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번역 관련 문제 보고
Haunting fix:
https://steamproxy.net/sharedfiles/filedetails/?id=2227636191
Boat Ownership:
https://steamproxy.net/sharedfiles/filedetails/?id=1916122454
自己的陷阱和地雷可以用来对付其他玩家。所有权是持久的。
当一个所有者给另一个玩家他的物品时,接收者也会自动成为该物品的拥有者。
您可以使用此MOD修改所有权。
Is there any way to protect ownership buildings from firestaff fires or the "End is Nigh?"
If I can't remove that aspect of it, I'm gonna have to find another mod for my server, sorry.
1. Was wondering how to include ownership coding on a crafted chester, Ive referrenced the original code of the personal chester mod (it has ownership option). But ever since I modified that mod from "spawned in" to "craft" chester Im unable to prevent people from opening the crafted chester. This is the modified craft chester mod I just need guidance on what it should look like, as im fairly new to modding. Any help, advice,or tips is appreciated
2. Ive noticed other players can use lazy forager on someones dropped equipts, when sharing equipts config is off. I know its not a big issue considering new players would likely not have a lazy forager on the first few days. Just wanted to give you a heads up
many thanks
I've scripted for other games and I'm confident I could learn how, but I have no previous experience modding for DST.
I'll def try doing this, thx.
Do I only run this during one play session and then remove it afterward, or keep it on? My server is open to the public, and randoms join while I play. If someone should decide to base build, I don't want to prevent them from being able to own their own structures.
if data ~= nil and data.ownerlist == nil then
data.ownerlist = {}
data.ownerlist[1] = ownershiptag
data.ownerlist[2] = 'uid_'..*********
end
where ********* is your user ID.
That way i could just walk all my million and one walls and have them be converted without having to hover over each and every one and apply some command to it via console. Oh gawd, it makes me wanna kill myself now just thinking about it, lol. *sigh*
I'm the only builder thus far on the world, so an 'adopt all eligible structures' command would do the job.
On that note, do u have a list of possible admin commands that will work in console for this mod? Thx.