Space Engineers

Space Engineers

Vintage Conveyor Expansion: Basic
90 Comments
{GFA}SkyRanger [GER] 1 Jun, 2020 @ 9:51am 
dont work

01.06.2020
AlcatrazIsland5 14 Feb, 2019 @ 6:13am 
Are these still good to use? I can't find any other small conveyor mods like this one.
Myst Leissa 14 Nov, 2018 @ 3:24pm 
@Killer96 - thanks for letting us know - but I no longer play SE so it doesn't matter much to me - still kinda confused how i got the comment even thought the mod is neither sub'd nor is the thread :/
Officer SkidMark  [author] 14 Nov, 2018 @ 3:03pm 
For those of you looking for a version that matches the new models of SE check this guy's mod out https://steamproxy.net/sharedfiles/filedetails/?id=1124114101 almost safe to say iam am passing on the King of conveyors torch to this guy for doing what i have not.
{GFA}SkyRanger [GER] 25 Jul, 2018 @ 10:39am 
Do they work with the actual game version?
Myst Leissa 3 Sep, 2017 @ 6:37pm 
I know this is a weird request - but I'm looking for a block similiar to the "vanilla" Small Ship conveyer that instead of having the ports for small conveyers on opposing sides has a setup for a T Connector of Large Connectors with the Top of the cube being small conveyer ports; do you know if such a mod exists? The way I'm handling the system currently is to stack two medium conveyers side-by-side but it'd be nice to have a 5-Large 1-Small Adaptor Cube.
Smart Bear 9 Jul, 2017 @ 5:21am 
Неплохо было бы обновить мод, давненько его не обновляли.
Ragnar 19 Feb, 2017 @ 11:13am 
Damn, I want this for new conveyor looks. But there are no such mod=(
Orcbow 5 Jan, 2017 @ 6:53pm 
The director of the web series wanted to ask the developer(s) of this mod with his own account, but he can’t seem to comment for some reason. So I am posting it for him. The message goes: “Hello. I am creating a web series based in Space Engineers and would like permission from the creator(s) of this mod to use it in said series. Your mod and account name(s) will be credited in the credits at the end of each episode it is used in.”
Soulkeeper 25 Dec, 2016 @ 3:57am 
No pink Textures works fine update 1.166
Officer SkidMark  [author] 25 Aug, 2016 @ 10:56am 
@iprdn this beause they were built to match keens original conveyors which had transparency. im working on redoing them
Dmitriy-RU 25 Aug, 2016 @ 10:03am 
Why them all transparent???
Dkz1181 11 Apr, 2016 @ 10:44am 
ive sent u friend request, once u accept ill add u as a co creator and send the link since there is no point opening a broken world to the public lol
Officer SkidMark  [author] 10 Apr, 2016 @ 7:20am 
Ya i can give her a go
Dkz1181 10 Apr, 2016 @ 4:27am 
Yea i honeslty cant say i tried replacing this mod with your other conveyor mod pack and that worked for a while and has no gone the same way... i think im just using too many mods because it runs fine with no other mods and gets laggy with other mods.. or it could just be my system is crap lmao if u want ill send you a link to the world and you see for your self and let me know if you have any issue, if not .. looks like a new GPU is needed ¬.¬
Dkz1181 10 Apr, 2016 @ 2:57am 
really, then i guess its something ive got, i just rememoved the mod with left holes in my conveyor system( a pain to fix since i cant get to every thing now with out running bak an forth, but after removing it, the world ran fine and my sim speeds came bak up, i could try it with just this mod and let you know but it will really screw my world up so ill have to mak a copy 1st
Officer SkidMark  [author] 9 Apr, 2016 @ 9:41pm 
Have you loaded a world with just this mod? Or just removed it? And did you add any new mods lately? Its possible but highly unlikely that there is a compatability issue with another mod. And you are the only person with this issue that i have heard from.
Dkz1181 9 Apr, 2016 @ 11:44am 
is it just with me or this mod starting to cause anyone else issues with lag after the recent updates, i mean i love this mod, the 3 and 4way convayors look better then alternative options out there but ive had to remove it just now cos its bugging my world to hell :(
