Crusader Kings III

Crusader Kings III

North Sea Hegemony
96 commenti
Renown  [autore] 4 ore fa 
Great! just a steam patch issue then. Had me panicking.
Phoenix Nebula 6 ore fa 
It works now after installing and reinstalling the mod.
Renown  [autore] 12 ore fa 
@phoenix I should have fixed all issues in the last patches. Can you confirm you are still having an issue?

Unsub/Resub.
Phoenix Nebula 20 ore fa 
Found a bug; the decision to create the Kingdom of Man and the Isle doesn't create the kingdom title.
Renown  [autore] 25 nov, ore 13:31 
@sold my apologies, I left a file in there on my last patch, let me see if this fixes your issue.
Renown  [autore] 25 nov, ore 13:30 
@phoenix - there are no alternate kingdoms that are granted de_jure status, though I considered that. You could get them de_jure status, but it would be done through de_jure drift, not an event or decision.
Phoenix Nebula 25 nov, ore 9:36 
This kind of reminds me of the Norrth Sea Elective mod, does this have some of the same features like the ability to have other kingdom titles become dejure like Pomerania and Ireland?
sold my dog for beer 25 nov, ore 5:28 
For me it completely broke Forge the Jomsvikings and Raise a Runestone decisions.
Renown  [autore] 23 nov, ore 2:32 
https://steamproxy.net/sharedfiles/filedetails/?id=3610882436

my alternate progression hegemony mod!
Renown  [autore] 23 nov, ore 1:21 
Update: Major compatibility patch - now this mod really is only adjusting an exceptionally few files. There is the odd nickname incompatibility possible (brand new titles on a map can do that to ya)

@delsym (and anyone else with crashes) this will fix your problems, or should. Let me know how it goes!

(uploading another version of this mod as we speak that enables Empire - > Hegemony progression instead, but it will come with a 50 year formation requirement (spread out in 25 years to form the Empire, and then 25 for the hegemony))
Renown  [autore] 22 nov, ore 15:21 
This mod changes decisions, and scripted triggers related to those empires.

If you've already got the Empire, it'll change the localization/flavorization and that's it.

I'm almost done with another mod that - if you've already formed an Empire - will be a better fit (but not perfect as your de jures will have already been formed).
slowatplaye 22 nov, ore 14:47 
if i apply the mod to a save where the empire is already formed will it break
Renown  [autore] 22 nov, ore 12:58 
I'll be releasing an update today that is more compatible with the one file that could possibly be causing a crash.
Renown  [autore] 22 nov, ore 12:55 
@Delsym, I've tested this feature several times.

Can anyone else confirm his issue before I assume mod incompatibility?
DELSYM 22 nov, ore 3:58 
crashes every time i try to integrate the realms, campaign ruined
Renown  [autore] 20 nov, ore 14:39 
I'm going to be releasing a version that allows players to form the Empire and THEN a Hegemony tonight likely. Just testing some things. That version would work even if they give him the North Sea Empire title.
Renown  [autore] 20 nov, ore 14:38 
@Miku Moments.

I have no idea how that mod handles the events I deal with. Currently, due to my modding about like 8 files at once- this mod overwrites the DLC FP1 scripted effects - instead of just overriding one scripted effect. There are a few decisions related to the baltics in there, like Rus/Jomsvikings.

If that mod touches those events in any way, my mod will overwrite them.

If that mod doesn't touch the North Sea Events in game? but other events in that file? then you'd want to run my mod before it. Otherwise it shouldn't matter which goes where.

At the end of the day, if that mod is just introducing a character? and scripted invasion army? then yeah he'd be able to form this. If that mod GIVES him the North Sea title? Then it'd likely break the consolidation decision, but you could still form the Hegemony in the first part.
Miku Moments 20 nov, ore 11:57 
How would this work with Historic Invasions? Would Knud from that mod be able to form this title if he met the prerequisites?
Renown  [autore] 19 nov, ore 12:32 
TY@無壹 I will.
Good work, I'm probably going to form this hegemony next time I play CK3.
無壹 19 nov, ore 4:18 
@Renown Such a great mod!I want more Chinese player to use it, so I've translated it into Chinese, could you please add a link in description?

Here's my translation: https://steamproxy.net/sharedfiles/filedetails/?id=3090564070
Renown  [autore] 19 nov, ore 3:21 
I'll be releasing a separate mod that otherwise keeps my other changes but starts at the empire level, and then attaches the hegemon as the consolidation.

After further consideration I figured there may be some of you who want to try it both ways, frankly.
Renown  [autore] 19 nov, ore 2:46 
@Techerakh Should be fixed, I was testing my new decision and forgot to reinclude that portion.

Its what I get for modding when I should be sleeping. On that note.
Techerakh 19 nov, ore 2:26 
This mod seems to break Forge Jomsvikings decision. With the mod, I can pay prestige and faith to take the decision, but it has no effects, and I can take it over and over without it doing anything. When I removed this mod, it worked as expected.
Renown  [autore] 19 nov, ore 0:05 
I'm also contemplating doing the reverse with the titles (having the initial tier be Emperor, and the secondary "Consolidate decision" grant Hegemon/Overlord. Let me know what you guys would prefer, because honestly? I could go either way right now.

