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And i really do think that would be a great feature! To have a way to set the angle with an argument instead of having to step it to where it needs to be. That way if, for example, John Doe's ship gets the best forward momentum with no load at 67 degrees and maximum thrust, he can save that command as a hotbar, as well as the return to 0 and 20% thrust to just hover.
http://steamproxy.net/sharedfiles/filedetails/?id=686816877
Check this mod out here: http://steamproxy.net/sharedfiles/filedetails/?id=655948251
If you're trying to make the script rotate the engines, you just need to set the rotor position to match the pitch or roll reported by the remote control. Look at Line 589 to Line 596 in my script to see a simple example of how to control rotor angle. Good luck mate!
@Raziel, sorry, I don't understand your question. Can you try to explain a little more clearly?
Thanks for the fast reply btw :)
With the advent of manual locking of rotors and pistons, Themis is pretty much obsolete now.
As in, build a "normal" ship, that uses thrusters on the ship itself to balance this?
I was hoping to use such a script to balance a mining ship, so its always level with the horizon, for ex.
That's a common issue. Groups still exist on different grids but if they share any element belonging different grids, once detached groups will disrupt and won't come back.
Anyway, subscribed and liked! GOOD JOB!