Tabletop Simulator

Tabletop Simulator

Dungeon modular tiles
159 Comments
H4ZRD 28 Feb @ 5:29pm 
Trying to get these pieces to lie flush with each other is akin to getting hit in the nuts with a baseball bat for 2 hours straight
Trixie 16 Mar, 2023 @ 2:56pm 
Hey, I tried the fix above and it was unsuccessful. Only just found after that that General Chaos is just gone and the mod now loads with Steam Cloud saved models. Do you know how I could easily replace my game boards I've made with your tileset that were still on the old format of General Chaos? If not, that's totally fine, I'll just rebuild it from the ground up again which I at least have fun doing. Thank you for taking the time to read this!
Mysticwizard 14 Feb, 2021 @ 7:22pm 
um why cant I move any pieces I place on the map? once I load them in they become a static object that can't be interacted with and they dont even come up in scripts... I have to assume its broken cus you can click on them in any way
Graham 27 Nov, 2020 @ 12:34pm 
All of your content is broken on most peoples submissions. General-Chaos.com or whatever is down.
Luna LeFay 26 Aug, 2020 @ 7:28am 
I cannot seem to find a T block based wall. There's flat variants and + shape but no T
Soft Poo 19 Jul, 2020 @ 3:41pm 
Thank you for having doors that things can go through.
Rhettorical 10 Jul, 2020 @ 2:20am 
Thanks for the update General, I know it must be frustrating but it's very much appreciated. :cozyspaceengineersc:
GeneralChaos  [author] 10 Jul, 2020 @ 12:23am 
Dang bumping. I've pushed out an update that reduces the scaleX/Y/Z to 0.99
In testing it reduces the bumping without looking too bad. This only affects the items on the workshop. If you already have a save with the bits, you'll need to edit the save file.
GalaxyReach 9 Jul, 2020 @ 11:58pm 
Hey, this mod is extremely frustrating to work with. Actually building anything is nearly impossible because the tiles dont lay flat next to each other unless you fiddle with it for ten minutes. It is quite a workout on the wrist just building a set to play on... Is this just me having this issue with the snapping??
GeneralChaos  [author] 16 Jun, 2020 @ 8:41pm 
If you're loading a prebuilt town/dungeon, resizing the grid won't help. Going into the save file and doing a replace-all on "scaleX": 1.0 to somewhere in the range of 0.95 (and scaleY and scaleZ as well), should achieve non-destructive results.
Rhettorical 16 Jun, 2020 @ 7:34pm 
I was going to say, I don't recall this being an issue when I downloaded this ages ago, so it has to be TTS's fault. Even with a grid size a tiny bit bigger, I still get a lot of issues, but locking the physics down helps tremendously. Frustrating bit is that I can't use it with another mod that gives me gridlines on the table itself, since they're slightly off. But otherwise it's tolerable.
GeneralChaos  [author] 16 Jun, 2020 @ 5:10pm 
Can probably save your work somehow. Try turning off physics simulation in settings. Could also try editing the save file and scaling down the pieces by some tiny margin so they don't collide on load.
GeneralChaos  [author] 16 Jun, 2020 @ 5:07pm 
Oh no! Broke it how? The resize issue that Rhettorical pointed out?
Honeywine 16 Jun, 2020 @ 11:54am 
@GeneralChaos It's unfortunately something with the June update of TTS. I had been building a dungeon out of Storm King's Thunder for my campaign and the update actually broke what I built with your models. So it's not anything you caused, at least. That update actually broke our whole campaign...
GeneralChaos  [author] 8 Jun, 2020 @ 10:13pm 
Hm. They used to fit perfectly, and they did when I ran this up to change hosting to steam cloud but I can see what you mean. I got them to sit nicely by bumping up the grid to 1.02 and reducing the lift height to 0 without massive gaps appearing. You could easily go 1.05 to 1.1 for less collision.
You could also drop in everything you're going to use, select it all then hit - (minus) on the keyboard to shrink it down a notch.
Rhettorical 8 Jun, 2020 @ 9:20pm 
I set my grid size to 1 and set snapping on, but the tiles keep colliding with one another and won't lay flat. What's the best way to fix this?
Honeywine 11 May, 2020 @ 3:11pm 
omg thank you for this. My D&D campaign had to move to TTS thanks to Covid & this is gonna be frickin amazing for building my dungeons. You are the best.
GeneralChaos  [author] 25 Apr, 2020 @ 5:17pm 
No worries ImaTarget
ImaTarget 25 Apr, 2020 @ 2:33pm 
I posted a reskin in the workshop. From your previous comments I figured that is OK. Please Let me know if I am mistaken.
https://steamproxy.net/sharedfiles/filedetails/?id=2074126462
ImaTarget 24 Apr, 2020 @ 1:05am 
Thank you! Works perfectly and loads blazing fast!.
GeneralChaos  [author] 23 Apr, 2020 @ 4:33pm 
Done. Let me know how it goes!
ImaTarget 23 Apr, 2020 @ 12:57pm 
It is actually surprisingly easy as I just learned.