My personal instinct is to let it remain the way it is.
Edva 18 nov, ore 23:33 
W mod
Renown  [autore] 18 nov, ore 23:12 
---New patch---
- Feudal assignment with the hegemon tier is moved to the new consolidation decision.
- A new consolidation decision that creates a de_jure empire (Anglo-Scandinavian Empire) for the hegemony, and assigns Norway, Denmark and England to the empire if you hold them, either directly or indirectly for 30 years.

This gives you a benefit of the intended Paradox experience of holding together the Empire for 30 years, while also giving you the historical experience of actually having the recognition of your peers and descendants of the magnitude of Cnut's achievement in the Hegemony decision while not having it become an i-win feature for getting the hegemony in the first place.
Renown  [autore] 18 nov, ore 21:59 
It should, I just checked. The flag is still applied.
Renown  [autore] 18 nov, ore 21:41 
Thats a very good question, why don't you let me know!
DarthSamoyed 18 nov, ore 21:21 
how does this affect the vanilla achievement?
Renown  [autore] 18 nov, ore 20:55 
Currently : as long as you have not formed the North Sea Empire.

This may change with my next update.
lien.mj2020 18 nov, ore 18:18 
wow can I add this in the middle of a current game?
ElHomieDerp 18 nov, ore 15:53 
can this be played during a mid run?
Renown  [autore] 18 nov, ore 11:34 
Frankly the North Sea Empire/Anglo-Scandinavian Empire NEVER HAD De_jure titles.

It was a personal union. But I'm game for allowing players to build whatever they want under the right conditions.
Renown  [autore] 18 nov, ore 11:33 
That was also listed in the description - ⚔️ Future Plans

A follow-up decision:
“Consolidate the North Sea Realms”
…which will optionally create a sub-empire to ensure de_jure stability.
Renown  [autore] 18 nov, ore 11:32 
I will be resolving this with an event that triggers after holding the kingdoms for a period of undetermined (potentially 30) years that enables the player to turn the foundations of the hegemony de_jure - this will require either a custom empire or pre-determined empire to be given in adjunction apparently.
Renown  [autore] 18 nov, ore 11:30 
You can not de_jure drift without an imperial title created, this is according to paradox mechanics.

You can not have de jure drift with a gap of two tiers above. I removed the imperial title, and am working on a consolidiation mechanic to enable de_jure drifting.

This is working as I intended in the description-

✔️ Removes de jure assignment entirely
The Hegemony is treated as a pure titular overlordship.
England, Denmark, and Norway remain fully separate legal entities under one Overlord.
This is cool, but you can't de jure drift anything into the North Sea Hegemony because it lacks an initial de jure.
Canon 17 nov, ore 22:50 
If you add a renaming decision, pick a definitive form and stick with it (short name + 'the' prefix) because set_definitive_form = no doesn't work like it should.. I know this because I'm making something similar for Japan to have an option for 'the [HouseName] Shogunate' and when when I reset the title it ends up as "Empire of the Japan"
Renown  [autore] 17 nov, ore 19:25 
If anyone is interested, I nearly renamed it the Anglo-Scandinavian Dominion (which is closest to what other norse rulers called it, Frank/Saxon/etc rulers called it the Anglo-Scandinavian Empire).

I'll probably add a choice in game to enable the renaming by player choice.
Renown  [autore] 17 nov, ore 19:23 
Just one more mod to release and then I CAN FINALLY PLAY!

(adding the ability to build holdings as tribes, I get why they removed that, but mneh I dislike it and I want my tribal baron titles)
Renown  [autore] 17 nov, ore 19:22 
But thank you for your kind words, I kind of thought this mod would appeal to people when it struck me.

I can't wait to hear about people getting empires under their rule as the Hegemon of the North Sea.
Renown  [autore] 17 nov, ore 19:20 
TBH I nearly didn't do it. I figured "but it's called Empire..." but, the titles in this game do not always match historical record regardless and historical record is... well, flimsy in my opinion as someone who spent over a decade studying it.

I didn't even realize mechanically that I couldn't have de jure kingdoms under a hegemony directly, and I didn't want to give them empires immediately, and upon second thought - liked the title better this way.

I recommend my Titles & Throne localization/flavorization mod if you want historically norse titles.

Overlord (applied by this mod) gets replaced by Yfirkonungr - which translates to Overking. The norse didn't have a word for emperor until hundreds of years later, and that applies to foreign rulers, never their own.

It's entirely preference based.
Canon 17 nov, ore 19:14 
Anyway all that aside, I really like how you used the new tier in this way, it's not something I would've thought of
Canon 17 nov, ore 19:13 
Yeah yeah
Canon 17 nov, ore 19:13 
TL;DR I thought he may have loaded the mod mid save and not known, and then when he fixed it I thought they might've changed the behaviour, but I was wrong and it was just some other issue that got fixed
Renown  [autore] 17 nov, ore 19:12 
Oh you mean Kein! Yeah he bugged his file lmao. Didn't realize you were still talking about him.
Canon 17 nov, ore 19:12 
And it still works the same way as it did then (tested it with this mod even) so this must've just been some confusion on my part
Canon 17 nov, ore 19:11 
I think we were just on the wrong page or something, because I was asking him if he had a new game because I knew that new titles don't get added after game start, but I didn't read his message properly because he must've had it at the start.
Renown  [autore] 17 nov, ore 18:57 
But I also haven't played with the landed_titles much tbh. I've LOOKED at it to see if I needed to touch it.