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- Various visual and performance improvements, minor bugfixes.
- Reduced the amount of edicts used.
- Fixed the TrainTank's hum lingering after the TrainTank is destroyed.
- Fixed getting stuck when trying to ride the civilian train.
- Added visual and sound effects to the destruction of the TrainTank.
- Added a secret powerup. Don't tell anyone.
It might take up to an hour for the Workshop to refresh the file.
Here are the IPS:
US - SERVER: connect 108.3.170.18:27101
EU - SERVER: connect 77.90.13.13:27016
SGP - SERVER: connect 139.99.124.126:27222
В РУКИ МОЛОТ - И ВПЕРЁД!
- Substantial performance improvements across the whole map.
- Various small visual improvements across the whole map.
- Improved clipping.
- Improved particles.
- Reduced the amount of edicts used by the map.
- Fixed the shredder not resetting the bomb.
- Fixed the robots sometimes accidentally walking through the gate opening while trying to capture the point, thus locking themselves behind the door.
- Improved collision with the peaceful train that passes by during intermission.
- Fixed Sentry Busters and Spies forgoing their normal obligations in favour of capturing the point should they ever set foot on it.
- If the wave uses two bombs when attacking the Hatch, the second bomb will take a roundabout route across the train bridge and through the yard.
- Fixed the train gate near A not opening/closing correctly depending on whether there's tanks or trains it should open for.
- And a dozen of other small fixes I couldn't bother to track.
You need to download the mission files separately: https://steamproxy.net/sharedfiles/filedetails/?id=3557325905
@Mugtoast funny how I already use Comrades Vs Machines as part of Musical Events mod.