Don't Starve Together

Don't Starve Together

Scale Inventory
20 Comments
Scarfy 2 May, 2019 @ 5:17pm 
Good luck in your future endeavors.
Silky 12 Aug, 2018 @ 1:42pm 
Goodbye man Goodbye...
Deja Vu  [author] 22 Jun, 2016 @ 11:36am 
@Everyone
I have stopped the development of this and future mods. More information can be found on the link below.
Goodbye [data.ewul.net].
Deja Vu  [author] 8 Mar, 2016 @ 9:44pm 
@Tony Slark
I don't see any extremely bad graphical glitches among the left menu (yes, small tab overlapping, but i would categorise it more like "it's a feature not a bug"), even with many new tabs introduced. Perhaps if i have a bit more time and willpower, i can look into it.
Zero 14 Feb, 2016 @ 5:41pm 
@Deja Vu Actually I think you're right, it is to do with their new update. A lot of mods reset to their default configuration values no matter what you change upon starting the server. I've posted a discussion about it on their page. Thanks for the reply, sorry to hear you're abandoning the game but it's totally understandable at this point.
Deja Vu  [author] 14 Feb, 2016 @ 5:26pm 
@Diabolical_Jay
Yes, that seems to be right. Although i am generally pissed off at Klei and have sort of abandoned this game for an unknown period of time (i have work again atm anyway).
Not sure what caused this mod to not function anymore but for some reason i think perhaps it's related with the game update again.
When Klei pulls their act together at some point and gets some competent developers in their team i might return back to this game.
Zero 14 Feb, 2016 @ 4:14pm 
Doesn't seem to work with "Extra Equip Slots" and "More Inventory" anymore. It doesn't show the backpack and amulet slots (although they're still able to be equipped, they're just invisible).
ZupaleX 13 Sep, 2015 @ 11:44am 
Well maybe i could help?
Deja Vu  [author] 13 Sep, 2015 @ 11:34am 
@ZupaleX
If i have some free days I'll maybe look at it and no, EES and EES API can't be enabled together anyway. Currently I'm busy with my own mods and the lack of time for them. I also need to make preparations for official Caves etc... anyone has any extra spare time i can buy from them?
ZupaleX 13 Sep, 2015 @ 11:23am 
I removed everything related to EES in my mod. And I doubt actually that people are using EES and EES API at the same time. But it's up to you! :-)
Good job anyway
Deja Vu  [author] 13 Sep, 2015 @ 11:09am 
@ZupapleX
Ok i tried to do it, but now your Archery mod has some code in it that starts interacting with this mod and the entire structure of the thing is just weird. Anyway I'm going to work in the morning so I'm not going to look into it deeply and i actually doubt i will at all, i still don't think there should be multiple of the same mods out there. The main reason is that the original EES mod uses sort of, how to put it, "unfriendly" way on how it interacts and overrides some of the inventory, now the mod got copied and the same methods are in it, this means they are duplicated so eventually it'll be a big mess.
ZupaleX 13 Sep, 2015 @ 10:18am 
Ok thanks for the clarification! Otherwise it's quite great I have to say. Could you just add this compass support? :-)
I put a link to your mod on my mod page.
Deja Vu  [author] 13 Sep, 2015 @ 9:55am 
@ZupapleX
I have added support for the EES mod, but not to EES API edition. Since API edition is a copy/paste from original EES to support 1-2 more inventory slots then when i made this mod, the API editition is kind of obselete imho since this mod supporets as many spaces as required, API Edition of EES supports only 1-2. Although now it has compass slot for some reason etc, so without having a look to the code, i believe it would be a pretty simple fix, but still, too many duplicates. Anyway it works with normal EES you just have to enable the mod option for it if you use it.
ZupaleX 13 Sep, 2015 @ 6:32am 
Oh the issue is just with the EES mods?
Deja Vu  [author] 13 Sep, 2015 @ 6:28am 
@ZupapleX
It does solve the issue for majority of the mods, but EES and EES API both use very wrong method in the code to interact with inventory. Currently this mod is by far better solution than anything else out there to solve the issues with scaling.
ZupaleX 13 Sep, 2015 @ 5:43am 
So that's the point. I thought it was solving issue whatever mod is used.
Deja Vu  [author] 13 Sep, 2015 @ 5:41am 
@ZupapleX
The mod does not support EES API edition as it is basically a copy/paste of the original EES and i see no point of having 2 pretty much identical mods out there. I decided to support the original EES only since EES API edition is not really needed. Anyway i might add support of EES API edition as well at some point.
ZupaleX 13 Sep, 2015 @ 5:30am 
Hello, there is some potential indeed in this mod but there seemto be some problems still. The compass slot from EES API just disappear when your mod is active. So apparently there is an issue retrieving all the equip slots added by other mods.
Deja Vu  [author] 9 Sep, 2015 @ 6:10am 
@*Yuki*
Sorry I'm not playing any DS nor coding for it so at least no port any time soon.
*Yuki* 9 Sep, 2015 @ 5:59am 
nice work! any chanse of ds backport?