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https://steamproxy.net/sharedfiles/filedetails/?id=2415465635
It is definitely not a replacement, but you might find it handy anyway
As I said before, this mod worked and works absolutely fine for me with my configuration of the game.
THIS MOD MAY CAUSE PROBLEMS IN-GAME
Broken Mods/Assets (read description)
Outdated Mods/Assets (read description)
Problem Mods/Assets (read description)
How to Find Broken and Bloated Assets
https://steamproxy.net/sharedfiles/filedetails/?id=519781146
It allows the adjustment of slope limits. Unfortunately it only allows to adjust relative (percentage of origin limit) and on global level.
I didn't play for a while, and now I just launched the game and I have a message that it is impossible to load the classes of the mod.
Here my log file:
http://www.filedropper.com/outputlog_20
I'm afraid, the last update (1.92-f1) broke the mods gui.
The mod itself is working but I can't access the options screen, it's just blank.
Debug-Output says:
[wtmcsConfgurableSlopeLimits] <Mod.OnSettingsUI> [ReflectionTypeLoadException] The classes in the module cannot be loaded.
Please update, thank you.
Best regards, Jimbo
If it doesn't, please upload a new log file. I've added a tiny bit more details to the error logging.
One probable reason is that another mod adds something to the game in an incompatible way, but my intention is that my mod should handle that sort of thing without breaking.
Error: [wtmcsConfigurableSlopeLimits] <Limits.Initialize> [NullReferenceException] Object reference not set to an instance of an object
at WhatThe.Mods.CitiesSkylines.ConfigurableSlopeLimits.Limits.Initialize () [0x00000] in <filename unknown>:0
I tried deleting the wtmcsConfigurableSlopeLimits.xml and reinstalling the mod, but the same error happens ( a screenshot if that helps [imgur.com]). Not sure what the problem can be?
(If that works, it might automatically add better compatibilty with some other mods as well.)
This mods let's you change the default slimits on how steep a road, path or track is allowed to be. It was created to make it harder to put roads and rail on steep slopes, but you can set the default to be higher or lower than the games original limits, depending on whether you want more relalistic slopes or less limitations. It also adds a toggle button so you can toggle between strict and loose limits.
Road Anarchy allows you to place roads in ways the game normally does not allow, not only ignoring slopes, but also roads on top of roads, roads high up in the air, tracks on roads, etc.
An animation, video or series of pictures could probably illustrate it better, but I'm not good at that sort of stuff, and it's more work than I want to put into this.
This mod doesn't change any game code, it just sets values on the base objects for roads, tracks, etc, but if MOM adds it's own tracks, they might not be recognized. If that is the case I should be able to fix it by testing with MOM.
If it overrides game when laying the tracks, and ignores the slope limits, there's not much I can do.
It could be a conflict with some either mod that affects slope limits (or modifies the rail tool).
If you use the "Dump network names" button in the mods options (while in a map) and upload the wtmcsConfigurableSlopeLimits.NetNames.txt files it creates in the config dir (shown beneath the button) somewhere, I can see if the limits are applies to rail tracks or not.
I'm really looking forward to the Mass Transit Expansion, so it's very likely that I'll start playing more, and check and fix functionality, once that is released.
And I've added a "restore-to-default-button" to my todo list.
Example: scrolling down to edit the slope limit for Highway. Upon clicking the Highway input field, the UI automatically scrolls back up to the top of the list, rendering me unable to change the numbers unless I use the imprecise slider. It doesn't seem like "number input mode" gets initialized at all because I tried entering numbers after it auto-scrolled, and when I scrolled back down, nothing had changed.
I'm not sure if this is a problem with your mod or with the Mod Options UI.
Anyway, I have a small suggestion: Button to restore default values.
Thanks!
When the button is on, the configured limits are in effect.
When the button is of, the behavior depends on whether the configured limits are lower or higher than the originals.
Button off, configured limits are lower than original: the effective limits will be raised above the games original values (allowing steeper slopes).
Button off, configured limits are higher than original: The games original limits are used.
IIRC the games original limit is 0.25 for some stuff, and 0.5 for some, but I'm not sure. If the mod has been able to collect the original limits the first time you change it's option, the default value will be the original, otherwise the default value in the mod will be 0.25, so it can be 0.25 for stuff where that's not the default.
1.) First of all, what does the Toggle [%/] button do? If it is On (blue) does mean the mod is activated and if it is gray (off) does it mean the game will function as if the mod doesn't exist?
2.) I assuming this mod can help eliminate the "slope too steep" message the prevent steep road being built?
3.) What does 0.0 in slider mean vs 1.00 in slider? Does 0.0 mean steep slope is allowed vs 1.0? Or it is the opposite?
4.) Also, is the 0.25 value I see the default, the same value the game would use without this mod?
Thanks
There are a bunch of change in the tool used for making roads though, and the game has new code differences depending on whether the road is below, on or above ground. It's possible those changes affects how and when the game checks slopes. If it does, the changes should affect checking with the games default limits as well.
If you have any mod that affects the road tool, that could also affect slope checking.
Since this mod only sets values in the network objects, without of overriding any code, anything requiring code overrides is out of scope for it, so I hope that isn't necessary to get it to work right.