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New Unova is better tho
I understand greatly. Take your time. :)
I wanted to work on Leaf and Serena after the coding project, but right now, there is too much work for me. Perhaps this has to wait until around Christmas, when I finally get my vacation.
Trust me, if I was nagging you to make it then I would have done that a while ago...
(I don't nag anyway)
New model Hilda_Ragdoll.mdl added, made for better posing. More informations here .
As for ORAS May: Darkliger01 isn't completely finished with this model yet (bag missing and I also suggested some things that I hope he will include). I don't want to port this now and later again if he releases an update. But he's too busy right now to work on his models. And since I don't really like that design much, it's not my priority here. I'm still hoping he will make Emerald May someday.
I'm aware of the Stand Pose Tool issue and looked into it, but I have no idea what causes it. If someone more experienced in modelling could provide me with more informations on that issue, I could try to fix it. But right now, I do not have the knowlege to find that issue and not the time to rotate the bones in positions that make no sense, just for trial and error.
As a workaround, you can use Animated Prop Tool to create a model without physics, use the Idle animation for T-pose and then use the Advanced Bone Tool to rotate the bones. That's how I posed for the pictures above. Although it's not as nice as Ragdoll Mover, it's still better then just the Physgun.
In Singleplaeyr, try to enter cl_playermodel Hilda in console and then respawn. If that doesn't work, try
lua_run player.GetByID(1):SetModel("models/hilda/hilda_player.mdl")