Source Filmmaker

Source Filmmaker

Artisans Home from Spyro the Dragon
36 Comments
4zy1 24 Jan, 2020 @ 8:13pm 
I wonder if anyone will ever import the Artisans Home from Reignited.
76561198095779111 30 Jun, 2019 @ 1:30am 
Can you try porting Artisans Home from Spyro: Reignited Trilogy , plz?
TheSpiderKing 25 Nov, 2016 @ 7:25pm 
Do you think you could make a model based on the ps1 kingsley the fox? http://img02.deviantart.net/d2b5/i/2015/194/8/c/kingsley_by_jack_a_lynn-d915j3m.jpg
belbo 21 Oct, 2016 @ 7:27am 
heck nevermind that i might be onto something
belbo 21 Oct, 2016 @ 6:46am 
alright, i probably shouldn'tve assumed that collision would've been automatic considering your treetops port, is it a trouble if i asked how you would create this seperate collision mesh?
Morganicism  [author] 21 Oct, 2016 @ 6:25am 
@spectrum
You can't simply compile the .smd to a .bsp. You have to first create a seperate mesh that will act as the collision boundaries for your .smd (because it needs collision detection), and then use the .smd as the only prop in your map. The skybox textures need to be compatable with hdr, whereas gmod does not.
belbo 21 Oct, 2016 @ 6:09am 
i appreciate the help with that but i've actually already sorted this out, the uv map is attached to the mesh and all is well, but being able to compile this .smd to .bsp is a nightmare, does it work differently in gmod?
Morganicism  [author] 21 Oct, 2016 @ 6:05am 
@spectrum
Sure, I'll try to help. First I would rotate the model in a 3D modelling application so that it is oriented properly, then I would locate the texture, which is also found in the files of the world viewer. Then I would apply the texture to the model.
belbo 20 Oct, 2016 @ 2:40pm 
i appreciate the work and effort done into this but i'm desperately trying to figure out how to do this myself, i'm up to the point where i've got the .obj of ice cavern from spyro world viewer, but it's untextured and isn't oriented correctly, is there any way you could explain your process as brief as possible?
Mark David Chapman 15 Aug, 2016 @ 11:06am 
thanks for this
Zenith1212 19 Mar, 2016 @ 3:09pm 
i miss this game
Morganicism  [author] 10 Feb, 2016 @ 4:23pm 
@Sky_Ender700 [ITA]
You're in luck. I've already done Tree Tops.
Ivano Slamatore 10 Feb, 2016 @ 11:22am 
I WANT TREE TOPS :steammocking:
Morganicism  [author] 7 Jan, 2016 @ 5:16am 
@Fierelier
Thank you for using the level, very nice image!
Rew 13 Jul, 2015 @ 2:36pm 
I remember when PS was on a top. I called my friends and we were playing Spyro and THPS2 for hours. Games nowadays musta be gore and bloody to get the top like The Witcher or GTA. Also thanks for reminding me my great childhood, man :claugh:
gurbo 20 May, 2015 @ 1:08pm 
This is awesome! Nicely done.
Eetswa Bongsss 2 May, 2015 @ 12:57am 
O my god i remember this game brb imma play it on a PS
SharkLordSatan 30 Apr, 2015 @ 3:17pm 
Oh my god, I remember this game so much..
Morganicism  [author] 30 Apr, 2015 @ 8:29am 
I wasn't able to add the missing skybox materials to this item, but I have uploaded a seperate item that should fix it now. It is marked as a required item.
Samtastic 29 Apr, 2015 @ 6:15pm 
awesome thanks
Morganicism  [author] 29 Apr, 2015 @ 6:11pm 
Yep, I can confirm it. The skybox is just missing for some reason from the workshop files. I'll get that added in.
Samtastic 29 Apr, 2015 @ 5:42pm 
I dont seem to have a skybox either
Morganicism  [author] 29 Apr, 2015 @ 4:16pm 
@Superdupermario9™ ⇄ I am able to, but I'm still not sure if I'm going to do more home worlds. These maps can take a lot of time to make.
Morganicism  [author] 29 Apr, 2015 @ 4:13pm 
@-=©P=- Sonicshadowfusion Not sure why you don't have a skybox. Is this happening to anyone else?
SupeR 29 Apr, 2015 @ 3:56pm 
Are you able to do the rest of the home worlds?
SupeR 29 Apr, 2015 @ 3:55pm 
HOLY SHIT THANK YOOOOUUUU
Puffy the Destroyer 29 Apr, 2015 @ 2:02pm 
kew
Davive 29 Apr, 2015 @ 12:39pm 
OH MY GOD THANK YOU! :O spyro is my nostalgia
TheGermanWizard 29 Apr, 2015 @ 10:41am 
http://puu.sh/hviP6.jpg I got no Skybox, if there was any. But it is good to see, that the gates dont need any changes in the settings, by comparison to the gmod version of this map.
Litronom 28 Apr, 2015 @ 11:30pm 
Search for env_tonemap_controller on youtube, there is a good tutorial, that helps you set up the HDR settings.
Morganicism  [author] 28 Apr, 2015 @ 5:29pm 
@Litronom Thanks for the suggestion, I'll have to try that. And yeah, the map is one giant static prop.
Morganicism  [author] 28 Apr, 2015 @ 5:25pm 
@Dr. hogsy™ I used the SpyroWorld Viewer to extract the models.
Litronom 28 Apr, 2015 @ 4:14pm 
Do you have an env_tonemap_controller in the map? It sure would help to decimate the brightness of the HDR. Also, is this one giant prop_static? Or did you split it into parts?
hogsy 28 Apr, 2015 @ 3:21pm 
What was the process you used in order to pull the models? I'm very curious since most of the tools I tried myself didn't work.
Morganicism  [author] 28 Apr, 2015 @ 3:21pm 
@Dr. hogsy™ The textures and models were ripped from the game.
hogsy 28 Apr, 2015 @ 3:19pm 
Did you pull the textures and produce the level entirely from scratch? Or was there some conversion process involved?