RimWorld

RimWorld

Vanilla Cooking Expanded - Haute
118 Comments
Pasaway 20 Oct @ 8:23am 
@HYK: Does the meal have ingredients that are disliked by the pawn? Does the pawn have the ascetic trait?
HYK 14 Oct @ 10:21am 
why would pawn say haute meals are disliked food????
ggfirst 6 Oct @ 8:42am 
Haute Sushi, Grill, When?!!!
I finally could use Both Wasabi and Soy sauce to make an Actual Califorian Rolls
(Rice + Abocado + Surimi + Wasabisauce) but these just have same thinge infographic to normal haute meal. I really wish that someday later we can have different types of haute meals. It'd be pretty decent cool. Everyone loves sushi.
ggfirst 24 Sep @ 3:21am 
I found out very big purpose of this mod. The deserter from VFE-E tries to poison, perhaps the best(?) meal on the colony. and usually haute meal doesn't stack due to... usually when deserter poison something, since I use big good stack mod, i had to abandon around 150meals, which isn''t a big deal but sucks. And haute meal saved me from this minor events.
Sarg Bjornson  [author] 13 Sep @ 7:26am 
Done
TomTheFurry 13 Sep @ 6:28am 
Pushing @mayonaise comment below, regarding RIMMSQol in 1.6 compat issue. Indeed you have to disable the "ingredient overflow" patch, and also keep the ingredient mixing on for the recipe.

If nothing are done, then all cooked haute meals doesn't work, and self-turn to slops on inspection (clicking on item and see detail). If you did the ingredient mixing off trick, you just can't cook any haute meals (always say not enough ingredients). Instead, you must both disable the "ingredient overflow" patch under mod settings -> QoL -> General Settings, in "Forbidden patches" section, click the [+] button below the text, and select "ingredient overflow" patch to disable. Remember to NOT do the old ingredient mixing off trick!

@Sarg it would be great if you can update the compat part of text
SalazarWindriver 3 Sep @ 11:29am 
Is there compatibility with medieval overhaul with tech limits? This seems like a thing that should be a requirement for a king in his castle.
Hundzigre 11 Aug @ 12:06am 
Every time I read the food description I hear Gordon Ramsay's sub-voice on it.
Molay 1 Aug @ 2:00pm 
Nice I found it, Epicurean! Didn't even know that word before :) Thanks mate
Sarg Bjornson  [author] 1 Aug @ 1:41pm 
Already on Alpha Memes :)
Molay 1 Aug @ 12:38pm 
Ah Sarg, you make the most needless resource sinks with your fancy mods, and I absolutely love it :D I find it very satisfying to go above and beyond, not for the buff, but just because I can and because I care about my little idiots on the rim. Extravagance is truly where it is at! I find this mod also goes really well with food variety.

Have you considered adding a "Fine dinner event" type of thing? Perhaps in form of a ritual, where everyone sits down together and grabs the best meal available and perhaps a cocktail or cognac or another drink (highest value preferred)? As part of a gourmet ideology perhaps? Obviously beyond the scope of this mod, but would be a great addition if using many of your mods in tandem that are about the cooking brewing and neatly bring it all together.

Just an idea. Cheers
Victor 29 Jul @ 6:38am 
You can't turn off the Electric Haute "section", is that intended? Also, isn't it supposed to be called station?
Sarg Bjornson  [author] 27 Jul @ 9:40am 
Heads up for.... NO, report the problem properly
mayonnaise 24 Jul @ 2:50pm 
if anyone else is running this with RIMMSQol in 1.6, note that you have to disable the "ingredient overflow" patch in the mods' main settings instead of turning off ingredient mixing in the cook haute meal recipe.
kukriklo 19 Jul @ 12:06am 
Colonists won't touch the meals. Could they be considered raw somehow ?
gasses888 14 Jul @ 6:35pm 
the last time I played this game there was no DLCs. This mod is FUCKING AWESOME! all i can think of is firefly and the meals they shared on the ship.
just_another_glinko 11 Jul @ 6:43am 
This is something that rimworld modding was like in ~2016. Truly expanded and inspirational. Oh well. Takes me back to better days.
hskensu 5 Jul @ 1:19pm 
Can confirm, probably because haute give mood buff in a different way, the pawn AI can't understand it is better. After adding 'ate gourmet meal' thought to haute they eat it properly. Suggest adding a thought buff to the haute then current haute mood buff on top of it.
koyuki virus 12 Jun @ 10:35pm 
I did some fiddling around and I think the reason pawns without ascetic prefer not to eat haute meals is because the way the thought from consuming a haute meal isn't considered by the ai, so it views lavish and gourmet meals as better food. This is my guess because QoL lists the thought from eating the food (Taste thought) as none. When I added the got married thought (+40 mood) to the haute meal they were then preferred over other meals.
ganj47 12 Jun @ 6:16pm 
Yeah, no QoL mod but still same thing with the Manufactured Slop and only ascetic will eat them. I am gonna stay subscribed, bc you guys are great at figuring this out, and also I want to design the ultimate kitchen for my guests and pawns, best foods, drinks and desserts all around.... if i can:)
koyuki virus 11 Jun @ 10:20pm 
I have the same issue with pawns preferring not to eat haute meals unless they have the ascetic trait.
Arbozu 6 Jun @ 11:14am 
What ingredient type is insect jelly intended to be, when cooking haute meals? I've had colonists cook meals with insect jelly as the "raw meat" ingredient, while other times it doesn't detect it as being a suitable ingredient. Is it meant to be one of two vegetable ingredients, or the raw meat?
Enneatriaconta 13 May @ 9:55pm 
also, if I limit food policy to only haute meal then pawns will pick up and eat haute meals just fine.
Enneatriaconta 13 May @ 9:38pm 
tested with only vanilla expanded mods, same result: pawns will not take haute meal and takes simple/fine/lavish/gourmet meal until given "ascetic" trait then they will skip all other meals and only takes haute meal instead.
Sarg Bjornson  [author] 13 May @ 3:27am 
Can't replicate that
Enneatriaconta 13 May @ 3:22am 
for some reason, only pawns with "ascetic" trait automatically pick up and eats haute meals
kobold that bites people 9 May @ 2:48am 
I'm also experiencing issues with "manufactured slop" seemingly from all my meals involving royal insect jelly from insectoids 2? I blame being a vegetarian, and so only making haute meals with scavenged insect jelly, eggs, or most consistently milk made from oats.
Sarg Bjornson  [author] 6 May @ 8:59am 
Verified fixed now
Sarg Bjornson  [author] 6 May @ 7:56am 
No need, there is an IsWithinCategory that checks parent categories. There is literally no way First would fail now.
ハグ / Ian_Suffix 6 May @ 7:45am 
I would also recommend a method of ingredient acquisition that groups stuff in a loop like [code]foreach (var ingredient in compIngredient.Where(x => x.thingCategories is {Count: > 0))[/code] so you don't keep iterating from the beginning and don't use First(), which consistently raises a "sequence has no elements" exception.
Sarg Bjornson  [author] 6 May @ 7:35am 
Ok, I GOT IT!!!

