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Easy: x0,6
Standard: x1
Hard: x1,25
Expert: x1,5
Why the manpower construction for the soviets is no more?
is the only thing that the game were more equal
Some error messages are as below:
Instance instanceRef default in file attrib:\instances\ebps\races\common\missions\vehicles\sherman_po.xml references an instance that doesn't exist (00000000000000000000000000000000:ebps\races\british\wrecks\sherman_wreck_uk). Value changed to null.Instance instanceRef default in file
I would just like to ask if you would be so generous as to look into it with me, there are other ways of achieving what I want to do but it wouldn't be the same. If you do agree, you can reply to this comment or alternatively if you have Discord my name is "ellie7598".
On the other hand, I love the AI improvements, but they seem to have infinite resources.
- Changed OKW HQ design with improved pathing
- Small global improvements
Full changelog: https://steamproxy.net/sharedfiles/filedetails/changelog/350031348
https://steamproxy.net/id/_SneakEye/myworkshopfiles/?section=guides&appid=231430
Found another bug but not sure if it's intended behavior.. the USF 57mm AT emplacement seems to chase an enemy unit and rearranges itself. Once the chased unit is gone, the position of the gun stays there, same happens on the UKF 17 Pdr emplacement. Haven't tried on the Soviet 45mm/ZiS emplacement though.
@Loitschnand, The Wehrmacht 251 has other utility like the Observation upgrade and like you said, it would indeed overlapp with the Opep Blitz. I try to give units unique roles and different upgrades.
I love your mod!
Could i ask you to make a small change to the Wehrmacht?
I realy would love it if you could give the Wehrmachts SdKfz 251 the same Ambulance improvement that the OKW gets. I know they have got the Opel Blitz for it but i realy would like it if you could make this change to give us the additional option for the 251.
Thank you for reading and for the best MOD for this game.
Tweaks,
- New portrait for the mortars when captured with OKW
- New portrait for Volksgrenadiers in winter maps
- Armored Skirts for the Pershing and Churchill renamed to Additional Armor
- Minor tweaks in veterancy bonuses
- Various bugfixes
Full notes: https://steamproxy.net/sharedfiles/filedetails/changelog/350031348
I can look for different models. The ones the wehrmacht uses are a bit big to fit in the OKW HQ.
Adding a suggestion for the armor upgrades (specifically for the Pershing, Churchills and/or others), rename it to "Defensive Package" instead (similar to the King Tiger). Just something I thought about since the "Armored Skirts" for them does not appear at all (unlike the T-34-76 which has actual armor skirts attached).
For OKW, the weapon crates show the Bazooka and M1919, maybe change it to be the same or similar like the Wehr one.
And as always, thanks for the great work!
@HeavenStormer5249, Thanks for more reports :) I will do my best to fix them, though the OT-34 smoke might be out of my control.
I tried to influence the capture behavior of the AI, crews and engineers got a high priority to crew weapons and tanks while other infantry super low. The behavior is still unpredictable.
I found other bugs as well:
Sturmpioneers can no longer pick up weapons if a squad member dies and drops the panzerschreck with the combat package upgrade.
When you try to build the Sherman Croc or OT-34 and if you keep dragging it while choosing a location to build, it leaves a trail of dust (seems to be mini erupting dust from the looks of it) that remains all throughout the game. It somehow impacts performance because of the massive amount of dust when you keep dragging it.
Not sure if this was requested before, but is it possible to prevent the AI from occupying empty vehicles? Just encountered one earlier where I just exited out of a King Tiger to make it Hull Down then AI just passing by immediately occupied that tank. :\
Maybe make the AI not occupy vehicles that belonged to you before.. hopefully it's possible but I understand if it cannot be done :) TIA!
@Kloß_Kombat, The King Tiger is available in the HQ instead of a global ability. The Sturmtiger is available in the Schwerer Panzer Headquarters (T3). These guides might be of help: https://steamproxy.net/id/_SneakEye/myworkshopfiles/?section=guides&appid=231430
thanks