Team Fortress 2

Team Fortress 2

Angkor
59 Comments
cwby 15 Jan, 2022 @ 8:11pm 
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SloppySausage 13 Mar, 2021 @ 3:22pm 
11/10
SloppySausage 13 Mar, 2021 @ 3:21pm 
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shpit 4 Oct, 2019 @ 9:25am 
wait can you play this on a community servers? just wondering
foxydash 23 Dec, 2018 @ 8:22pm 
i think the bomb was being moved with the mercs to another payload site
50n10_M49R 4 May, 2018 @ 4:51pm 
Am I in Cambodia?
FullMetal 16 Aug, 2017 @ 1:36pm 
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Invalid nick 7 Jul, 2017 @ 3:55am 
one of the coolest maps I've seen!
Affordable Blood of the Old Gods 19 May, 2017 @ 12:43am 
Why does BLu have a nuclear bomb boarded on their passenger plane?
You know what, don't ask questions, this is TF2.
Knusperfrosch 15 Feb, 2017 @ 2:23pm 
@squintik: Glad to help! I take it you found their "Welcome to the Jungle" blog post?
http://www.teamfortress.com/post.php?id=25647

According to Uncle Dane's recent "I visited Valve" video, it sounds like the "Jungle update" might be similar to the Invasion update, with one Valve-made map and additional fan-made community maps. Well, I don't know details. But figuratively jumping up and down and waving your map to catch their attention to its existance can't hurt. It's already been extensively played on community servers.
squintik  [author] 14 Feb, 2017 @ 12:28pm 
@Knusperfrosch : I was not aware of this before your post, but it looks like the Jungle related update is a Valve thing that might end up quite different from the Mayann community thing. Anyway, as I don't know what will happen with all this jungle stuff, I ended up just adding the new Jungle tag to this workshop entry, which seemed logical to do.
Knusperfrosch 12 Feb, 2017 @ 8:51pm 
@Squintik: Do you plan on submitting pl_Angkor, now that Valve asked for custom map submissions with a more thematically generic "tropical theme" for a Jungle Update instead of the region-specific Mayann update?
squintik  [author] 17 Apr, 2016 @ 7:35am 
Well, although the basic idea is similar (ruins of an ancient civilization lost in the jungle), there are actually various differences, which is logical as Cambodia and central America are on the opposite side of the Earth :)
So, even if I would be happy if they are interested in the map or elements of the map (assets used in the map are available), I'm not sure it will fit ... and I'm sure they can contact me if needed.
Anyway, thanks for your interest in Angkor, and good luck to anybody working on this Mayann update. (always nice to have some stuff related to ancient civilizations !)
Some Loser 15 Apr, 2016 @ 5:25pm 
Have you considered readding this for the apperent "Mayann" community update?
squintik  [author] 16 Dec, 2015 @ 5:05pm 
For information, I released a new version of the map fixing the bugs reported below and some other changes :
- added forward spawn for defense in stage C
- some tweaks to geometry in stage A in order to break some line of sights and help a little bit more the offense
- fixed some bugs with elevators and doors related to the capture points
- updated visuals for lights (adding sprites and light beams)
- fixed minor bugs with team_control_points properties (wrong hud icons, disable sounds, hiding the final CP)
- various other minor bugs (texture alignments, clipping, etc...)
squintik  [author] 2 Dec, 2015 @ 5:42pm 
Thanks for the detailled report linux_lover !
I started working on an update for the map a few months ago (mostly adding a forward spawn for red in stage C and breaking some line of sights in stage A), so if I find the time and motivation to finish a _rc2 version, I'll look into the problems you reported for sure.
About the elevator in stage 3, it's kind of hacky yeah, because I move the elevators and the payload independently (so that you can see the cap progression in the hud), but there might be a better way to do this.
Not sure why I changed the HUD icon for the first CP too ...

linux_lover 1 Dec, 2015 @ 3:39pm 
I added support for this map in Stop that Tank! (stt)

I can tell care was put into this map and found a few problems:
1. The control points that raise the gate or elevator have a bug when two players from opposite teams stand on them making it contested. Instead of stopping, the lift gets bugged and only fixes itself when the players get off the point and get back on.
2. On the elevator in stage 3, the cart never stays on top of the lift. I suspect you know this because you teleport the cart when it is supposed to reach the top.
3. Some of the payload control points are missing the "Disable sounds" flag so you can hear the payload cart being captured.
4. Some of the control points have weird HUD team icons..The first control point on the first stage has 'HUD icon RED' set to 'sprites/obj_icons/icon_obj_4_red_locked' (the ones from cp_junction right?) Normally not a problem, but it is confusing for STT :B1:

