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https://imgur.com/a/42e9Pcu
anything i can do to update this at all? i can just deal with it and move on if there isn't any way to update it, but just asking in the hopes there's some special thing i've overlooked :)
how on earth do you update the faction/world tech level? using world tech level and updated the tech level post-gen to medieval. however, SRR is still showing faction as industrial and world as spacer. i've restarted and all that. does it require save editing?
For some reason Experimental Anomaly Support being off started to cause the issue. It is importnat to note that at no point Anomaly was active on my instance. Enabling it fixed the problem. Even when running only SRR and Harmony without Anomaly, option still was required for research options to be added. It is also important to note that replecation of issue requires to restart the game after turning the Experimental Anomaly Support off
Now the question is: was it supposed to affect games that do not run Anomaly? Not that i mind keeping the setting on, it's just weird x3
Regardless as to whether it works or not, I've decided to go back to the unforked version as ferny's sarcastic responses don't give me any faith in them listening to the community regarding future bugs.
Good luck to all the rest of you.
I unloaded all mods, restarted, then went to load the game and hit load modlist from save, restarted, then it worked again :)
no research options at all
I also noticed that Reroll button not only doesn't fix the issue, i think it just doesn't function. Settings are set to reroll available only once, press the button, no options apppear, but also button does not become inactive.
* Harmony
* Royalty
* Ideology
* Biotech
* Character Editor
* XML Extensions
(I couldn't find a link to the issue I was thinking of in the other comment, it could have been with a different mod)
Tech Advancing settings: page 1 [files.catbox.moe], page 2 [files.catbox.moe], page 3 [files.catbox.moe]
Disabling this mod's tech level options has not fixed the issue. (Restrict to faction tech level, Allow one higher tech project)
I think I vaguely remember the original Semi Random Research having an issue similar to this one, I'll try and link to it if I find it.
I am also having this issue. If you have any suggested settings, I would be willing to try them.
Current settings [files.catbox.moe]
Edit: resent comment to fix link
What I'm seeing:
https://files.catbox.moe/kmnw9e.png
Modlist:
https://rentry.co/3bhix5e5
Modslist:
https://rentry.co/nwh8migi
Log from test game:
https://gist.github.com/HugsLibRecordKeeper/b50232ae8e47300852c84848e8f30c18
I also have the ?.?.? version number in my mod settings.
Once current project is finished, no new research options are offered. Reroll button does not work. I tried disabling and enabling some limiting settings, nothing changed
Also tried new test game. No research options were offered from the start
Log from original game
https://gist.github.com/HugsLibRecordKeeper/390c5ea87fdc9bdfe76ad8f7a431dd65
Log from test game
https://gist.github.com/HugsLibRecordKeeper/d44ec91bfa0a03b3f302a0e16dfe7ced
Mod list
https://rentry.co/srga3bhp
also in mod settings menu version number is ?.?.?, duno if it's important. I tried compleatly reinstalling mod, no effect
I ended up fixing this issue because I play with anomalies extended. I also fixed anomaly basic / advanced support and improved the performance.
Ferny seems pretty busy, but I sent it over to him to update when he can.
In the meantime, you can install my fork from github via rimsort.
https://github.com/Jeffrharr/Semi-Random-Research-Progression-Fork/tree/main