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Báo cáo lỗi dịch thuật
Very nice set of levels, thanks!
All of yours are right after Afro Melon's map... https://youtu.be/Nlaw555fXIE
(As of the time of this comment, it's still uploading and YT still has to process it. I won't be around tomorrow to post this, so I'm doing it now.)
Cheers!
P.S. Saying 30+ minutes is an understatement! I see your comment about it being too convoluted. 100% correct. The red herrings and all the circular paths lead to nothing but frustration. I want to finish this, but if it keeps going like it has then I'm going to have to disregard this one. I thought it was decent up until the "last" area that just distracts and runs me in circles. Nobody watching my stream even had any input because there was nothing to go on.
http://www.steamproxy.net/sharedfiles/filedetails?id=497800306
The latest version contains updates to most of you suggestions. Including shortcuts and secrets (there are now 3)
About the lightning: I have increased the luminosity slightly to help orientation in that part, but I am suprised that any of you got lost since there is basicly only one way to go from here.
Otherwise a cool map.
Your first 2 maps weren't so complicated, but this one beats the cake with visuals though. Plus I haven't finished the map as I have no idea what I am supposed to do in the place where you can see the outside.
Though found some bugs:
* You can shot a portal to the moon and you drop to noclips and get stuck ( this would be a nice easter egg)
* Dropping companion cube to the bottomless pit makes the screen go black, but doesn't re-load the map.
It should be possible to push the button in the ceiling though. I see two solutions, but perhaps there are more :)
1. Be quick and get on top of the cube before it has raised completely.
2. Roll the cube to about 45 degress, then place portals on the faces towards the floor and the ceiling and use them to get to the button
Per your suggestion, however, the volume of the chamber-music in the coming version will be reduced from 60 to 50 %.
So far, nothing too difficult from a Portal (2) veteran player's perspective. In fact, I only needed to rotate the big cube for the third part in the second area.... And wow, what incredible esthetics and exploration
> Starting music was too loud. In fact I shut it off completely (and may have missed some more music, but this map, to be honest, feels better without music).
> For some odd reason, the soundscapes refused to play whenever I (quick)load. Could just be me; dunno...
> My console told me that many of the sounds for the rocket turret are missing (NB Valve used them in Portal but didn't carry them over to Portal 2).
> Outstanding work paying attention to the sound aspect of mapping
Unfortunately I must admit, that I did not consider the possibility of returning the cube to the room with the buttons, so I simple did not add an opening-mechanism to the door. But thank You for pointing this out. I will add a correction to this problem in the near future - or maybe even change the layout to force people to do what you did :)