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翻訳の問題を報告
Port: 69.162.66.212
Level Cap players - 96 with stat boost equivalent to lvl 300
Level Cap Dinos - 150 with stat boost equivalent to lvl 840
Engrams increase per level to fit all mods and future mods
Mods:
The Center(Map)
Titanaboas(Tameble w/Saddle)
Homing Pigeon
Cute hair
Pimp my Dino
Metal Glass
Extra Ark
Many new items
Stackable items
No collision structures
Big rafts
Seven's Mod kit (old)
Stargate Atlantis
Underwater Generator
Ultimate remote control
Improved spy glass
...and more!
Multipliers:
Difficulty 6.5
7x Taming
4x Experience
5x Harvest
Long days and nights
10x turret damage
2x structure resistance
Dino spawn count 1.02
Dino resistance 0.9
Cave structure damage set to 1.0 from 6.0
You can place it fine (even tried on the roof of the boat) but there is no "E" to access/demolish etc it, it's there but no access.
Placed it outside on the ground on a stone foundation and it works fine.
cheers.
1. Unfortunatly you must empty all containers from this mod, sicne the Engrams get replaced, it removes anything this mod built. So, it also removes anything in any containers. Just a heads up for others, no biggie to me.
2. Love the new version, Genesis is borked right now though, so I cannot tell you if any of the Dinos interfere with Genesis with Genesis being first load order. However, I did note that your names for creatures are different than theirs via checking mod directories.
So for what its worth, thats the info I can give you at this time.
I will let you know how it works out. Gonna leave the containers alone and see if it works, if it does, I will report back, if not I can always bring back an older save if it irritates me that much, though it likely wont lol.
1-it didn't remove the items on my server due to the filenames remaining the same, but I'd empty just to be safe, as issues can always occur.
2-im not entirely sure about this. I'd assume they wouldn't play nicely together due to both of our mods remapping Dino spawn settings. I'd try it out but leave anukai in a higger priority than my mod (by putting it higher/earlier in the mod list). That way if any dinos don't spawn, it'll be from my mod. But you'll still get the summon station to summon elders assuming you can spawn in coins to craft a summon cube with
Hope this helps
1. Since our base is already set up, will we need to empty all current containers that are with this mod? Or will they instantly fix themselves? (No biggie to empty containers, just want to know before I install and delete etc etc)
2. Will the new mod interfere with Annunaki Genesis? (The new dinos)
All tested and working. I suggest you wipe your wild dinos on map and delete any previously installed Seven mod folders prior to installing this one.
-improved wall fridge placement
-added water tank (powered by water tap)
-added water barrels (endless water supply when placed - costly recipe to craft)
-misc tweaks
/bonk me later Seven! :) Daughter is getting ready to try that bow in a few min you made for her, she is giggling so excited!
That's what I thought
The update before this had some of my resource files moved to new folders which is probably what cause issues for you guys....which is why I figured removing the mod and reuploading should work, due to possible duplicate entries because of the file relocation.
thanks a lot keep up the good work
-updated mini-bertha crafting station engram reqts, icon and name
-added jerky recipes to alchemy forge
-added new fertilizer - crafted at alchemy forge (4x better than normal, little extra cost)
-added black wall refrigerator (more storage, little more expensive to craft)
@acidstorm the level requirement will be updated as it has been in the standalone, as well as mini bertha icon to make it less confusing