Space Engineers

Space Engineers

Oxygen Lockdown
312 comentarios
HUBERT THE ROCK 8 OCT a las 21:07 
It doesnt seem to be working after update i think
Verkos 9 MAY a las 8:02 
im make edits to me save and its working so write and i can show it ;)
Verkos 9 MAY a las 5:42 
nice script working good, and i have suggection to disable doors to decompressed sections from prevent to miss opening
MMaster  [autor] 22 FEB a las 6:42 
Not a mod, but in-game script but yeah.
Tested it just now - it is fine and dandy working like it always did :)
Operator_Yuri 21 FEB a las 18:52 
Does this mod still work?
Bear 17 AGO 2022 a las 2:44 
Doesn't work anymore, if I open a door it won't close and the alarm just turns on. But all sections are done right
Heroic_Brine 13 ABR 2022 a las 4:07 
Do you have space in your oxygen system so it can empty the airlock, and or do you have enough air in your oxygen system so it can fill the airlock?
Pailus 9 ABR 2022 a las 23:24 
The doors won't open after lock down and I followed all of the steps
KittenPixel 6 JUN 2021 a las 15:59 
any stations with this yet? that I can use
Heroic_Brine 14 MAR 2021 a las 23:21 
It works fine.
Feel free to add me then we can find sometime to teach you.
Fry™ 14 MAR 2021 a las 12:13 
Heroic_Brine if you could that would be amazing. maybe im just in the wrong trying to implement it. I love building but this coding stuff is foreign to me
Heroic_Brine 14 MAR 2021 a las 9:32 
I'll check but it properly still works
Fry™ 13 MAR 2021 a las 13:02 
Is this Script still working? ive tried everything to get it to work for me with no luck
spaghet_again 22 NOV 2020 a las 17:59 
will it lock down if there is corona
GrandBravo 5 ABR 2020 a las 3:19 
@MMaster, can you add a code that turns off the doors when closed? I had some twats venting my entire ice reserve just by opening the wrong doors by accident :steamfacepalm:
Feuerspucker 28 FEB 2020 a las 23:43 
johnraku
Is the map out yet?

no not yet
HaloSpartanCats 28 FEB 2020 a las 17:23 
Is the map out yet?
Heroic_Brine 27 ENE 2020 a las 7:14 
I figured it out with @ThatGuyConnor yesterday he mispleed O2 as 02, can be very difficult to see with se text. (just in case anyone else has the same issue)
ThatGuyConnor 26 ENE 2020 a las 12:29 
i just cant figure it out :/
ThatGuyConnor 26 ENE 2020 a las 12:17 
oh ok thanks is there any good tutorial for it?
Heroic_Brine 26 ENE 2020 a las 0:34 
@ThatGuyConner

Yes it still works, i use it on a regular basis.
ThatGuyConnor 25 ENE 2020 a las 13:25 
does this still work?
Heroic_Brine 24 ENE 2020 a las 5:40 
@itegnis is filling up [0.0%] is useally caused by not having enough oxygen in you system another is having one vent not in the oxygen lockdown system set to decrompression
Disabled 11 ENE 2020 a las 10:34 
is filling up [0.0%]
Feuerspucker 19 SEP 2019 a las 8:16 
But still keep its original function.
Feuerspucker 19 SEP 2019 a las 8:16 
is it possible to change the script so if you enter an argument that the sections get locked down?
Phoenix 27 JUN 2019 a las 8:07 
Is there a way that when doors are in 'lockdown' to also turn the doors off? :)
R_Oerich 31 MAY 2019 a las 23:49 
@MMaster
Thanks for the answer. it works.
Heroic_Brine 28 ABR 2019 a las 3:38 
@MMaster

also, just as I was getting ideas maybe add a maintenance mode where you would add a new group with all the section you would want in maintenance mode. then it would not force close any door, and only turn on lights and no sirens. Or something like that

that is of course if only if you are still modding/scripting.

