Space Engineers

Space Engineers

Battery Monitor With LCD Images
55 Comments
玛吉克 3 Nov, 2024 @ 3:29am 
Not working, black screen only
Atri 12 Sep, 2024 @ 5:34pm 
dont read the comment who said it's nots work. it's work perfectly
stunter740 26 Nov, 2023 @ 12:00am 
doesnt work
pcodea xonos 8 Oct, 2023 @ 9:44am 
rip
capt caveman 8 Jan, 2021 @ 4:31pm 
i have a black screen any way to fix please
Fine Gentleman 7 Sep, 2020 @ 1:00pm 
doesnt work rip
FatSoDa 2 Jun, 2020 @ 1:00am 
Doesn't seem to be working for me in survival at the moment
Has anything changed?
G777GUN 18 May, 2020 @ 12:07am 
Its a cool script. Kinda feel like the LCD image lets it down. Me and a friend are making a machine where it has multiple batteries and turbines on it but cannot find a script to make it easier for us to observe the machines power use/drain/charge.
matticitt 22 Aug, 2019 @ 7:36pm 
Hi, is there any way to rotate the display? The texture is quite narrow and it'd fit quite nicely on a vertically placed wide lcd panel but it'd need an option to rotate it within it.
Peter The Wolf 8 Jul, 2019 @ 3:22am 
First of all great work! I absolutely love this.
Could you make this compatible with cockpit LCDs though?
◯ | BannerGuard 14 May, 2019 @ 8:44am 
My LCD's just show a black screen?
Nemora 10 Mar, 2019 @ 5:42am 
Hey, is this still working after the most recent Survival-Update? I cant get my Textpanel (small LCD) to display anything. I named it "LCD Battery", loaded the script into a programmable block and hit run. Images mod ist also loaded. Nothing happens. I can manually load the images into the LCD; but they only display for s second before it goes back to "online" Any help?
Chuck 18 Mar, 2018 @ 1:40pm 
Programming blocks now update (by default) always, which can use a lot of system resources. Try setting the programming block to update slower. There's nothing wrong with a display that updates every 5 seconds or so, instead of constantly.
Xander Nirpow 4 Mar, 2018 @ 2:56am 
Hi, I tried to load the mod on a dedicated but it make it crash during the world loading process. I added the lcd inverted first, then that one.
Any suggestion ?
Thx
MA€STRO™ 17 Feb, 2018 @ 12:08pm 
Thanks.
Morphik  [author] 17 Feb, 2018 @ 8:50am 
No, this shows the average over all batteries.
MA€STRO™ 16 Feb, 2018 @ 10:52pm 
Do I have to put a programmable block for each individual battery?
Morphik  [author] 27 Sep, 2017 @ 9:54pm 
Oh you're using my old 5% increment LCD mods. Yeah I haven't gotten around to updating those with alpha channels. Perhaps a project for tomorrow.
Hellraiser 27 Sep, 2017 @ 9:23pm 
its not really a glow its more like contrast and brightness set down to 0.01 i cant bearly see the outline of the battery
Morphik  [author] 27 Sep, 2017 @ 8:47pm 
If you're talking about the "glow" from the LCD's that's the games bloom effect. This mod will tone it down:
http://steamproxy.net/sharedfiles/filedetails/?id=861361363
Hellraiser 27 Sep, 2017 @ 8:15pm 
it works but is looks like gama was set to 0
Morphik  [author] 28 Aug, 2017 @ 9:12pm 
Fixed the flashing.
Maaaate 22 Aug, 2017 @ 8:34am 
Are there instructions somewhere explaining how the script should be installed and activated?

