 Feb, 2017 @ 1:46pm 
Fantastic design and fun to play. This map should be official. Take the demolitionist and watch all the exhibits and paintings get blown to smithereens! This is a really fun level and the author deserves praise. Thank you!
Dread Baron Beardly 6 Jan, 2017 @ 8:26am 
Really nice map! Good work.
damn_pastor 24 Nov, 2016 @ 12:37pm 
Just saw this map on a public server and was amazed by its quality. Awesome job!
t.gaze 20 Nov, 2016 @ 3:00am 
I really enjoy this map, however zeds seem to get stuck every once in a while. and they dont seem to spawn as quickly as they do on other maps. Perhaps you could add a couple more spawn points? Other than that, its a great map!
Parsifal_90 31 Oct, 2016 @ 5:16pm 
Bon travail, excellente carte ! :vault:
t.gaze 25 Sep, 2016 @ 9:51pm 
Great Map!
Hosted on HplssDmcrcy|Ranked|HOE|50+CustomMaps|32Players
IP: 23.24.240.133:7777
https://steamproxy.net/groups/hopelessdemocracy
[NOR] Eyes Cube 16 Sep, 2016 @ 12:53pm 
How do I download the map?
One Man Gaming 13 Sep, 2016 @ 12:46am 
I recorded some Demo stuff the other day. 6 man HoE. Hope you guys like it: https://youtu.be/Jo9M8RD8SmQ :MrFoster:
🍋 Lemonfed 🍋 14 Jul, 2016 @ 8:35am 
a great map , look nice and is fun to play.
Sgt Engee 13 Jul, 2016 @ 4:21am 
Played this map last month. Was fun!
Arthbel 26 Jun, 2016 @ 6:46am 
Amazing map. Reminds me a lot of KF2_Volter_Manor which is great!
Dmitriy 7 Jun, 2016 @ 1:07pm 
I posted a bug in discussion
Fever  [author] 23 May, 2016 @ 10:57am 
N.B. to server admins: This is not a TW map, it is a community map on Workshop. The map works fine, you need to set up your server correctly (see wiki link below). If something seems like a bug then please report it on the forums.
Fever  [author] 23 May, 2016 @ 7:02am 
Map was updated a few weeks ago to add Versus Survival support. Clients as well as servers which are set up properly to auto-update should have already downloaded the new version. http://wiki.tripwireinteractive.com/index.php?title=Dedicated_Server_(Killing_Floor_2)#Setting_Up_Steam_Workshop_For_Servers
Johnson 21 May, 2016 @ 2:35am 
so Is fixed or not?
bizzyJEDI 11 May, 2016 @ 4:56am 
Not when you have your own "redirect servers", skillz redirect blows.... :steammocking:
HexiaT 11 May, 2016 @ 2:05am 
Version mismatch since a week for many people ?
[SLS]TOPSGT 6 May, 2016 @ 9:39pm 
Hello [TW]Fever. I see in your map that you were able to use the Paris grass MIC. Can you please post in the TW forums how you were able to ge it to work for you. Mappers have been having trouble adding grass to their maps. It seems that you have cracked the code. Your post would be greatly appricated.
Kelp 2 May, 2016 @ 5:14pm 
go somewhere else wizard
PROPHYZ 2 May, 2016 @ 3:43pm 
I had tons of fun with this map. Gj man,keep it up !
white eagle 63pdb 1 May, 2016 @ 3:56pm 
Sehr schön
Sonoza 1 May, 2016 @ 9:16am 
Please add this to the main game rotation alongside the winner of the grindhouse mapping contest, it's a really nice map and I like how you can't really camp out areas, it keeps the map dynamic and fun despite the fact that there is no new assets used :Fleshpound:
AicrSpark^ 1 May, 2016 @ 2:23am 
good
Wond3rMuffin 30 Apr, 2016 @ 5:22pm 
Cant wait to try this. When I read the news from Tripwire I had mistakenly thought this was an Official Map. So I was searching servers. Then I gave up and played Turbo Pug until my eyes melted.
{S.O.D} ZombieAnatomist 30 Apr, 2016 @ 4:45pm 
Just finished beating the map on hard as commando. It was a brutal match, we really couldnt stay in one place for too long. I loved it though. please add this to the main game and add some collectibles in there.
DJfoster 30 Apr, 2016 @ 2:45pm 
hmm this good pretty promising... also i hope you'll make more stuff like this Fever
Invader 30 Apr, 2016 @ 10:35am 
Why this isn't already in the game I do not know.
smoke 30 Apr, 2016 @ 8:37am 
This map is made by one of the KF2 dev team so why isnt this just added to the early access?
♠ Ässä 30 Apr, 2016 @ 4:08am 
This map should be in the game man! Nice work!
SKYFAMAS 30 Apr, 2016 @ 3:58am 
GOOD
Dave & Busters™ Logistics Div. 29 Apr, 2016 @ 8:46pm 
I like the map, gives a Winchester House feel, but maybe add some more unique items behind hte glass displays then copied and resized pieces from the game, and add mroe clutter, like people rushed out in a hurry and it's sit abandoned for a couple of weeks.
wo-class_aircraft_carrier 29 Apr, 2016 @ 7:50pm 
Maybe another official map?
Taco_Dweller 29 Apr, 2016 @ 5:06pm 
When this gets some patches will it be in the game without having to subscribe to it?
Yazza 28 Apr, 2016 @ 11:29pm 
I really like the map, haven't had any major issues with anything. The only issue I've found is a minor lighting bug.

I've uploaded some screenshots for you to look at.

http://imgur.com/a/RqsEI

Middle screenshot is a reference to help you find this bug easily.
Voltaire 28 Apr, 2016 @ 4:04pm 
When the boss wave came around, The Patriarch spawned is the room with the paintings, Thanks to the "cutscene" that plays once the round starts, it almost seemed as though he was having a brief moment of art apperciation before prepping his weapons, which made me chuckle a bit.

(Now down to what I think of the map) It has to be my favorite map next to Burning Paris, I don't know why I expected it to be a small map, but once I started playing it, I realized that its fairly large, which is great because I have a habit of running (mainly geeting knocked) into near escapable corners,

Great job on designing this map, I hope you'll be able to make more. :D
Danatz 28 Apr, 2016 @ 3:10pm 
For you tards pointing out there are no new assets. Read the bloody description.
Rexz 28 Apr, 2016 @ 12:23pm 
Played this a few times now, do like it. Has a feel of a museum would like to see in the offical map pool :Alberts:
Hermit 28 Apr, 2016 @ 12:23pm 
6/10
SunnyC 28 Apr, 2016 @ 12:07pm 
don't like it. doesn't have any new meshes or textures added.
_Qu[AA]rK_ 28 Apr, 2016 @ 11:45am 
Really nice design of map and good usage of existing assets. I'm looking foward to see your map Official ;).
SailentPie 28 Apr, 2016 @ 11:39am 
looking fuc88ing awesome
!!