Space Engineers

Space Engineers

MWI - Main Battleship Cannon Mk3 (DX11)
468 Comments
Shinda Akuma 27 Oct, 2021 @ 6:28pm 
Can you uploaded hier as {LINK REMOVED} pleas
Jaber 7 Jul, 2021 @ 11:36pm 
Yo... anyone know how tf to load this damn thing?
Ryuji 7 Apr, 2021 @ 1:22am 
There is a mod spotlight or some video of this mod?
Pitch 6 Oct, 2020 @ 1:16am 
Does work - great range, terrible accuracy which renders it obsolete IMO. Thanks.
MaJHeckler 15 Jul, 2020 @ 5:41pm 
What is the build cost for the HE and AP Rounds? (how much and what materials)
Einxeld 10 Feb, 2019 @ 5:28am 
Hello. Can I reupload your mod? I fixed it to shoot in bursts.
人族狙击手 4 Jan, 2019 @ 6:53pm 
hello I used the model in your MOD to make a new MOD.


Because I think I want to upload MOD to steam.


So, I want to add you as a friend. Then add you to the list of MOD makers.:steamhappy:
人族狙击手 31 Dec, 2018 @ 5:34pm 
hello Your models are beautiful and I want to add them to my MOD.

Because I want to add you to the list of producers. So I contacted you and hope you agree.

AaronVB 30 Jul, 2018 @ 1:16am 
it is working, but how the fuck do you load ammo into these things?!
Lance 29 Jul, 2018 @ 2:38am 
Is this mod still working now?
Jagy 21 Jul, 2018 @ 2:26pm 
Is this compactible with ST-OKI weapons collection ? https://steamproxy.net/sharedfiles/filedetails/?id=1158438170&searchtext=st+oki
I ask because st oki is adding some new ammo types and calibers. Thanks
Astarte 28 May, 2018 @ 11:00am 
Anyone know about an energy version of this? I have having to rely on ammo, and my ship has a couple dozen large reactors.
Klewangdowski 3 Apr, 2018 @ 5:27am 
Dear author,
currently i'm building my frigate with your cannon, I'm planning to put my frigate on workshop.so, may I get your permission to put it in and link this content to my workshop item when it's done?

Thank you& best regards
starfury 26 Mar, 2018 @ 7:39pm 
how in the world do you load these things???
epichaley 1 Feb, 2018 @ 7:36pm 
All I could think of when I saw this while scrolling was SPACE YAMATO so I got it
Mewani 5 Jan, 2018 @ 11:49am 
Hi Mexpex.
I design my own MP Server and something i need is that the NPC Turrets or better every Turret can not be sniped caused by the range difference ... can you help me out or give me a hint ?
I had a look over your mods but i didnt figured out where to change the AI Range
excuse my english skills pls
Rusin 18 Oct, 2017 @ 12:57pm 
why bullets change their velocity?
Shawn_124 12 Sep, 2017 @ 9:08am 
How do i Load this thing?
人族狙击手 6 Feb, 2017 @ 1:34pm 
HI. You will update this MOD? I need a giant turret it needs 15X15 and 30X30. You can make such a Capital class cannon?
人族狙击手 28 Jan, 2017 @ 1:09am 
@Mexpex :
HI. Excuse me。 I've been using this MOD for 3 years.
The MOD model is very good. I want to change it and release it again.
I'll write your name in the description.
✪ Swag 7︻デ --- 4 Dec, 2016 @ 2:29pm 
how do u even get it
89Drager 21 Sep, 2016 @ 2:26pm 
Yeah i had too issues with AI. Mainly not all turrets what ever mk2 or mk3 firing and what even worse turrets fired into each other. AI range seemed to pick targets from 9km away but might not targets 500m away.. something really needs fixing here, but i gotta say i do love this firepower! I just hope it would work as it should.
luka1194 7 Sep, 2016 @ 3:04am 
Works on 1.144 :)
LHR_Olorin 28 Aug, 2016 @ 6:52pm 
Not actually showing up in game. The mod pack makes the AI tracking not work, and after subscribing to individual weapons, these MK3 turrets don't even appear as a build option.
Szczotka_do_mycia_kleju 19 Aug, 2016 @ 3:35am 
IMHO this cannons are too OP for any defenses and that shouldn't happen.
Himars-TT 12 Aug, 2016 @ 10:07pm 
I have a question about the ammo being used, am I allowed to move it through small conveyor tubes? If not I'll have to remodel the ship I'm using. Same question with the coil cannon. I love the design and everything by the way.
Tylan4life 10 Aug, 2016 @ 3:27pm 
How do you defend against these cannons while offline on a DS? All i can imagine is somebody with a cheap ship with cannons bombarding your base till its defenseless or destroyed.
[<|°_°|>]stinger dude 10 Aug, 2016 @ 12:28pm 
i was told this thing had a 6000m range, while from my testing, it's only about 1200m, am i doing something rong?
[ODB]Moe1337 23 Jun, 2016 @ 1:34pm 
Hey