Good work!
MangAnimE 28 Nov, 2015 @ 7:31pm 
MangAnimE 28 Nov, 2015 @ 7:26pm 
Needs a non-workshop download link for servers & non-beta players
Squdge 27 Oct, 2015 @ 6:01pm 
also i for got to mention the parts where the cart caps a point but the pushing team has to cap the cps is really original and well implemented.
Squdge 27 Oct, 2015 @ 5:57pm 
HO-LEE-SHIT, wow i got the chance to play on the map on a workshop beta map, and it looks amazing, its a jungle map that looks nothing like borneo and feels differnet. the details such as the azet (i think?) statues and shrines make the map look original. the level design is great with the combanation of tight corners and oen spaces. good job!
Warpath-The-Laughing-Swordfish 3 Oct, 2015 @ 10:22am 
those trees near the blu spawn should be smashed/broken
Did it reply? 11 Aug, 2015 @ 4:12pm 
I do really like the Angkor. It just need s some updating and some new better routes. The first point is too easily defended. Red has too big of a highadvantage!.
Ashton 23 Jul, 2015 @ 8:15am 
a great addition
Wax 19 Jul, 2015 @ 7:24pm 
I would have rather had this over Borneo to be honest
Skeleton Warrior 5 Jul, 2015 @ 7:01am 
Oh god I used to play on this map all the time I loved it so much!
Dynamonkii 1 Jul, 2015 @ 7:57am 
Love it, but needs texture touch ups
tcg_stumpy 26 Jun, 2015 @ 4:36pm 
This needs to be a map, Valve!
Адмирал АнимЕ 25 Jun, 2015 @ 11:35am 
It's an interesting map, running it here 78.83.216.171:27017
Sometimes players don't understand that they have to stand on a point above.. :)
eh dab 23 Jun, 2015 @ 12:25pm 
In the team fortress 2 universe, a plane just HAPPENS to crash near a temple which just HAPPENS to have the red team around and along with that it just HAPPENS to have a track set up for some one to push a cart right up to the temple which just HAPPENS to be the correct size for the cart...

I love their logic.
El Moroes 22 Jun, 2015 @ 1:52pm 
Update this map Squintik :)
pwiggeh 21 Jun, 2015 @ 5:00pm 
I am cambodian, and I aproovveee!!!!
The Nefarious Anglerfish 19 Jun, 2015 @ 10:01am 
First time ever seeing this map. First impression: holy balls this is amazing. Valve, for the love of GOOOOOOD just add some of these custom maps. Amen.
Seppo313 19 Jun, 2015 @ 2:32am 
damn this should be a map in every pl server
squintik  [author] 16 Jun, 2015 @ 1:01pm 
As far as I know, the workshop is still in beta and various issues are being worked on by Valve, and I don't think it's possible to load a map offline directly after subscribing to this map on the workshop.
Better wait for TF2 updates :)

You can manually copy the .bsp to a folder where you can load the map in game, or try to find a server playing the workshop map, but I guess it's better to just wait for updates so that everything is well integrated within the game.

For bots, they will not work on the current version. I'll try to update the map soon so that it has what's needed for bots.
Gavin 12 Jun, 2015 @ 3:27pm 
Can't load it .-.
Rövnöt 12 Jun, 2015 @ 9:47am 
Is this compatible with bots?
Zer0 X 12 Jun, 2015 @ 9:20am 
How do i load it. After geting it?
vegito (SSGSS) 12 Jun, 2015 @ 12:36am 
WOW
mr internet (fake) 11 Jun, 2015 @ 7:13pm 
So I was running around this map a bit earlier, and the cart got stuck as I was capping the control point on the third stage of the map. It just stayed there, and even when the platform came down it still didn't go up with it and it never started to roll back. The control point itself just started moving up and down.
zydiz 11 Jun, 2015 @ 10:23am 
you probably go to console and write "map pl_angkor"
*delete the quotation marks*
SATANİXON deepgoretube.site 11 Jun, 2015 @ 8:12am 
nice map :) :sensorbomb:
Term26 10 Jun, 2015 @ 11:23pm 
HOW DO I PLAY THIS MAP???!!!
Wazzo 10 Jun, 2015 @ 10:24pm 
yes how?
Multimags 10 Jun, 2015 @ 7:32pm 
how do you play the map
Dr. Heavy Pootis-Man 10 Jun, 2015 @ 2:04pm 
c:
squintik  [author] 10 Jun, 2015 @ 1:30pm 
Yeah, they spawn inside the plane for the first round.
Thanks for the comments everybody !

By the way, if someone has a server demo of a game on this map, I would be interested if you can upload it somewhere, so that I try to do a video with it. (I did one to present the map with an old beta version, but I would like to make one with this version)
Wax 10 Jun, 2015 @ 12:54pm 
Does BLU team spawn in the plane?
. 9 Jun, 2015 @ 12:03am 
Nice map:DDDDD
Dr. Heavy Pootis-Man 7 Jun, 2015 @ 4:25pm 
I got this map on tf2 outpost c: