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Generally, the only feasible way to have a non-humanoid playermodel is to redo a lot of animations, something that nobody has the time and patience for.
WANT
20
I'm not using that addon, and the command works for me
Accustomed to use addon "Enhanced PlayerModel Selector".
player_manager.AddValidModel( "Playermodel name", "models/yourmodelfolder/playermodel.mdl" )
This means you don't have to specify the full path; the lua script does it for you, and all you need is the specified name, which in this case is "Raptor" and "Raptor red"
Just try to enter those commands and respawn, you'll see it works
► cl_playermodel "Raptor red"
This command does not take the name of the player model. Here you need to specify the full path !
Example:
cl_playermodel models/humans/Group03/Male_01.mdl
Anyways, nice jib on these PMs, its awesome to see some PMs of a higher quality on this workshop ^ ^