Total War: ATTILA

Total War: ATTILA

Sebidee's Christianity Buff
108 Comments
Matthew Rodriguéz 10 May @ 5:07pm 
update please
Great mod! Could you apply these changes to Eastern Christianity as well please?
Laird DeVere 16 Feb @ 8:58pm 
Arianism isn't Christian, kek. Only Greek and Latin Nicene Christianity are (Orthodox Christianity)
jrosine 1 Jul, 2022 @ 5:03pm 
"Very Nice"
Space traveler 16 May, 2022 @ 2:11am 
I love your work. Always very helpful. :steamthumbsup:
gixxer601 21 Apr, 2022 @ 9:22am 
Great mod! How come the max level patriarchal church only has +1 osmosis, when the prerequisite has +3? Also could you make a mod that only removes the upkeep costs, and keeps all benefits vanilla? Thank you!
eliteforce2 12 Sep, 2020 @ 7:48am 
Great mod! Could you apply these changes to Eastern Christianity as well please?
Cold Stoned Steven 30 Aug, 2020 @ 6:04am 
please eastern christianity
Sebidee  [author] 10 Aug, 2019 @ 3:36pm 
Hi all,

I am back and I will update this as soon as I can, thank you for your patience!
Apache Leader 11 Apr, 2019 @ 9:13pm 
I can't believe I'm saying this... But I second Joseph Stallone
Chocolate Giddy Up 11 Oct, 2018 @ 6:51pm 
Would it be possible to make one for eastern christianity?
Smile 2 May, 2018 @ 10:33am 
Could you buff the zoroastrianism buildings plaese?
Bersaglieri 28 Jan, 2018 @ 1:37am 
dont listen to those below I am trying to create a Catholic Ireland here :P
legionaer20 16 Dec, 2017 @ 3:29am 
i am playing WRE and i am swimming in money, maybe the upkeep cost could be integrated again for balance, maybe like half that of vanilla
Alexander The Greek 11 Dec, 2017 @ 10:57am 
Plese, keep the maintenance cost and even better increase it a little. It is more realistic and historical.
eliteforce2 6 Dec, 2017 @ 9:55am 
Please buff Eastern Christianity!
Nordico 19 Jul, 2017 @ 1:17am 
Eastern Christianity plz²
Artorias 24 Feb, 2017 @ 9:47pm 
Eastern Christianity plz
blackbart_the_po8 12 Feb, 2017 @ 2:58pm 
Judaism would be nice to have buffed, edited or whatever, btw I use all your mods, depending on the campain i'm playing so thanks for letting us experiance your mods, they make the game even more enjoyable.
Ofelos 17 Jan, 2017 @ 11:46am 
Doesn't work :( upddaaattteeee!
Kaesar 13 Dec, 2016 @ 2:59pm 
sadlt this doesn't work for me either :/
Thomas Jefferson 9 Oct, 2016 @ 9:48pm 
This must conflict with Fall of the Eagles?
Hrafnagud 25 Sep, 2016 @ 6:12pm 
Any possibility of a minor buff to Germanic paganism?
Lady Aelora 20 Sep, 2016 @ 11:01pm 
I second that it isn't working and displays the same benefits and upkeeps, with no osmosis
CooterSpooner 29 Aug, 2016 @ 10:19pm 
This is a great idea. Any way you can make it compatible with radious?
ekoparker 11 Jul, 2016 @ 8:32pm 
It's not working for me, I start up a new game and the churches are still at the same benefits and upkeep cost.
Lord Raymund 13 May, 2016 @ 8:41am 
Does this effect Eastern Christianity? You know the Lakhmid religion. I Think :P :easternromanempire:
TimurJinTor 19 Apr, 2016 @ 7:33am 
HI! Nice mod, but there is a small trouble - you made religious osmosis equal to 3 in Greek Patriarchal Cathedral (level 4), but you did not change it in Greek Patriarchal See (level 5), where religious osmosis equal to 1. It is seems to me unlogical, if level 4 church has a higher bonus than level 5. Can you please change it?
Jarl Gris 23 Mar, 2016 @ 3:28pm 
Any plans to adjust for Eastern Christianity? Prime work, btw. I've been using your mods for Rome II and this and found these make the game for me.
eNoble-US 4 Mar, 2016 @ 5:31pm 
Could someone make a mod and make it so Mount Vesuvius adds a latin christian influence rather than a Roman Pagan influence?
wbadger_13 3 Mar, 2016 @ 6:13pm 
Actually found out what was conflicting - It was Nick Naughty's barbarian hordes expanded mod. It seems the table changes he made make it incompatible with this one
wbadger_13 3 Mar, 2016 @ 6:06pm 
Mod doesn't seem to be working with Tanukhids for Greek Christianity as of right now, but it has worked in the past. Maybe something got screwed up while updating it at some point? I was using The_Yogi's sanitation building fetility bonus mod but even when I disabled that and re-loaded the maintenance cost was still on the churches. That mod uses the same effect from the religious buildings added from the Slav DLC I thought there might have been a conflict
nsheon 26 Feb, 2016 @ 11:34pm 
Wondering if there is a way to implement this mod without it being a buff to the WRE. Taking the maintenance cost for their churches, in my experience, makes them drastically more powerful. Perhaps a way to fix this would be to implement a faction trait for them that hits their economy, or something of the sort. The Byzantine Empire's use of the Church was a good move politically, so maybe the ERE could keep it as a buff, but I never realized just how big a cost those churches are for the WRE until I started using this mod

