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Also, neither the original key binding nor the alternate keybinding nor any other keybinding I set in the config file open the box. Nothing happens. I have made sure that there are not other mods using the same keybinding, too.
https://steamproxy.net/sharedfiles/filedetails/?id=1777173984
I run this mod when loading game - but can't delete any citizen units.. When building RICO buildings the show up as 0/0 households and ships and planes are clocking up all over with 0 passengers... anybody have a suggestion??
If my used phantoms are at such an high number, there has to be more unused of this panthoms! Unfortunately so far as i know it doesn't show anymore..
But the mod still works fine, he don't crashes the rest of my game :)
thanks
btw the segment limit is 36864, it's the nodes that are still 32k. (that was upped around game version v 1.4 I think)
Change:
<UseAlternateKeyBinding>true</UseAlternateKeyBinding>
<AlternateKeyBindingCode>LeftControl,LeftAlt,P</AlternateKeyBindingCode>
To whatever you want, the above is what I use in my config - should work for you if the above is not already used in other bindings.
Details:
No details" and cannot access my game withput the error box popping up.
will this mod help me with this problem?
In fact even though I "updated" for 1.7, it didn't need anything. I only have one map left to test it on and that one worked ok detecting and removing phantom lanes, I don't have samples anymore of citizen\citizen unit phantoms so couldn't test but nothing changed in CO code that could see that would impact this.
What's a phantom lane?
Lanes that exist in your map that are marked as created, but which link to nothing and are not really in use but are counting against your maximum number of lanes.
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Sorry you don't have this problem (well actually it's good thing you don't) but I hope you find the solution to whatever problem you do have. :)