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Has anything changed?
Could you make this compatible with cockpit LCDs though?
Any suggestion ?
Thx
http://steamproxy.net/sharedfiles/filedetails/?id=861361363
Thanks
I made the script to only look for batteries on the same grid that the programable block is on. Is that your issue?
Could it be possible to add a function to track only one battery?
I have a base and multiple ships connected to it. I charge my ships' batteries manually. That makes your script read the whole batteries and my base runs out of power when your LCD is showing me power still.
Thanks a lotfor this awesome mod!
While you wait I would suggest using these for Jump drives and cargo's They still use my LCD packs but are much better implemented. This guys script is what I used to make the Oxygen/Hydrogen script with.
Jump Drive: http://steamproxy.net/sharedfiles/filedetails/?id=711069172
Cargo: http://steamproxy.net/sharedfiles/filedetails/?id=711068907
Error list
Program (23,73): Error: Only assignment, call, incremement, decrement, and new object expressions can be used as a statement
Program(25,67): Error: Not all code paths return a value in lambda expression of type 'Func<IMyTerminalBlock, bool>'
Is what I got as an error when I checked the code. I'm damn sure it was working fine on this ship, but I checked it months ago. Is it something I did, or with the coding & game updates and stuff?
@morphik - checkout @mmaster 's scripts to see how it's done :)
Happy to help
thank you for the inpout, i dont really know anything about script writing either, i thought it would kinda be like your cargo containers script cause you have to set up a group for that, but thank you anyways.
You would have to make signifigant changes, its not as simple as changing a line or two.
Plus I personally only know how to make the script read only one group per programming block, I am far from a C# expert.