1. Load the mod in TTS

2. Make sure you do a search inside all the bags and load all contents to ensure everything is cached locally.

3. Open Modding/Cloud Manager

4. Choose the black Up Arrow (Upload All Loaded Files)

5. Wait until you receive a message saying "Reloading game to replace all files with Steam Cloud version. Resave this game now"

6. Save Game

7. Load the new Save and voila, all item links updated to use the cloud and all files uploaded to cloud

8. Update Mod in Workshop with new version.

I didn't know until today either. I can still do it but I wager it would be more beneficial if you updated your main files. Let me know what you think.
GeneralChaos  [author] 23 Apr, 2020 @ 2:29am 
I'm not sure how to bulk update to steam cloud. You can feel free to.
ImaTarget 23 Apr, 2020 @ 1:03am 
Since thge hosting is a bit so and so any chance for an update that moves the files into the steam cloud? Or would you be OK with someone doing that and reuploading?
GeneralChaos  [author] 15 Apr, 2020 @ 3:52pm 
Weird. *shrug
Duke 15 Apr, 2020 @ 3:04pm 
Could be the bag count was off.. I only noticed because I was missing them and a lot of screenshots in the workshop had a fourway X junction where they should have had the T as well. Anyways I just reloaded it and got everything. TY much.
GeneralChaos  [author] 14 Apr, 2020 @ 4:47pm 
Just fired it up ,and there should be two copies of the based T junction wall (for some reason). Is it just failing to load? Confirmed the file is up an accessible.
Duke 14 Apr, 2020 @ 4:40pm 
Missing the based wall T junction.
Dswal 27 Mar, 2020 @ 6:33pm 
Cheers for this pack. Appreciated!
pjk922 24 Mar, 2020 @ 12:48pm 
@GeneralChaos I figured it out, it was what you said in the description with the " http://" , i opened the files and saved them and now it works like a charm!
GeneralChaos  [author] 12 Mar, 2020 @ 11:22pm 
My domain lapsed a week and a half ago, but I fixed that same day. It should all be working right now.
Can you view the site folder? http://general-chaos.com/ts/ ?
pjk922 12 Mar, 2020 @ 5:24pm 
Hi there,

I think the file links might be broken? MYself and my players have never had a problem and it seems like the website is dead?
The MLG Cat 1 Jan, 2020 @ 10:49am 
switching grid size to 1.02 fixes the 3x3 grass tiles.
WalBanger -UK- 19 Oct, 2019 @ 9:41am 
P.s Any chance i can pick your Brain on something im creating please?? I have added you.
WalBanger -UK- 19 Oct, 2019 @ 9:40am 
ok got ya.... So many people are using your stuff.. you should be proud of what you have done :)
GeneralChaos  [author] 18 Oct, 2019 @ 3:10pm 
The files are there, so this could be in reference to the issue where TTS upgraded to a new version of unity back in May that doesn't like URLs that don't start with http:// if you're subscribed to a mod that has this issue, the mod author should follow the steps on their original in the description to update their save file.
And if you're impatient for that, make a save of the item then follow the steps in the description to update it.
Or if there's only a few instances, you could just add in the missing http://

