Hearts of Iron IV

Hearts of Iron IV

Road to 56 : Expanded
443 Comments
chornobyl 16 hours ago 
how to remove the colorful gui?
Reyngade  [author] 6 Oct @ 3:42pm 
@conradical19 maybe random crash.
Reyngade  [author] 6 Oct @ 3:41pm 
@Mizantrop it's weird since I removed several files that changed the AI since it had a lot of influence on how the AI behaved.
Reyngade  [author] 6 Oct @ 3:38pm 
@verycoolplayer304 Because it was revised by awxe, that's the basis but then the modder made some changes.
Mizantrop 5 Oct @ 11:49pm 
i do not know why, but when i use this AI seems to be producing zero to none actual units, entire soviet union had nothing but infantry divisions with 3 artillery pieces and thats it, entire war was just an easy steamroll
conradical19 5 Oct @ 6:16pm 
When playing USA, game seems to crash when Mexico nationalizes oil.
Cody's blast 5 Oct @ 10:03am 
okay, so is it normal that China just roll all over Japan ? Like it's currently late 1940 and they're conquering Korea of all things.
verycoolplayer304 5 Oct @ 9:36am 
why does it say in the mod list ''awxe's formable nations for road to v56" even tho its the original formable nations mod?
Reyngade  [author] 5 Oct @ 3:44am 
@Tycho Yes, only the player can use the new support companies, previously it was also for the AI but it caused problems with Germany which was struggling to recruit troops and do its focus trees. Since they were heavier templates to produce, I don't know why but he struggled a lot to produce them.
Reyngade  [author] 5 Oct @ 3:42am 
@Meat Bicycle Colorized divisions icons were present in Better Mechanics : Combat or Better Mechanics : Division Designer I don't remember which of the two, but with the latest versions those icons have been removed.
Reyngade  [author] 5 Oct @ 3:40am 
@Cumburger You should delete two folder in common/units/ "names" and "names_divisions"
Cumburger 4 Oct @ 5:33am 
What files should I delete if I don't want to use better mechanics: namelists? I feel like most of the namelists either don't get assigned at all or get assigned to wrong divisions (for example in the finnish civil war the red guard divisions get called suojeluskunta divisions which were the militia of the white side, non-fascist germany can still have ss divisions running around etc etc)
dolfhitter 4 Oct @ 1:20am 
i found some problem with the UI. the resources are blocking the the date speed, idk it only for me because I play on my laptop. you guy can tell me pls
possible to add a patch for my no naval dockyard limit mod to work?
Craco625 2 Oct @ 7:46pm 
does anybody elses game crashes?
Tycho 1 Oct @ 12:38pm 
The AI doesnt actually use the extra support companies added by the mod
Ganikas 30 Sep @ 7:51pm 
Does AI use the extra companies like MG, mortars, snipers ect ect? All I've seen them build in their templates are the common support companies - artillery, anti-tank/air. Would be nice if Ai would be able to use other supp companies.
GameKing748 30 Sep @ 7:31pm 
Add rename parties.
Craco625 30 Sep @ 5:54pm 
my game crashes in 1958 everytime i play with this mod, does anyone knows any fixs?
Meat Bicycle 30 Sep @ 12:07pm 
Wich mod causes divisions to have colorized icons? tanks being orange, marines being blue, paratroppers being light blue, etc.?
Burnt 30 Sep @ 7:41am 
Encountering a weird bug as USA with only this mod/modpack and normal RT56 active. Around 1940/41 when the AI kicks their aircraft production into high gear and is actively deploying them, i see white flashes of stretched polygons spread across the map, Most likely one of the mods in this pack has a broken model. Germany and Britain, possibly free france/poland were the only ones actively deploying aircraft over there. The commonwealth countries as well as Mexico who joined the allies could have also had the broken plane models.
Victor_ViTAMiN 29 Sep @ 6:03pm 
Hello. IFV has a much lower organization and revovery rate compared to MECH. MECH = MOTO
MRSELSENG 27 Sep @ 5:22pm 
I really like the mod. No issues, yet at least, played to 1944 now. Keep up the work! I have been looking for some extra content for rt56 for a while and this filled every criteria. Thank you.
