Space Engineers

Space Engineers

[HS][WMI] Harbinger Orbital Siege Platform [OSP]
79 comentarii
Téssa 14 iul. 2019 la 10:34 
Its a Nice Station. I made a few modifications.interior is Huge!! I leaved Mars on this Station, Just puting four large Atm Thrusters. A big Thanks for sharing this Nice design!!
Doctor Chunkles 25 ian. 2019 la 14:47 
this reminds me of rasputin from destiny.
5URG3  [autor] 10 dec. 2018 la 1:14 
@Kelovar - Sorry pal, I don't have any plans to update this station. I have too many submissions to update them all every time Keen breaks something. I also don't know if the alignment script still works. My suggestion to you would be to realign the projectors yourself and see if you can make it work. Sorry for any disappointment.
Kelovar 8 dec. 2018 la 1:14 
I hope this awesome creation is still supported. I'm planning on building a network of these for my planet for defence, and through testing, I found out that both the reticle, and the reloading projectors are broken, as in misaligned. Anything that can be done about it?
Jun-S266 30 iul. 2017 la 3:12 
whip can you post the gravity alignment (fixed) script and how to do to make it work
Jun-S266 7 iun. 2017 la 12:05 
heyyy whip?
Jun-S266 6 iun. 2017 la 4:46 
in to the script can you insert what blocks need and how to start it (the parameter)
Jun-S266 6 iun. 2017 la 4:20 
whiplash can you post the fixed graviy alignment pls
Jun-S266 6 iun. 2017 la 4:19 
yes you only must move the projection and it work
5URG3  [autor] 6 iun. 2017 la 1:49 
@D2rkst1r Not sure pal, I've not played SE for a while, so I don't know what bugs are currently happening, but I'd imagine the projectors need to be realigned, possibly by grinding and rebuilding them.
D2rkst2r 5 iun. 2017 la 20:11 
I pasted this ship in a easy start earth world and it worked great! But the projectors for rebuilding the bombs appear to be misalligned and no amount of fannagling on my part can fix them... Is there something I can do?
Whiplash141  [autor] 26 mai 2017 la 13:34 
It's a script I wrote custom for this ship. I need to rewrite it to make it work better :)
Jun-S266 26 mai 2017 la 13:05 
what is the script for the gravity alignment?
Whiplash141  [autor] 20 dec. 2016 la 3:43 
XD crap, I forgot about that code. Haha I'll add it to my list!
Guinevere 20 dec. 2016 la 3:34 
@Whiplash141 Any chance of the gravitational alignment script coming to the workshop? I tried grabbing it from this station for use on one of my own, but that didn't work out so well.
Whiplash141  [autor] 3 oct. 2016 la 18:08 
Ahh, Keen changed projections a while back. I'll try and sort it :)
Prototypexmurdr 3 oct. 2016 la 17:50 
I was just trying this on moon base and all of the projectors are out of place...would you be able to fix this?
Whiplash141  [autor] 9 sept. 2016 la 21:14 
You must be in the gravity well of the planet, I recommend low gravity though. :)
Ken 9 sept. 2016 la 20:17 
About where should this be used. No gravity pull or just a little?
5URG3  [autor] 11 mai 2016 la 10:49 
No problem man, good luck!
J4R 11 mai 2016 la 10:29 
Thank you sir! I am definitely not a bird sympathisant, i just...uuh....sell random bird seeds to PFS...nothing big....

No seriously, i have long waited for it, i will tell you if i encounter problems.
Thanx again!
5URG3  [autor] 11 mai 2016 la 10:15 
@UBT/TheBudgieAdmiral I don't know if I should tell you, I heard you were a Bird sympathiser. :D

Go here to find your blueprints, the ? is where your profile name should be:
C:\Users\????\AppData\Roaming\SpaceEngineers\Blueprints\local

Open the folder of the creation you want to edit.

Find the picture named "thumb".

Edit that picture and save, make sure it is still called "thumb" and is a .PNG.