This change was very annoying, because all instances of items are totally unique; once it's in someone else's game it's entirely out of my control to fix properly.
WalBanger -UK- 18 Oct, 2019 @ 11:49am 
is another example from another mod...

its getting annoying lol

www.general-chaos.com/rp/ts/3x1wallw.png
WalBanger -UK- 18 Oct, 2019 @ 11:46am 
Hi...... Sorry to bother you but lots of mods im clicking on are not working and i think they all point back to you... for example this is one thats broken:-

www.general-chaos.com/rp/ts/3x3ground.obj
GeneralChaos  [author] 18 May, 2019 @ 4:24pm 
Excellent. I've added the fix to the general description so it isn't lost to the history of comments.
Joystick 18 May, 2019 @ 2:33pm 
Hey GeneralChaos, had a sewers map that I spent about 10 hours on break because all of the walls were from your mod. Using the steps you provided below I was able to fix it. Thank you so much!
GeneralChaos  [author] 5 May, 2019 @ 5:16pm 
I can't retroactively fix saves for you, but you can. Get ready, there's going to be a few step, but it's pretty easy:
1. Work out the save number(s) in TTS. On the screen where you load saves they'll be numbered, in addition to the description. The number is the filename we'll be looking for in a second, so note them all down.
2. Open your folder browser and go to DocumentsMy GamesTabletop SimulatorSaves
3. Right-click on the first affected #.json file, and open with... (# being the save number)
4. Click more apps, then choose Notepad (or better plain text editor, I used Notepad++) - Check the Always Use if you're doing more than one file so you can just double click the.
5. Click Edit > Replace...
6. Find what: "www
7. Replace with: " http://www
8. Click Replace All, then Cancel (don't worry, it doesn't undo it)
9. File> Save (CTRL+S)
10. Close the notepad, try opening the save in TTS
11? If you have more than one save, repeat 3-10
LordKosta 5 May, 2019 @ 4:14pm 
Hello there I'm still having problems with the withe orbs - I unsubscribed and resubscribed to the mod, and when i spawm new models, they work. However all of my old tables (and even friend's tables) using your mod that were built before the update have white orbs everywhere ^^' I checked - this problem is only happening with your mod.
Flamingo 4 May, 2019 @ 10:34pm 
thanks!! :P
GeneralChaos  [author] 4 May, 2019 @ 8:25pm 
Should be fixed now
GeneralChaos  [author] 4 May, 2019 @ 8:19pm 
Fuuuuu... Latest update makes you REQUIRE http:// before your web address because we all still live in 1995. I'll have a fix up shortly.
Flamingo 4 May, 2019 @ 7:49pm 
hey i can't load any of the models. they just appear as white spheres. i think it may not be importing correctly. any ideas?
wileybot 7 Apr, 2019 @ 8:56pm 
@GeneralChaos Yes, that fixed it, removing the Normal/bump file corrected it. I haven't seen this with any other mods yet. Here is a photo - https://imgur.com/a/WP70IHh . thanks
GeneralChaos  [author] 7 Apr, 2019 @ 6:26pm 
@wileybot I can't reproduce the issue. Does this affect any other workshop items?
If you right-click on an affected piece and ... customize token? And remove the specularity map file... does that get rid of the blackness?
wileybot 7 Apr, 2019 @ 5:48pm 
It's related to TTS Beta, all is well in the non beta. For the life of me I am pretty sure I used this mod with no issue it beta in the recent past.
wileybot 7 Apr, 2019 @ 5:20pm 
Hi everyone, I started to a get a few of these that are solid black. I cleared out the my/game wwwgeneralchaos etc but no luck. Is anyone else seeing this issue?