PI4311 6 Apr, 2016 @ 4:29pm 
Legend!
SevenSins 5 Apr, 2016 @ 2:24pm 
Thats awesome! looking forward to your Update.
Officer SkidMark  [author] 5 Apr, 2016 @ 2:15pm 
Im going to add the straight and elbow of the windowed versions. Then work on the windowless versions
SevenSins 5 Apr, 2016 @ 10:55am 
Could you update them so they match the new Vanilla ones?
VS-lockon 19 Mar, 2016 @ 11:28am 
New mod fond
PI4311 20 Feb, 2016 @ 5:21am 
awesome work!!
[Anvil] Imote Khan 15 Feb, 2016 @ 5:57am 
yay!
Officer SkidMark  [author] 14 Feb, 2016 @ 7:53pm 
working on that :)
PI4311 14 Feb, 2016 @ 5:25pm 
would be nice if you could add the ''missing'' ones with glass ;-)
Officer SkidMark  [author] 6 Feb, 2016 @ 10:07am 
They did till they changed the model and took out the glass. I'm still deciding weather to go windowless or add the old ones back
[Anvil] Imote Khan 5 Feb, 2016 @ 5:04pm 
awesome mod! I have been using it for quite some time now! is it just me or does the texture not match the vanilla conveyors?
masterm 3 Feb, 2016 @ 12:31pm 
Thanks for this
PI4311 28 Dec, 2015 @ 10:35am 
great work mate
Officer SkidMark  [author] 30 Nov, 2015 @ 10:09pm 
im at a standstill with the update. i seperated another portion off and im focusing on that break off bit and when that is done ill upload that mod along with update the blocks for the main pack. its easier tackling it in segments then it is all at once
Drayst 30 Nov, 2015 @ 2:53am 
Ah, I didn't realize that you separated the mods by "basic" and whole pack. I was just hoping for faster DX11 on the pack. XD
Officer SkidMark  [author] 29 Nov, 2015 @ 5:47pm 
they arnt really basic blocks but they will be in a misc. pack. reasoning is they arnt a "Basic" block and are rarely used from what ive seen and heard from friends builds
Drayst 29 Nov, 2015 @ 12:48pm 
Hey, any chance that you add the x1 and x2 offsets here?
Officer SkidMark  [author] 20 Nov, 2015 @ 8:06am 
yz i can
DeimosVlade 18 Nov, 2015 @ 9:53pm 
So could you actually update the model to match the new look? Cause I think now the glass now is fully gone
Officer SkidMark  [author] 2 Nov, 2015 @ 11:12pm 
the game still renders the glass? HA! there fixmade no improvment if they just cover it
SonGoku 2 Nov, 2015 @ 2:46pm 
They aren't actually windowless, if you look at them a few meters away, you'll realise that they still have glasses. Maybe KSH have to fix that soon... But btw i like this mod alot! just sayin'. :steamhappy:
Officer SkidMark  [author] 2 Nov, 2015 @ 9:43am 
OH YOU GOT TO BE KIDDING ME! i just got these things fixxed now they changed them up AGIAN! ill switch em over eventually.
Myah Morsla 1 Nov, 2015 @ 6:59pm 
Any chance you might be considering updating the models to match the new windowless look of in game conveyors? Thanks for the mods.
SultonMRP 24 Oct, 2015 @ 3:50pm 
seams to be broken? cause protection error in SE, see if compatible with Hydrogen patch
Officer SkidMark  [author] 19 Oct, 2015 @ 9:34am 
thanks, enjoy:)
LuCK_Str1kez 19 Oct, 2015 @ 6:24am 
Nice and great job btw. have been looking for something like this for some time :smug:
Officer SkidMark  [author] 18 Oct, 2015 @ 7:16pm 
just the blocks that are in this pack are in the modpack. im working on another section of the mod. once it is done the mod pack will have more DX11 blocks and another standalone portion,
just like how this one is, will be released as well.
LuCK_Str1kez 18 Oct, 2015 @ 1:59pm 
Is the modpack DX11 aswell?
Officer SkidMark  [author] 14 Oct, 2015 @ 6:21pm 
build stages are the last thing on my list. worse case scenario they stay black.
Yttri 14 Oct, 2015 @ 6:01pm 
DX11 fix very much appreciated, but please also fix the construction stages, as they are still black.
Officer SkidMark  [author] 10 Oct, 2015 @ 5:36pm 
this mod is now DX11 ready
Officer SkidMark  [author] 25 Sep, 2015 @ 10:46am 
when i can, been very busy