:)
Heroic_Brine 28 ABR 2019 a las 3:20 
@MMaster

sure no problem

also could you add so we could use the built in LCD of the programmable block as a display it was recently added and would be really nice to have oxygen status there ( i have added it to the LCDs group but dose not work by default

also OMG that update frequency down to 10 works soooo much quicker.
MMaster  [autor] 28 ABR 2019 a las 1:10 
I updated the script to remove the deprecation warnings. It should also fix the "Online" blinking that you've noticed. Everything should still work :)
Thank you Heroic Brine for helping other people here! Much appreciated :)

@R_Oerich you can try to modify the script to make it check more often.
Scroll down in the script and change line:

Runtime.UpdateFrequency = UpdateFrequency.Update100;

to

Runtime.UpdateFrequency = UpdateFrequency.Update10;

This will make it check for leaks 10 times more often.
Heroic_Brine 28 ABR 2019 a las 0:51 
@Leopard_432
Yes i can confirm that this still works (just tried in my test world)
tough it does come up with a few warnings when you compile it, it still works.
Glue_Drinker 27 ABR 2019 a las 6:26 
does this still work?

Heroic_Brine 1 NOV 2018 a las 12:12 
@nirahiel
Yeah but don't place the o2 vent in any group or else every time it opens the alarm will go off
i surggest addin both doors as o2 section close to the group of the room next to the airlock incase there is a leak somewhere there
Nirahiel 1 NOV 2018 a las 6:41 
How would one use this alongside MMaster's Airlock Control ? Should I add the airlock as a O2 room but set it to not open doors on end of lockdown ? Or something else ?
R_Oerich 11 OCT 2018 a las 5:14 
@MMaster: Great mod used it for a long time.
But have anuthing possibly change the reaction time on this mod. I have notived that it takes ome time before the doors closes or opens again. Like it has quite a delay for registrating a leak.
I have also notice the "online" on the LCS's that others noticed..
GT500 5 AGO 2018 a las 12:22 
MMaster, long time user of your mod. Is there a solution to seeing the LCD screen say "Online" for a split second on screen updates?
Jon 4 MAR 2018 a las 13:40 
When can we get the map and preferably with the O2 lockdown already installed as it was in the demo. I checked all of your workshop uploads and failed to find the station.
Danielczech 7 ENE 2018 a las 8:35 
Díky bro...
Heroic_Brine 2 ENE 2018 a las 11:29 
@Panda_PlayZLP
Look in the description it clearsy says
"FAQ
What are those doors in the video?
Those are Sektans Airtight Doors:
http://steamproxy.net/sharedfiles/filedetails/?id=416810412
"
also this mod dose not include any doors only a scrip.
PandaPlayZ 2 ENE 2018 a las 10:13 
What is the name of the mod with this doors?
Andman 19 NOV 2017 a las 4:20 
Thanks a lot
TenTech 19 NOV 2017 a las 3:15 
I popped over from the LCD one to check, and you've juuust updated it, heh. Thanks muchly!
MMaster  [autor] 19 NOV 2017 a las 2:53 
Hi everyone,

I've updated this one so it doesn't show the deprecated stuff warnings. Also - Timer block is not required anymore :)

Please update scripts in your programmable blocks.

Enjoy
Andman 19 NOV 2017 a las 1:11 
An update would be very nice
DarkNova 20 OCT 2017 a las 4:06 
Is Airlock Control the same as Oxygen Lockdown only the Airlock Control is more current or are the completely different Mods?
RareKiwi 2 OCT 2017 a las 22:12 
Yea, update would be nice.

You can fix most of it easliy. Some corrections below.
Don't know anything about C# to fix the IsDepressurized obsoleteness

//475
light.CustomName = light.CustomName + " ~Dim " + light.Intensity.ToString("F1");
//553
light.CustomName = name.Substring(0, seppos);
//842
if (exact == "OxygenTank") _GridTerminalSystem.GetBlocksOfType<IMyGasTank>(blocks);
//844
if (exact == "OxygenGenerator") _GridTerminalSystem.GetBlocksOfType<IMyOxygenGenerator>(blocks);
//1113
ant.CustomName = ant.CustomName + message + "\n";
//1115
ant.CustomName = "PROG: " + message + "\n";
//1123
debugpanel.CustomName = "[DEBUG] Prog: " + message;
addi-4th (it/its) 29 AGO 2017 a las 11:34 
Is the ship available yet?
JangoXIII 17 AGO 2017 a las 19:59 
dang, its not working
Xyadran 12 AGO 2017 a las 7:38 
becaus it not working again