Garry's Mod

Garry's Mod

E2RigidRope
9 Comments
BeerMe-Matt 29 Oct, 2021 @ 4:57pm 
can i rope npc
McTuTeJIb 7 Jan, 2020 @ 8:36pm 
I can not find the chip
SammyT291  [author] 8 Sep, 2016 @ 3:35pm 
It should be fixed as described in the Change log, top right of this page.
http://steamproxy.net/sharedfiles/filedetails/changelog/500977802

Let me know if it persists!
Carnaxus 8 Sep, 2016 @ 2:36am 
So what about the nil value error I've been getting?
SammyT291  [author] 5 Sep, 2016 @ 7:58am 
The two functions added by this add on are exact clones of the normal wiremod rope functions with the addition of a 1/0 variable at the very end which specifies rigid or not,

Look up the rope functions with the ingame e2 helper or on their E2 functions list at:
http://wiki.wiremod.com/wiki/Expression_2

Enjoy!
Sam.
bananaoverninja 3 Sep, 2016 @ 2:48pm 
what does this do?
Metaladon 19 Aug, 2016 @ 9:31am 
Same thing here, how do I fix it?
Carnaxus 18 Aug, 2016 @ 9:19pm 
Every time I try to use the funcion you provided, I get a LUA error:
sv: Expression 2 (*E2 name snipped*): entities/gmod_wire_expression2/core/custom/rigidrope.lua:40: attempt to call global 'checkEnts' (a nil value)

Carnaxus 18 Aug, 2016 @ 8:09pm 
Y'know what'd be helpful? A function guide of some sort, explaining how to use this.