The recipe fails if any of the ingredients don't have the meat or the vegetables categories. Turns out it doesn't consider parent categories... So fish are meat, but they have the fish category, which is a children of meat. Same thing with fruits and vegetables.

Will be fixed as soon as I can get to it.
Sarg Bjornson  [author] 6 May @ 7:26am 
If you can replicate the issue with just this mod, and VE More Plants, I'll look into it, and I'll need detailed reproduction steps.There should be nothing linking both
ハグ / Ian_Suffix 6 May @ 7:22am 
Okay, it looks like the use of pineapple (of which 3 is used instead of 10) may have been the issue. So much for the jewel fruit of the New World!
ハグ / Ian_Suffix 6 May @ 7:09am 
A lot of thought went into the descriptions of the food, and I love it. My first dish turned into Manufactured Slop (despite the absence of RIMMSqol), so I'll keep an eye out for additional conditions that might cause this.

I trust the decision to make haute sections exclusively for haute cuisine was to keep haute cuisine at the top of the recipe list?
Sarg Bjornson  [author] 3 May @ 11:47am 
I'll see what I can fix, but I don't think nutrition has anything to do with it
Cagelight 3 May @ 11:17am 
Well, not necessarily *THIS* mod, but it's an issue with the Vanilla Expanded ecosystem as a whole. Vanilla Fishing Expanded is only necessary to replicate it because I believe there are no ingredients in the base game that have anything other than 0.05 nutrition.
Cagelight 3 May @ 11:13am 
Sorry, I forgot to mention that this is easily repeatable, and was 100% isolated to an issue with this mod, like it or not.
You can easily replicate this with *just* Haute and Vanilla Fishing Expanded.
Sarg Bjornson  [author] 3 May @ 10:57am 
And can you replicate this with only these two mods? Because there is absolutely nothing in the code that would care about nutrition per ingredient
ProfileName 3 May @ 8:51am 
Similar issue to you, Cagelight - had a meal that contained Guppies, which have a value of 0.01 nutrition.
The Haute meal remained a Haute meal (named and everything, on a brown tray) until the Art button was clicked on - which it then came up empty, was named "Manufactured Slop," and the Info Panel was completely blank, and throwing errors every frame.
No RIMMSqol, closest thing would be Niilo's QoL (which I don't see any ingredient mixing options in).
All other meals that didn't contain fish were fine - no errors thrown, no transformations when info or art was opened.
Cagelight 28 Apr @ 5:36pm 
There's no error but using any meat that has a nutrition other than 0.05 seems to always create Manufactured Slop. I have mods like Vanilla Fishing Expanded that add large-quantity foods like Crayfish to the game so 25 (with nutrition 0.02) are used rather than 10 to create the meal, and something about this seems to break it.
Sarg Bjornson  [author] 24 Apr @ 11:19pm 
No
2765690331aba 24 Apr @ 10:29pm 
Kinda wanna cook some good meal in my medieval save, is there a non-electric version of haute section?
Three 21 Apr @ 6:05am 
Is it just me, or will this work perfectly with the Guests from the Hospitality mod? :riches:
Sarg Bjornson  [author] 20 Apr @ 11:09am 
Perfect!
Cagelight 20 Apr @ 10:46am 
It fixes all problems, haute meals are being created as they should.
Sarg Bjornson  [author] 20 Apr @ 10:37am 
Nice! I will explain this in the description. Though... does it fix the author problem too? Or just the ingredient problem?
Cagelight 20 Apr @ 10:33am 
@Eggbed Yep that fixed it, thank you! Good that's such an easy fix.
Eggbed 20 Apr @ 9:26am 
@Cagelight
Can you try this?

Go to the in-game Mod option > QoL > Recipes > cook haute meal > Disable "Allow Mixing of Ingredients"
Cagelight 20 Apr @ 8:55am 
I figured that was the case, I put my findings in their bug reports as well.
Sarg Bjornson  [author] 20 Apr @ 8:54am 
That sounds like something that mod should handle, I can't do much in that regard