Cities: Skylines

Cities: Skylines

Old Tunnel Entrance
28 Comments
ZotaPeaches 18 Feb, 2023 @ 10:41am 
Cannot move once placed
Dajoma 18 Jul, 2022 @ 10:05am 
Looks good but after placing it roughly where I want it, I now can’t move it at all, with any tool. I see ‘otrwalter’ and ‘archichen’ have the same problem. If I use the Move It Marquee to select a whole area, it just deletes the track beneath it and leaves the object. A red brick object floating 10 feet in the air doesn’t really fit in with my attempt at creating a realistic map of my local area. Seriously need some help!
otrwalter 16 Mar, 2021 @ 5:09pm 
looks nice. I just can't move it once it's placed. Even the bulldozer can't "find it". :(
Tomcat  [author] 10 Nov, 2016 @ 2:45pm 
@hadece As I remember these were custom rocks (made by asset maker but cant remember the name right now) because when I did this asset there was no default rocks out yet. You can find different options by searching 'rock' in workshop.
hadece 10 Nov, 2016 @ 11:16am 
Hey tomcat, your tunnel is perfect for my map. But what boulders did you use to hide the backside of the tunnel? The official boulders seem to small and i cant rise the terrain above the tracks directly behind it.
Tomcat  [author] 20 Jan, 2016 @ 12:52am 
Jelibon thanks! And GordonDry I am planning to make more variations for that kind of assets.
GordonDry 19 Jan, 2016 @ 10:47pm 
Could you create a wider variant, for 2 cells wide roads?
Accapulco 19 Jan, 2016 @ 9:07am 
Looks really cool, thanks and hope to see more of this old kind assets from you!
emotionalgargoyle 18 Jan, 2016 @ 11:51am 
@Rubik, so is mine, so what? Nob
Stanik 18 Jan, 2016 @ 5:36am 
your fps is incredibly shit
archichen 17 Jan, 2016 @ 3:54pm 
Thanks also for the "really interesting name" ;)
archichen 17 Jan, 2016 @ 3:50pm 
I was sure that there was a trick for remove it! Thank you for your explanation!!!
Tomcat  [author] 17 Jan, 2016 @ 7:31am 
Dot yes I have. It is photoreal colour correction and here is link if you want to check: http://steamproxy.net/sharedfiles/filedetails/?id=408932281&searchtext=photoreal
Solifax 17 Jan, 2016 @ 7:22am 
Tomcat, in the picture do you have any color correction? If so what's it called, because it's damn sexy!
Tomcat  [author] 17 Jan, 2016 @ 5:15am 
crylive thanks! and sepij, you are right about its usage field is kind of limited for now but instead of changing this model I am planning to make more general usage bridges. I will keep this one to be used mostly with mountains and I will try to make more options for different environments. Thanks for comment.
crylive 17 Jan, 2016 @ 5:02am 
oh sehr nice :) thanks and LIKE :steamhappy:
Slachy 16 Jan, 2016 @ 8:35pm 
i whas playing with this asset try some diffrent layouts but evry time have the idea when you delete the box behinde it it should work for more ways to place it then only mountian http://steamproxy.net/sharedfiles/filedetails/?id=602368304
http://steamproxy.net/sharedfiles/filedetails/?id=602374275
Tomcat  [author] 16 Jan, 2016 @ 3:21am 
archicken You can remove it in normal way just like other buildings you just need bulldoze the point (about 3 squares in front of the entrance). You cannot click on model because placement point is here so you need to bulldoze this point. Just hover in front of the model while in bulldoze mod you will find it easily.

good name! It is awesome and really interesting :) I hope you like it
het dikste duel 16 Jan, 2016 @ 1:31am 
I dreamt about this tunnel entrance last night.. Not even kidding, the whole dream was around it.
archichen 15 Jan, 2016 @ 5:35pm 
Look great, but is impossible to remove it with any tool.
I'm wrong?
creepyeyes 14 Jan, 2016 @ 5:06pm 
It's an easy fix, same thing used to happen to me; Instead of inverting your entire normal map, try just inverting the red channel
Tomcat  [author] 14 Jan, 2016 @ 3:41pm 
Thanks Shroomblaze I will check when I have time :)
Leo Mystic Magic 14 Jan, 2016 @ 3:38pm 
Looks like your normal map is inverted, the grout is sticking out instead of the bricks. http://i.imgur.com/JJewkP2.jpg

Also I feel like the saturation is a bit high making the color look very orange instead of more brown brick like. See yours left compared to a less saturated color.
http://i.imgur.com/gj6Le7h.jpg

Just my 2 cents.
Tomcat  [author] 14 Jan, 2016 @ 3:06pm 
Hey Tim The Terrible, I was thinking same thing for you about your train assets! Thank you :)
Tim The Terrible 14 Jan, 2016 @ 2:11pm 
Really nice man! Please keep making these awesome assets for trains :D
Tomcat  [author] 14 Jan, 2016 @ 1:50pm 
It is under train tab because main usage of that asset is for trains. But it can be used for roads as well. Thanks for comment sepij :)
Slachy 14 Jan, 2016 @ 1:48pm 
woow real sweet asset ( is it mabye an idea to place this under tab transport ?)
Captain-No 14 Jan, 2016 @ 1:18pm 
great....thumbs up
fit well in many of my -all in one- Collections:
http://steamproxy.net/sharedfiles/filedetails/?id=530068711