It's awesome to see all these kingdoms converting to Christianity, and I feel it would make both gameplay and historical sense to have the Roman Church survive as the state dies around it.
kingfrederick 25 Feb, 2016 @ 3:07pm 
Be so kind as to update this mod to keep up with the new Slavic patch?
Weilz4Dealz 25 Feb, 2016 @ 12:03pm 
there was an update
Der Teddy 14 Feb, 2016 @ 4:29am 
Ah alright, thanks. I love you <3
Sebidee  [author] 14 Feb, 2016 @ 4:26am 
I guess not, very few mods are.
Der Teddy 14 Feb, 2016 @ 4:25am 
It's not compatible with radious?
Sebidee  [author] 14 Feb, 2016 @ 3:11am 
YOu must be using another mod.
Der Teddy 14 Feb, 2016 @ 1:06am 
Doesn't seem to work, still shows that it takes a lot of money to maintain :(
The Void Boy 11 Feb, 2016 @ 10:06pm 
Well thanks for at least giving me the time of day anyway, I think I may have found a mod that does something similar to what im asking. also this mod works great and i'll be sure to give that AOC mod a look.
Sebidee  [author] 11 Feb, 2016 @ 3:48pm 
No I hadn't since it doesn't have the nerfs as the other religions.
nsheon 11 Feb, 2016 @ 1:10pm 
Thanks! Great to know you agree. Also, did you change Eastern Christianity at all? I know somewhere in the comment thread you were discussing that but did you end up making any alterations?
Sebidee  [author] 11 Feb, 2016 @ 9:33am 
adcappy, hadn't really planned on doing Grand Campaign factions but I'm doing a big mod for Age of Charlemagne that improves the rosters.

Nsheon, yes I agree with you about the monasteries, they were a big deal in Irish history too. I'll update with a buff for them as soon as I can.
The Void Boy 11 Feb, 2016 @ 9:23am 
hey Sebidee i was a big fan of your unit packs in Rome 2. i hope you can do something similar in attila and if you do can you please buff the WRE's roster by giving them armored sagitarii and tagmata cavalry and possibly some other things? because in the vanilla game it seems like the ERE can do everything the WRE can do but better and with even greater variety.
nsheon 9 Feb, 2016 @ 11:34pm 
This also makes historical sense to me. Churches are mostly meant to serve the local population. Monastic traditions, on the contrary, stimulate the creation of religious artistry and writing (St. Augustine for instance) as well as pilgrimages. Monks, as I understand it in the Catholic tradition at least, are historically much more fervent and active proselytizers. Those would be my arguments, from a gameplay and a historical perspective, why the monastery chain should have a higher osmosis output than churches. Hope you'll consider this suggestion :) I haven't played with the other Christian factions with this mod, but if I think of anything for those I'll let you know as well. Thanks for all the great work!
nsheon 9 Feb, 2016 @ 11:34pm 
As with all your work, I love this mod. I have one suggestion though: the Latin monastery chain should provide more osmosis than churches

I think, for the WRE at least, giving osmosis to churches renders the monastery chain somewhat useless. Sanitation is so easy to take care of from other sources (for most factions honestly, not just WRE), especially given that monasteries only give sanitation to the capital. I agree that all the buildings should have osmosis, but personally I enjoy the monastery chain for flavor as well
TiredNeedSleep 9 Feb, 2016 @ 9:15am 
Wow, thanks Sebidee, that's really awsome of you.
Sebidee  [author] 9 Feb, 2016 @ 9:13am 
That's a good idea, I'll look into it.
TiredNeedSleep 9 Feb, 2016 @ 9:04am 
A no food requirement for religious buildings (only)