Cities: Skylines

Cities: Skylines

Virm 4 car train
53 Comments
Maylow 9 Jun, 2023 @ 1:52pm 
I've tested them one by one and i can replicate the exceptions.

And for example, the following train assets just work fine when spawned, they do not generate an exception:
https://steamproxy.net/sharedfiles/filedetails/?id=465105119
https://steamproxy.net/sharedfiles/filedetails/?id=465102067
https://steamproxy.net/sharedfiles/filedetails/?id=471746386
https://steamproxy.net/sharedfiles/filedetails/?id=529118345
https://steamproxy.net/sharedfiles/filedetails/?id=471780069
https://steamproxy.net/sharedfiles/filedetails/?id=500984466
https://steamproxy.net/sharedfiles/filedetails/?id=581361285

I don't know what's going on, they worked fined up until last game patch.
Just wanted to mention the issue here and hoping that modders can find a solution.
The assets themselves are great!
Maylow 9 Jun, 2023 @ 1:52pm 
In all instances, the output_log.txt contains the following message:
281,744ms | Simulation error: Object reference not set to an instance of an object
at Vehicle.CalculateTotalLength (uint16,int&) <0x00281>
at Vehicle.CalculateTotalLength (uint16) <0x00036>
at TrainAI.PathFindReady (uint16,Vehicle&) <0x000c5>
at (wrapper dynamic-method) TrainAI.TrainAI.SimulationStep_Patch0 (TrainAI,uint16,Vehicle&,UnityEngine.Vector3) <0x0009d>
at (wrapper dynamic-method) VehicleManager.VehicleManager.SimulationStepImpl_Patch0 (VehicleManager,int) <0x004d9>
at SimulationManagerBase`2.SimulationStep (int) <0x0004c>
at VehicleManager.ISimulationManager.SimulationStep (int) <0x00024>
at SimulationManager.SimulationStep () <0x00693>
at SimulationManager.SimulationThread () <0x0018a>
[Core]
Maylow 9 Jun, 2023 @ 1:51pm 
Currently, this asset as well as other train assets give an 'Object reference not set to instance exception' when they spawn.
Thus far, I've noticed the following assets generate this exception:
https://steamproxy.net/sharedfiles/filedetails/?id=474346265
https://steamproxy.net/sharedfiles/filedetails/?id=763894571
https://steamproxy.net/sharedfiles/filedetails/?id=1289068049
https://steamproxy.net/sharedfiles/filedetails/?id=501974754
ExplosiveBadass 24 Apr, 2023 @ 1:55pm 
can you make the new version ? ng or what it is and could you retexture this one to new HD view ? would be very nice if its more shiny to fit the 4K screens and cities we can now have with all the mods then this old texture train looks not so nice. thanks
Tuna 29 Mar, 2023 @ 12:58pm 
@luuk.serree Even later reaction is even later! Yeah, I still have it. Send me a friend request so I can DM you a link
luuk.serree 2 Apr, 2021 @ 10:11am 
@Tuna, do you also have that link for me? the VIRM in the pic of Somniatis looks great.
lamegaminginged 4 May, 2020 @ 11:22am 
prop
Tuna 30 Aug, 2019 @ 1:19pm 
@Somniatis Late reaction is late, but no, don't have the 6-car version. I sent a friend request to DM you a link to somewhere I can upload the model.
Somniatis 8 Mar, 2019 @ 1:23am 
@Tuna, that would be aweseome, do you also have the 6 vehicle version as well?

Thanks in advance!
Tuna 7 Feb, 2019 @ 12:26pm 
@Somniatis you mean this one? https://steamuserimages-a.akamaihd.net/ugc/940592907848916284/BCED2AAF9366B0418BC7D0D881B7ED897AB3AAF0/
I still have it, could upload it somewhere for you.
Somniatis 5 Dec, 2018 @ 2:31am 
I love the ViRMS and it seems this topic is somewhat dead

But if I recall you had another model, which was in my opinion closer to the real thing.
I'll give you a link to a model that someone glued together as 4+4 virm (eventhough they mainly do 4+6)

