Cities: Skylines

Cities: Skylines

Strandkorb #1
6 Comments
bennymedia  [author] 1 Aug, 2015 @ 12:52pm 
Ok thank you Swiss for the advice. I'am still learning. I changed the texture size of the Strandbad Asset too, so i could save 6 MB.
OI MATE SWISS 1 Aug, 2015 @ 11:07am 
cool thats a good start. i normaly would suggest a 258 texture for stuff that small. For cars and most vehicles a 512 texture for buildings a 1k texture and for very large things a 2K texture. If you have a stadium or something really imensive like the talest building in the world you might think about a 4k texture but i would never recommend it. for LOD's if you make custom ones i find a 64 pixel texture works fine most of the time even for larger buildings
bennymedia  [author] 1 Aug, 2015 @ 10:52am 
Update: Like Swiss mentioned, I reduced the texture size and so file size get halved.
bennymedia  [author] 1 Aug, 2015 @ 9:49am 
I had no clue why. What do you think i should do? 1024k or 512?
But i want to be sure that you can still see the textures of the props? And when I reduced them i also have to update the strandbad asset or?
OI MATE SWISS 1 Aug, 2015 @ 1:02am 
wait.. why would you do a 2k texture for such a tiny small asset? That makes no sense.
Other than that its fine.
Captain-No 31 Jul, 2015 @ 5:27am 
fit well in my -GERMANY- Collection:
http://steamproxy.net/sharedfiles/filedetails/?id=477181517
thank you, vote up