Cities: Skylines

Cities: Skylines

Microtech Labs
17 comentário(s)
thomas.ahernandez 1/fev./2023 às 5:49 
same
Cpt.flowers  [autor(a)] 30/jan./2023 às 9:33 
@thomas.ahernandez thank you! I cannot wait to play 3.18!
thomas.ahernandez 29/jan./2023 às 14:55 
literaly the only two games i play skylines and star citizen! i love you for this
Cpt.flowers  [autor(a)] 27/dez./2016 às 22:31 
It's all fixed, thanks @alphaprior for spelling it out for me. Apologies that I didn't realise what the problem was sooner.

If anyone has any problems please let me know as soon as you can.
Cpt.flowers  [autor(a)] 23/dez./2016 às 16:11 
Oh I goofed. I'll fix it as soon as I can!
alphaprior 22/dez./2016 às 8:25 
I got the same errors too
Loading Screen Mod reports:
MicrotechHologram.MicrotechHologram_Data
and
MicrotechLogo.MicrotechLogo_Data

Workshop asset requires private content, seems like asset bug?

Obviously when this asset was created instead of the uploaded workshop props local ones were used. So it they have to be placed again but you should delete local files and use the uploaded ones.
Droidhacker 9/out./2016 às 16:57 
Please make more buildings like this it looks fantastic!
Cpt.flowers  [autor(a)] 3/out./2016 às 8:55 
Thanks for the heads up, I've not recieved that error before. I'll have to reinstall the game and try to figure this one out. I'll see if I can get this error to happen. Been out of the loop recently.
Mundoworld 2/out./2016 às 19:38 
I get the following error messeage with the Loading Screen Mod "...Microtech Labs_Data Workshop asset requires private content, seems like asset bug?" and as a result the two required props are not showing. Looks still very good though, and I love to place it!
Zerotech 24/jun./2016 às 6:16 
Good job,i like it! :)
Cpt.flowers  [autor(a)] 24/fev./2016 às 13:10 
I had some time to change the textures on the dome, I believe the borders improve them.
Cpt.flowers  [autor(a)] 21/fev./2016 às 21:56 
Yeah that would be how I would do it. I'll mess around with it when I get a chance.
boformer 21/fev./2016 às 20:39 
You can use the normal map instead of adding more tris.
Cpt.flowers  [autor(a)] 21/fev./2016 às 19:35 
@ boformer Yeah unfortunately its just a glass texture, I had all the window borders modelled out in 3d, but the poly count was huge. I could just have a flat texture around each window segment, but I don't know if that will look any better. I'll play around with it, and update the model if it improves the look.
boformer 21/fev./2016 às 0:35 
The domes look a bit textureless, otherwise great work!
144hertz 21/fev./2016 às 0:14 
Just to help with specifics this building is specifically based off of this [cdn.artstation.com] concept art of the planet MicroTech from Star Citizen.
speedtouch 20/fev./2016 às 19:34 
it's a building