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There are hundred of reasons why it is needed, like realistic battles, realistic crashs, realistic self destructions...
Actually i wonder why it hasn`t been includede yet, it is even more important than air pressure!
update? please?
Ducky: What I like about the near total destruction of the ship is that one, like I said, there's a consequence to losing a fight, and two, there's this really cool debris field left over. A thin field of fragments is easier on computers/servers than a massive twisted hulk.
NOM
Instead of wiping all the blocks it should maybe whipe 1/8 of the blocks and if the integrity is less than 5% then it should destroy most of the ship in a big bang.
You pretty much awnswered your own question in the first post mate, why would anyone want this? because it's fun, I don't care if it's unrealistic, it looks cool, and I want to escape a ship while it's slowly exploding because it's badass, not because I don't have any disbelief of why on earth every corridor on a ship seems to be packed with explosives, but simply because it's fun
Now if disbelief of the situation is just too much to deal with and you don't like how unrealistic it seems, maybe try this hydrogen tank explosion mod it's a little less unrealistic, and it does a similar thing in some capacity.
http://steamproxy.net/sharedfiles/filedetails/?id=598289595
Cheers, Hope you enjoy that one.
Now, you may have seen videos of nuclear reactors exploding during the process of "melting down", but these explosions aren't nuclear. They are actually what is known as a "hydrogen explosion." This is because alpha decay is merely a proton -- a.k.a. a Hydrogen atom -- being ejected by a fissile nucleus, so if enough of these protons build up in an insufficiently ventilated area, hydrogen starts to build up which is then eventually ignited due to the heat of the melted nuclear fuel.
So-called "weapons grade" Uranium -- natural Uranium enriched such that it contains the minimal amount of fissile material necessary to practically produce a runaway nuclear chain reaction -- typically contains at least 80% U-235.
I mean, maybe this mod would have some place when role-playing other franchises (such as Star Trek with their warp cores), but speaking about otherwise Vanilla Space Engineers...why would we want this?
All the reactors in Vanilla Space Engineers are nuclear fission reactors which react Uranium fuel. Due to the age of our Solar System and other various reasons explained below, Natural Uranium consists of ~99.27% Uranium-238, which is NOT fissile, and ~0.2% Uranium-235, which IS fissile. Nuclear fission reactors fueled by Uranium -- with *VERY* few exceptions (the most notable of which, of course, being the reactors used in the U.S. Navy's nuclear submarines, which use "weapons-grade" Uranium enriched to at least 93% U-235) -- use only unenriched (and therefore natural) or only very lightly enriched (~3% U-235) Uranium.
Ps. Would anyone be able to add a functionality that it interacts with some of those LCD bar mods that are floating around the workshop, would be nice to have a visual healthbar on the LCD's
You only need this mod, not the broken one.
I tried it with the critical jumpdrive explosion mod. SERIOUS CARNAGE!!