Cities: Skylines

Cities: Skylines

Microtech Labs
17 opmerkingen
thomas.ahernandez 1 feb 2023 om 5:49 
same
Cpt.flowers  [auteur] 30 jan 2023 om 9:33 
@thomas.ahernandez thank you! I cannot wait to play 3.18!
thomas.ahernandez 29 jan 2023 om 14:55 
literaly the only two games i play skylines and star citizen! i love you for this
Cpt.flowers  [auteur] 27 dec 2016 om 22:31 
It's all fixed, thanks @alphaprior for spelling it out for me. Apologies that I didn't realise what the problem was sooner.

If anyone has any problems please let me know as soon as you can.
Cpt.flowers  [auteur] 23 dec 2016 om 16:11 
Oh I goofed. I'll fix it as soon as I can!
alphaprior 22 dec 2016 om 8:25 
I got the same errors too
Loading Screen Mod reports:
MicrotechHologram.MicrotechHologram_Data
and
MicrotechLogo.MicrotechLogo_Data

Workshop asset requires private content, seems like asset bug?

Obviously when this asset was created instead of the uploaded workshop props local ones were used. So it they have to be placed again but you should delete local files and use the uploaded ones.
Droidhacker 9 okt 2016 om 16:57 
Please make more buildings like this it looks fantastic!
Cpt.flowers  [auteur] 3 okt 2016 om 8:55 
Thanks for the heads up, I've not recieved that error before. I'll have to reinstall the game and try to figure this one out. I'll see if I can get this error to happen. Been out of the loop recently.
Mundoworld 2 okt 2016 om 19:38 
I get the following error messeage with the Loading Screen Mod "...Microtech Labs_Data Workshop asset requires private content, seems like asset bug?" and as a result the two required props are not showing. Looks still very good though, and I love to place it!
Zerotech 24 jun 2016 om 6:16 
Good job,i like it! :)
Cpt.flowers  [auteur] 24 feb 2016 om 13:10 
I had some time to change the textures on the dome, I believe the borders improve them.
Cpt.flowers  [auteur] 21 feb 2016 om 21:56 
Yeah that would be how I would do it. I'll mess around with it when I get a chance.
boformer 21 feb 2016 om 20:39 
You can use the normal map instead of adding more tris.
Cpt.flowers  [auteur] 21 feb 2016 om 19:35 
@ boformer Yeah unfortunately its just a glass texture, I had all the window borders modelled out in 3d, but the poly count was huge. I could just have a flat texture around each window segment, but I don't know if that will look any better. I'll play around with it, and update the model if it improves the look.
boformer 21 feb 2016 om 0:35 
The domes look a bit textureless, otherwise great work!
144hertz 21 feb 2016 om 0:14 
Just to help with specifics this building is specifically based off of this [cdn.artstation.com] concept art of the planet MicroTech from Star Citizen.
speedtouch 20 feb 2016 om 19:34 
it's a building