https://steamproxy.net/sharedfiles/filedetails/?id=832837827&searchtext=virm
Do you still have these models? (they used to come in a 4 and a 6 version) but are no longer on the shop and I do miss them :x
sevenof9 14 Jul, 2017 @ 3:13am 
Looks great.
Dyanne 15 Nov, 2016 @ 1:50pm 
Okay =)
Zombiedragon  [author] 15 Nov, 2016 @ 1:43pm 
@TURMOIL ASAP but the light beams (2 not 3 sadly) won't appear outside of the editor so I'm trying to fix that. Other than that it works as a charm right now
Dyanne 15 Nov, 2016 @ 1:03pm 
When are you planning on releasing it? (Or maybe like a beta)
Zombiedragon  [author] 11 Nov, 2016 @ 8:09am 
@SNEAKnl I'll try my best but I've never done it before
SNEAKnl 11 Nov, 2016 @ 7:00am 
will you release it in a pack containing 4 car,6car, 8 (double 4)car and props?
SNEAKnl 11 Nov, 2016 @ 6:59am 
that thing looks rediculously awesome :O . good job man , cant wait :)
Dyanne 11 Nov, 2016 @ 4:52am 
With "Vehicle Effects Mod" you are able to add a third light to a train (Not sure how to do it) but would be neat to see that on the VIRM aswell, and damn it looks really good man, 10/10 for you!
Zombiedragon  [author] 11 Nov, 2016 @ 4:15am 
SNEAKnl 11 Nov, 2016 @ 3:52am 
hows progress so far?
Zombiedragon  [author] 5 Nov, 2016 @ 4:42pm 
@TURMOIL thanks, I hope I can solve it as soon as possible. I can definately say I have had troubles with getting models to work in skylines, but nothing like this.
Dyanne 5 Nov, 2016 @ 4:38pm 
Okay ^^ Take your time =)
Zombiedragon  [author] 5 Nov, 2016 @ 4:37pm 
@TURMOIL Well I hope as soon as possible sadly the middlecars I made for them for some reason only display the diffuse map and refuse to load the illumination and other textures I made for them. This is not the case on the driving car however which it works fine. I'm trying to resolve it now, but I have no idea how except for trying to use different image formats and checking the models for mistakes. I hope as soon as possible though.
Dyanne 5 Nov, 2016 @ 4:32pm 
When do you think it's ready? :3
Dyanne 1 Nov, 2016 @ 5:37pm 
@SNEAKnl yeah, i've been looking for that aswell, couldn't find anything ;p
SNEAKnl 1 Nov, 2016 @ 1:12pm 
if doubled as an 8 car someone should try to make platforms as props to visually extend them :P
Dyanne 31 Oct, 2016 @ 3:56pm 
http://imgur.com/a/9gZ97 Here is a picture as reference, the train going to "Den Haag" is 4x4.
Dyanne 31 Oct, 2016 @ 3:55pm 
Before you publish it, it would be good to make it a bundle like there was done with the "ICMm/Koploper", it would be nice if you make the standard 4 car version, 6 car version, and 4 car connected to another 4 car version, these are the most common driving around in the Netherlands. =)
Zombiedragon  [author] 30 Oct, 2016 @ 1:29pm 
@TURMOIL I hope somewhere this week
Dyanne 30 Oct, 2016 @ 11:27am 
When are you releasing it? :3
SNEAKnl 30 Oct, 2016 @ 10:14am 
that looks amazing!!! :O
Dyanne 30 Oct, 2016 @ 8:26am 
@Zombiedragon Looks sweet man!
Zombiedragon  [author] 30 Oct, 2016 @ 8:23am 
@SNEAKnl https://i.imgur.com/1TnfGAA.png ;p
Right now I'm tweaking it for import
SNEAKnl 30 Oct, 2016 @ 8:05am 
very cool, didnt expect that at all.
looking forward to the release :)
Zombiedragon  [author] 30 Oct, 2016 @ 8:01am 
@SNEAKnl oh i'll show you ;)
I made a brand new one without you even knowing. Expect a release soon.
SNEAKnl 30 Oct, 2016 @ 7:36am 
dont think he can be arsed tbh, hopefully some other bad-ass modder can make a brand new one with all the new posibilities
Dyanne 10 Oct, 2016 @ 2:31pm 
I hope this will ever become AD...
GhostBirdofPrey 9 Mar, 2016 @ 3:00pm 
so about that 6 car train. any hope of seeing it?
SPOLDER 3 Jan, 2016 @ 5:36am 
@zombiedragon, have you any idea how long it takes to add light to one of je VIRM models. We are waiting very long right now and it is the only train without any light. it is very ugly to see that in darkness
SNEAKnl 11 Dec, 2015 @ 2:06am 
bump
SNEAKnl 21 Nov, 2015 @ 6:37am 
bump
SNEAKnl 7 Nov, 2015 @ 6:14am 
how is progress so far?
Finwickle 6 Nov, 2015 @ 8:09am 
Looking forward to the lighted version as well.
Flashbang Mike 6 Oct, 2015 @ 11:59am 
Looking forward to the lights version!
SNEAKnl 28 Sep, 2015 @ 1:39am 
cheers :)
Zombiedragon  [author] 28 Sep, 2015 @ 1:29am 
@SNEAKnl Yes, I'm going to update the lightmap and some other textures aswell. Can't give an exact eta on that but I'll try and do it soon.
SNEAKnl 27 Sep, 2015 @ 12:53pm 
any chance of updating the lightmap for AD?
Davo 24 Sep, 2015 @ 7:42pm 
I really really love the look of teh VIRM cars, one of the best looking trains imho, thanks for making this!
JoeZuCK 18 Aug, 2015 @ 8:36am 
Hehe grappig, bij mij rijdt de 6 versie al. Top werk man. Toch een opmerking; zou je de ramen een andere texture kunnen geven? Probeer eens zwart. Voor voorbeeld, bekijk de treinen van ron_fu-ta eens. En de kleuren lijken een beetje off. Te clean.