Sid Meier's Civilization V

Sid Meier's Civilization V

Klisz's Organization XIII
19 Comments
Siren Soule 4 Jul, 2018 @ 5:14pm 
Question: I get this Mod is fairly old by this point.

How do you see the barbs spawning? are you notified or do they just appear? I've not seen it actually working once yet. Would delve into the SQL and meddle with it but I'm not particularly gonna have much success with that.

Thanks.
p_rowlandson 2 Jun, 2018 @ 7:03am 
The music for the war and peace themes don't work.
Bimbonito 13 Jun, 2017 @ 11:08pm 
I can't build a city
Lord Setting 25 Jun, 2016 @ 10:10am 
Klisz, Would it be to much to ask if you could update this mod page with DETAILED Instructions for the People who wish to change the values of this civ's ability .
HeavyIsBlaziken 20 May, 2016 @ 4:15am 
Neither of your Kingdom Hearts mods are not showing up.
ArtsFPSvtuberFBttvYT 11 May, 2016 @ 12:18am 
Luna Diviners aren't attacking twice for me ):
Twi | Goofball 3 Apr, 2016 @ 2:52pm 
Late to the party, but I just wanted to say thanks for the mod! I think it's done rather well. And as strange as it may sound, using it to help learn the game made me pay much more attention to what spies do and how to manage them. This mod took a lot of thought. The whole Barbarian spawning thing is definitely an example of Xemnas' (and the Org. overall) nature. Particularly if you enjoy diplomatic victory. Here, join our fold city-states. Oh wait, are you still plagued by barbarians? We'll fix that for you. Oh, you other super powers are tired of barbarians? That's fine, get rid of them. It all helps us in the end.
Kelsier - The Mistborn 31 Jan, 2016 @ 11:53am 
@Klisz: No other mods. I got this one becuase it sounds neat and I really liked the ability that XEMNAS gets with killing barbarians.
Klisz  [author] 30 Jan, 2016 @ 3:34pm 
@hardinty84: Okay, that's bizarre - this mod contains no alterations to the UnitPanel system nor to the game setup screen. Are you using any other mods? (I know Colonialist Legacies' Australia causes that unit panel bug when combined with Enhanced User Interface, even when the human player is a civ other than Australia.)
Kelsier - The Mistborn 30 Jan, 2016 @ 11:50am 
Whenever I use this civ, it auomatically sets the game type to a default of SMALL and MARATHON. I also can't seem to get my unit windows to pop up so I can tell my units what to do. Anyone else run into this problem?
☯~Shady Divider~☯ 23 Jan, 2016 @ 1:15pm 
Alright, after playing both Civs again, I have to say, you've done quite a bit of work, and theyre rather fun~
I know i said that Radiant Garden seemed rather dull when it first came out, but you held up and both these civs work remarkably well in tandum with eachother.
Was minding my own business in my own corner of the map, and Xemnas finds me and is like "nice setup, think i'll take it."

Very fun Civ, i've subscribed to you for future updates, and am looking forward to see what else you've got up your sleeve~ :Diplomat:
Klisz  [author] 22 Jan, 2016 @ 8:48pm 
@Soraku Fett: There are two assumptions hidden in that question: one, that I'm going to make a Heartless civ; and two, that I'm not going to make more than one Heartless civ. :p

(Seriously though I intend to do both of them. They're currently fairly down on my priority list, though that can easily change as my "priorities" are just "whatever I feel like doing at the moment/have cool-sounding mechanical ideas for".)
Soraku Fett 18 Jan, 2016 @ 1:16pm 
So who's going to be the Heartless leader? Xehanort or Malificent?
Ashtoreth 17 Jan, 2016 @ 5:57pm 
XD hahahahaha i wasnt expecting to see this on Civ V!
☯~Shady Divider~☯ 16 Jan, 2016 @ 4:49pm 
Been looking forward to this since you mentioned it.
I'll have a go at this along with the updated version of your RG Civ. :Diplomat:
Klisz  [author] 15 Jan, 2016 @ 10:12pm 
@p_rowlandson: I've never played Star Fox, so it would make little sense for me to make an SF-based civ. Glad to hear you're enjoying my existing civs, in any case.
p_rowlandson 13 Jan, 2016 @ 2:38pm 
Klisz I have some good ideas for civs, you could do a civ based on Star Fox with Fox McCloud as the leader and a civ based on Star Wolf with Wolf O'Donnel as the leader, what do you think of those ideas? Btw I like your KH civs.
Klisz  [author] 12 Jan, 2016 @ 10:47am 
That's a good point - I'll see about altering the UA to be more indirect and possibly espionage-related. As for the Freeshooter, it's Movement - I'll fix the infographic.
ShadowWalker227 12 Jan, 2016 @ 12:31am 
Given the secretive nature of Organization XIII, I think it would make more sense for the UA to have something to do with spies. All of these bonuses seems too direct and too focused on military to feel appropriate for Organization XIII. Also does the Freeshooter get +1 Movement or +1 Sight? The two descriptions don't match up.