That's it I think, you have the restart the game to see it if you edit while SE is loaded.
J4R 11 mai 2016 la 7:35 
Hello there! Can you tell me how you edit the thumbnails for your ships? With the text?
Thanks in advance!
5URG3  [autor] 13 apr. 2016 la 10:33 
Glad to hear you guys are wrecking stuff with it!
Kakeyio 13 apr. 2016 la 10:20 
Fear the wrath this platform bares, -going quiet- besiege the toughest fortresses
ranoutofnames 13 apr. 2016 la 10:08 
also best thing about it is that it works with almost pinpoint acuaccy in .5 grav on earth
ranoutofnames 13 apr. 2016 la 9:46 
also another tip turn off your anntena to sneak up on your opponent
ranoutofnames 13 apr. 2016 la 9:44 
this thing is OP also it is great with whips camara mod
Whiplash141  [autor] 6 apr. 2016 la 13:33 
@zxavig:
"No Mods, No Pistons, No Rotors, Survival Ready" - line 2 of description
nobu 28 mart. 2016 la 22:49 
This is amazing.
SimplyBenjamen 14 mart. 2016 la 22:34 
Thank you :D
Whiplash141  [autor] 14 mart. 2016 la 22:09 
@Audio Queen:
Yeah, I wrote it but I never put it on the workshop b/c I have been busy. Feel free to copy it out of the Harbinger for your own use though. :)
SimplyBenjamen 14 mart. 2016 la 18:35 
If i may know is the script you use to keep it level with a planet on the workshop and if so may i please have it. I want to make my own stations as well.
Sadie~ 1 ian. 2016 la 16:23 
why does this ship reminds me of the anime aldnoah.zero ? :)
Helpful 20 dec. 2015 la 14:57 
Thanks. PS like your creations.
Whiplash141  [autor] 18 dec. 2015 la 19:04 
@celaran:
Did you, by any chance, own the station? There are existing bugs with ownership and merges. Also the targeting algorithm of turrets seems to have changed, I'll look into it :)

@LoneWolf31322:
No worries :) The missiles (more like rods) are very basic :)

Crappy Diagram:
[Merge][Battery][Tip]

The "tip" can either be an armour block (for kinetic damage) or a warhead (for explosive damage). The batteries stop the rods from being deleted by auto trash cleanup :)
Bonusgold 18 dec. 2015 la 17:22 
Hmmmm .... First load gets shot down by Gatlings - 2nd Load doesnt get correctly welded. only the merge blocks fall down - any idea how to work aroundd ?
Helpful 12 dec. 2015 la 12:17 
Hi sorry to bother you with this question. I was wondering what the missiles were made out of?
FallenSunGaming 6 dec. 2015 la 9:07 
I think you need a couple thrusters named too, can't remember, been a while since I used it on my station
5URG3  [autor] 6 dec. 2015 la 7:14 
@Squared I think you need an RC and a Gyro with a unique name (whatever they are called on the Harbinger) facing the planet. Other than that, I don't know, I tend to leave that stuff to Whip :D
Chuck 6 dec. 2015 la 7:03 
@Whiplash141, I just want to use it for myself and of course if for some reason I publish a ship with your script on the workshop i'll credit you

But I don't know how to use it, i've just donne a little bit of coding :(
Can you tell me what I have to put in the run argument?
Whiplash141  [autor] 5 dec. 2015 la 14:38 
@Squared:
If you can figure it out :P And as long as you credit me (Whiplash141), sure!
Chuck 5 dec. 2015 la 9:08 
Hello, how can I use your stabilizen script on another ship?
Cow 1 dec. 2015 la 22:40 
I see, thanks for your quick reply!
Whiplash141  [autor] 1 dec. 2015 la 22:12 
@Drayst: What kind of "general purpose? ;)
Whiplash141  [autor] 1 dec. 2015 la 22:11 
Howdy Nikecow!
As you can see, im not 5URG3 but I'll address some of your questions :)

1) Yes it is possible but I do not believe that the toolbars are set up on the remotes

2) Hydrogen engines do not use much power but they use hydrogen fuel . This fuel is expended relatively quickly and, as such, should only be used when necessary :)

3) This is due to a long standing bug with projector ownership. Turn the gatlings off if you are going to fire the rods

4) The batteries were added to stop the projectiles from being removed by the "Trash Removal" setting. Without them, the projectiles would be automatically deleted by the game. Also the battery blocks serve as a budget decoy so that our kinetic rods will soak up most of the point defence fire :D

And radical mate! She can hover at 2.5 km above earth with only ions the last time I checked :)
Cow 1 dec. 2015 la 20:47 
Hello 5URG3,

I've justed tested this ship. I think it's amazing! However I have a few questions

1. Is it possible to remote control this ship? Like actually manuever it and fire it from a distance? I tried using the systems remote control but it didn't allow me to do anything.
2. You say keep the upwards hydrogen thrusters off to conserve fuel. However, when I turn them on power usage drops by about 8%. I am testing it in 1.0 gravity though.
3. It seems that when I give control of the ship to myself, the gatling guns will auto fire on the rods. If I don't do this however, the gatling guns won't target enemies. Am I doing something wrong?
4. Why do the rods have batteries? Do they need to be powered?

Btw, incase anyone is wondering. I am able to lift off this ship from earth (1.0 gravity, 0 metres) with the additional thrusters on. You don't have to be in space to build this ship, you could build it on land too :steamhappy:
Drayst 1 dec. 2015 la 16:25 
Hey Whiplash141, any chance that you release the gravity alignment script for general purpose?
Trozzo 1 dec. 2015 la 16:19 
that's impressive and AMAZING!
Great job guys!
Laffyistired 1 dec. 2015 la 11:26 
great wow was looking for this are you going to youtube