Thanks
Morphik  [author] 11 Aug, 2017 @ 12:49pm 
Oh yeah, I'm currently trying to figure this issue out. I think it's just a game issue. I have also noticed that "Image change interval" isn't working to well right now, so could be a LCD bug that was added in the last few patches.
MadJiitensha 11 Aug, 2017 @ 12:47pm 
No mate, Its working but if i do Timer on 1sec. Then i see monitor get crazy, its Flickering i see a Battery stat for halfsec. then Text Online. So i setup timer on 5 sec. so every 5 sec i have a refresh.
Morphik  [author] 11 Aug, 2017 @ 12:42pm 
@MadJiitensha
I made the script to only look for batteries on the same grid that the programable block is on. Is that your issue?
MadJiitensha 10 Aug, 2017 @ 2:54pm 
Doesnt work for me dunno what i do wrong. I change name in edit and call LCD with same name. It have to be some size or work on all LCDs?
ExavierMacbeth 2 Jul, 2017 @ 10:12pm 
I like this alot thanks. I don't suppose you have one that shows % of pwoer usage. Seems like it would be a neat way to tell how close to overload a ship/station is (especially if your using a mod for directed energy weapons that keeps managed to overload my power grid lol)
Zidzan 19 Jun, 2017 @ 2:47pm 
Well, the Mod is working. It shows the lcd as using the 000 lcd, but when i turn around the lcd itself is showing its normal Online. Everything is working and set to me.
Theodred 2 Feb, 2017 @ 7:50am 
gibt es auch eine deutsche beschreibung dafür?
Lothos 30 Dec, 2016 @ 2:46pm 
i did, I unsubber the LCD mod and resubbed and it "fixed" it :/
Morphik  [author] 30 Dec, 2016 @ 12:20pm 
Make sure you have set the ownership of all the blocks right
Lothos 30 Dec, 2016 @ 4:28am 
I've been struggling to get this to work. I have the associated mod and the lcd panel set correctly, but I get nothing. The programming block only shows an 076 on the right when running.
Melfick Varagon 15 Dec, 2016 @ 10:06pm 
Hello Morphik.
Could it be possible to add a function to track only one battery?
I have a base and multiple ships connected to it. I charge my ships' batteries manually. That makes your script read the whole batteries and my base runs out of power when your LCD is showing me power still.
Thanks a lotfor this awesome mod!
Morphik  [author] 5 Dec, 2016 @ 2:20am 
To be honest I forgot about your request. I know it's late but I updated this so you can output to multiple LCD's
Morphik  [author] 14 Sep, 2016 @ 7:07pm 
I can make a adaptation for this script, it'll be a few days.
While you wait I would suggest using these for Jump drives and cargo's They still use my LCD packs but are much better implemented. This guys script is what I used to make the Oxygen/Hydrogen script with.


Jump Drive: http://steamproxy.net/sharedfiles/filedetails/?id=711069172

Cargo: http://steamproxy.net/sharedfiles/filedetails/?id=711068907
Kurist Zero 14 Sep, 2016 @ 12:40am 
Hey Morphik, is there a way to make this ouput go to multiple screens? I noticed you've managed it on the Oxygen and Hydrogen scripts, so I was wondering if either you could add it to the scripts for Battery, Cargo and Jump Drives, or if you could point me in the right direction so I can make a modified one for myself? :) Cheers again mate, You've got some great scripts!
Morphik  [author] 20 Aug, 2016 @ 6:32pm 
I don't know. I got it to work just fine on the Stable branch just now.
Twelve Cats 19 Aug, 2016 @ 10:13am 
Compilation failed

Error list

Program (23,73): Error: Only assignment, call, incremement, decrement, and new object expressions can be used as a statement
Program(25,67): Error: Not all code paths return a value in lambda expression of type 'Func<IMyTerminalBlock, bool>'

Is what I got as an error when I checked the code. I'm damn sure it was working fine on this ship, but I checked it months ago. Is it something I did, or with the coding & game updates and stuff?
PFCAtomic 2 Jul, 2016 @ 3:06am 
@morphik i cant get you mod to work could you tell me a little i deapth i have replaced th value enterd the name on the lcd and code.
matticitt 1 Jan, 2016 @ 2:14am 
Hi, could you create alt version with circular display - like your jump drive mode? I'd like to have both beside eachother and it'd be nice if they looked similar.
jockeril 20 Nov, 2015 @ 3:11pm 
I'm not a programmer ether but I belive that you use arguments in functions (maybe read LCD public text for "command" that tell the program what to show)

@morphik - checkout @mmaster 's scripts to see how it's done :)

Happy to help
Morphik  [author] 19 Nov, 2015 @ 8:31pm 
Sorry I don't have one that runs multiple functions. I would like to make a script one day as proficient as some others, but my knowledge of programming is limited and I do what I can.
Dr Fraud 19 Nov, 2015 @ 1:57pm 
Do you have a version that combines Cargo and Power stats? With weight being important now on planets I'd like to only install 1 program block.
gabs 28 Aug, 2015 @ 2:20am 
@Morphik
thank you for the inpout, i dont really know anything about script writing either, i thought it would kinda be like your cargo containers script cause you have to set up a group for that, but thank you anyways.
Morphik  [author] 24 Aug, 2015 @ 5:35am 
@gabs
You would have to make signifigant changes, its not as simple as changing a line or two.
Plus I personally only know how to make the script read only one group per programming block, I am far from a C# expert.
gabs 24 Aug, 2015 @ 12:40am 
if i wanted to know the charge of a single battery group that i have made (say for example batteries 1-15 out of 40 batteriers), what changes would i make to the scipt
Smart Bear 19 Jul, 2015 @ 8:33am 
Напишите более подробную инстркцию к вашему скрипту, и желательно на русском!!!!
Lumios 17 Jul, 2015 @ 9:18pm 
I really love this! Could you create a script that changes status and ma ship? It would change lcds with specific tag to the animated status images? So for example I'd need three programmable blocks, one for green, one for yellow, one for red?