Vũ Thanh Phong 26 Sep @ 3:47am 
Will you add Trotskyst's successor in Trotsky timeline?
Reyngade  [author] 25 Sep @ 7:03am 
@pippinstrano Not at the moment, if I see that there is a lot of demand I could think of creating it.
Reyngade  [author] 25 Sep @ 6:59am 
@tudorfilipescu1 no none, it's a submod that adds more mods so I don't take any credit from that.
tudorfilipescu1 25 Sep @ 6:30am 
Does the creator of this mod have any affiliation with the Road to 56 mod creators?
pippinstrano 24 Sep @ 9:46pm 
Hey, is there a discord for this mod? It looks really interesting!
Ajbuck13 24 Sep @ 4:44pm 
something i would think would be cool would be bonuses that made support companies better, like sniper company or artillery support
Reyngade  [author] 24 Sep @ 2:12pm 
@Jeraos do you use other mods? maybe try re-downloading the rt56.
Jeraos 24 Sep @ 6:39am 
Unsure of what could be causing it, but everytime I try to launch this, it keeps throwing the "Failed to load the map" error and crashes while loading the game.
Reyngade  [author] 24 Sep @ 5:11am 
@Ajbuck13 I replaced it with Expanded Decisions+ since I think it’s much more complete than Combat Decisions. However, I still plan to expand the bonuses given during wartime related to the Army High Command, so some features from that mod will return.
Ajbuck13 23 Sep @ 7:03pm 
ok i checked the changes, man i really like those decisions though, they were a cool way of dealing with wars, like maybe could have made them more expensive but they were cool, i saw it as pooling your resources into a critical moment
Ajbuck13 23 Sep @ 6:10pm 
what happened to the combat decisions? like the more agility and equipment capture ratio?
Reyngade  [author] 23 Sep @ 1:21pm 
@martindohnalik It is due from Better Mechanics: Namelists you have to put them manually if it gives you generic names.
martindohnalik 23 Sep @ 11:56am 
Why are there only non historical, generic division names ? All nations. Some kind of bug ?
Reyngade  [author] 23 Sep @ 7:57am 
@Googriba Yes, I know, since it’s a submod it works with any version of RT56. Still, I updated the mods included in the modpack and fixed things like synthetic refineries, which were producing too much fuel and making them overpowered.
Reyngade  [author] 23 Sep @ 7:54am 
@Centerplaza #TF2isEasy It was under verify for some reason, though I don’t understand why it took so long since it’s almost identical to this mod aside from a few files. Anyway, it’s visible again now.
Googriba 23 Sep @ 7:02am 
Great, now it is updated, tho it did work before but still thanks
Centerplaza #TF2isEasy 22 Sep @ 5:57pm 
What Happened to the Vanilla map?
Reyngade  [author] 22 Sep @ 1:42pm 
@null this has never happened to me I have to see.
Reyngade  [author] 22 Sep @ 1:42pm 
@Eren not at the moment, if anyone wants they can make a translation mod.
Reyngade  [author] 22 Sep @ 1:41pm 
@Drache Yunus bug fixed!
3957912264 20 Sep @ 4:41am 
真好玩
:steamhappy:
Craco625 17 Sep @ 7:13pm 
hey my game crashes allways in 28 1 am of january 1946 or 1947 does anyone know any fixes???
null 16 Sep @ 5:46pm 
german inner circle doesnt seem to work? i dont have gotterdammerung so maybe thats part of the problem, but after completeing Reichsleiter Himmler and picking to strengthen the waffen-ss it hasnt completed the other focuses, so its just permanently locked now
Drache Yunus 16 Sep @ 12:07pm 
I think there is a little bug with the synthetic rafineries. U get a 26.4k% increased fuelgain per oil from every rafinery u build. Probably just a typing error
Eren 13 Sep @ 8:26am 
is there a french traduction ?
Altay995 13 Sep @ 7:44am 
it keeps crashing 2 years into any game i try, always somewhere around 38
Cumburger 12 Sep @ 5:56am 
I haven't had issues with forming the formables yet but there are many duplicate formables caused by that mod with there being very similiar ones added by it and by rt56 or vanilla