Are these big ass canons are only shooting manual or are they are working like a turret (auto fire)
_papagalli 23 May, 2016 @ 6:04pm 
This one and the other battleship cannons aren't showing to me, are they still working ?
Yellow_King13 12 May, 2016 @ 3:56pm 
The AI doesn't seem to work.
Vindred 20 Apr, 2016 @ 7:06am 
I want to use this turret because I love the look of it, but it is just meant for a more...overtuned set of tactical rules. Which is a very polite way of saying that it's too gosh dang powerful to use with what I like to use. This thing eats light armor blocks like it is afflicted with a terrible hunger which can be sated only with vast quantities of light armor blocks.
Ace61519 14 Apr, 2016 @ 1:58pm 
THis Mod isn't showing up for me, let alone the Weapon Collection Pack
Diamond 30 Mar, 2016 @ 1:47am 
Thanx!
Mexpex  [author] 19 Mar, 2016 @ 12:36pm 
@Caliburn97 - should work
Exageus 19 Mar, 2016 @ 12:32pm 
I am also having the infinite reload problem. No matter what I do it just won't reload
Wildcard 18 Mar, 2016 @ 6:38am 
thank you thank you thank you!
Mexpex  [author] 17 Mar, 2016 @ 4:20pm 
Update:
Fixed the infinite reload issue
Fixed black projectile
Mexpex  [author] 12 Mar, 2016 @ 1:48am 
@Wildcard - I know of it, apperently the devs broke something in the latest patch.
Wildcard 11 Mar, 2016 @ 7:20pm 
I noticed that since the last update, your Battlecannon mods will only fire once. If I take direct control, it will continuously display "reloading". This happens in creative mode. Anything you can do about it? I love your cannons and use it on most of my military designs.
DeHelleman 9 Mar, 2016 @ 10:56am 
i used to many mods with turrets similar to this one, and this one stays beating them all, its damage output and looks are incompetible
TheLastSeraphim 29 Dec, 2015 @ 6:16pm 
any plans to update the mod to work in DX11?
EXODUS 10 Dec, 2015 @ 3:25am 
Please, fix dx9, doesn't work for me dx11(((
Kelovar 1 Dec, 2015 @ 12:54pm 
So OP that sometimes firing tears my own ship apart too. Awesome.
Commander Jonathan Archer 1 Dec, 2015 @ 3:01am 
Hey,First i must say that i really like your Weapon-MODs ;) ( have atm all Battleship Weapons and so )
So my Question is > Which from this is the "best"one? ( MOst Range/Damage)
Sergiul 1 Nov, 2015 @ 12:44pm 
According to incomming planets and their size, i think u should consider icreasing the range of this cannons ;] Imagine this cannons as air artilery support from the large battleship that cant land on planets :)
King Maelstrom the Esoteric 19 Oct, 2015 @ 2:49pm 
I haven't fully tested this, however...I am currently unable to get the MKIII to accept it's ammo. I will test again without any other mods. I think maybe it's a conflict somewhere.
aether.tech 15 Oct, 2015 @ 6:50pm 
Would it be possible to get version of this that is an even number of blocks wide?
Sturm 11 Oct, 2015 @ 1:50pm 
I wish there was a laser cannon like this. Like what's on the Yamato in Uchuu Senkan Yamato 2199.