Total War: WARHAMMER III

Total War: WARHAMMER III

Assladders Begone!!! Long Live Buildable Ladders!!!
347 kommentarer
Wikitiki31 15. nov. kl. 23:46 
is this mod able to be added midgame?
Space Jazz 8. nov. kl. 7:57 
Denne kommentar afventer at blive analyseret af vores automatiske indholdskontrolsystem. Den er midlertidigt skjult, indtil vi bekræfter, at indholdet ikke er skadeligt (f.eks. links til websider, som forsøger at stjæle oplysninger).
King of Fools 8. okt. kl. 23:45 
I can't believe CA is just sitting on huge improvements to the game without letting anyone actually play it...
Hemir95 23. sep. kl. 7:02 
@frodo45127 si uso tu launcher "Runcher" con este mod me da un error raro, pero si ejecuto el juego con otro o e loficial si que me va, alguna idea de por qué pasa esto?
Shamaster 15. sep. kl. 19:23 
@NEST-7 the siege beta isn't in the game yet. This mod is still required if you want to play without ladders.
MetaMasterpiece 14. sep. kl. 8:39 
Has this feature been implemented in the original game yet? I'd like to know if a subscription is still required.
Bedge 12. sep. kl. 2:03 
It was pretty funny to have a juiced lord go up to a wall, deploy a ladder and decimate an entire garrison. God what were CA thinking.
Lampros 7. sep. kl. 9:37 
Indeed, Argus!
Argus von Stein 7. sep. kl. 9:36 
o7
Made a mod that went vanilla
Greatest badge of honor in modding community
Smokey 6. sep. kl. 4:41 
Can you make it so the AI get the ram first because when i needed to defend my settlement, the AI only made 1 pair of ladder, nothing else
MiniMeth 28. aug. kl. 15:38 
Will this mod still be relevant, after next weeks update?

I am specifically wondering about this part of the mod:
"Fort battles now play like normal siege battles, allowing you to build siege equipment."
Jessy2299 13. aug. kl. 23:09 
It make so much sense that this will finally be implement in the base game.
Todd Howitzer 13. aug. kl. 3:08 
this is a superior siege rework
Benediction 6. aug. kl. 19:14 
o7
MrGherKhin 29. juli kl. 6:18 
your mod is in the game now congratulation ; and thank you verry much for upgrade my dwarf and chaos campain
XIII07 27. juli kl. 3:54 
I just wanna say: (in case the mod will not be needed anymore after current CA changes)

Honestly, thank you for making this amazing mod. It really changed the game for me again. Even worked well with custom maps. You rock guys!
Elnestea 26. juli kl. 0:06 
this mod seems to get my comp crash during some siege battles. either units handdling ladders won't move at the beginning of the battle or new ones takin it back after their last handlers were killed won't move as well
Benito Vassilini 25. juli kl. 10:18 
so amusing to see that now the rtw2 "ladder wagon" from 2013 is now a "new" idea, istead of making proper solution like tis mod...
sirkudjon 21. juli kl. 11:22 
@King Pineapple I meant for Warhammer 3 cycle. I know this thing is at least 10 years or more.
But no more. Ladders are back where they belong. To the pre siege construction menu. Now remove siege attacker trait from all lords and heroes that are not huge wal lsmashing entity, rework garissons itself because they are a joke and good luck defending anything with that trash units. Especially wood elves who has the crappiest garissons.
TheRealJD 19. juli kl. 14:34 
CA: Removes ladders
Modders: Get things done correctly... once again...
Yoshi 19. juli kl. 12:48 
@guts they said in the post that they will sdd that later.
Guts 19. juli kl. 0:31 
It seems like the official change will not allow you to build ladders, very strange!!

I sincerely hope this mod will still allow that if this is the case.
Yuri 18. juli kl. 4:25 
R.I.P assladders, you will not be missed.
Rheinblick 18. juli kl. 2:05 
@Frodo & ChaosRobie :steamthumbsup:

Have you already been thanked by CA Sofia?
Notthebeegees 16. juli kl. 15:53 
R.I.P assladders, you will not be missed.
Iron-Beard 16. juli kl. 15:10 
Thank you for all that you have done!
Hieronymus 16. juli kl. 15:03 
All it took was Hyena's to spectacularly fail for CA to start paying attention again. Good.
King Pineapple 16. juli kl. 14:19 
@sirkudjon 3 years? dog it was like this in tw: warhammer 1 as well, and that thing came out almost 10 years ago. This has been a long war. And we won.
Lucerne 16. juli kl. 14:11 
Victory.
sirkudjon 16. juli kl. 12:36 
Finally CA intend to remove ass-ladders in siege rework beta. Took them only three years to notice that gj.:praisesun:
Blecco 16. juli kl. 9:19 
The hero we needed, not the one we deserved.
Frodo45127  [ophavsmand] 10. juli kl. 23:21 
@Dotodox Quite the opposite. You get twice the amount of ladders than siege towers for the same investment.
Dododox 10. juli kl. 23:18 
on thing wrong with this mod is siege towers are cheaper then ladders so i seems pointless to build ladders
Romulus 8. juli kl. 10:21 
Oh now that you mention it, I had a similar experience. Siege towers are only usable once, all other units need to use the gates

Additionally they all have the skin of vampire coast siege engines.
vonViiking 8. juli kl. 4:29 
Having an issue where only the units that are mounting the siege engines (towers, ladders, ram) can use them. After the siege engines have unloaded initial units, other units aren't eligible to use them. Only way to proceed with the siege is to knock down gates and barge in. Anyone else with the same issue? I've tried re-downloading the mod to no avail.
Vedat Çölgeçen 7. juli kl. 4:47 
updt pls
Shamaster 6. juli kl. 4:43 
Update to my previous report about multiple ai controlled reinforcing armies causing crashes on maps with limited gates. I am pretty sure I've narrowed down the issue to being caused by the reinforcing armies all arriving at the same time and all trying to calculate how to get their units through the limited gates (this all happening from 3 separate armies at once causes the crash). For anyone else with this super specific problem, This problem can be fixed by forcing the armies to arrive at least 10 seconds apart from each other, Unsure of how one would stop the AI from doing it but considering they'd need 2 separate factions with at least 2 armies each to trigger this, it's unlikely to be a problem.
ArtyTheBoog 5. juli kl. 23:34 
Hey, any idea how to make it so the only change is assladder removal?
Deathbringer 3. juli kl. 17:24 
@Frodo45127 How do I use your mod manager on Linux? Or do you have one for Linux?
Sleepy 3. juli kl. 9:00 
Can someone make a mod that removes those dumb wall wedges you have when you destroy multiple walls next to each other.
HolyMolyOllyPolly 1. juli kl. 8:57 
Please make units carrying ladders move faster, they should not be slower than the siege towers.
Dantalien 28. juni kl. 12:12 
@Vedat Çölgeçen Why update, it seems to be working correctly atm.
Vedat Çölgeçen 28. juni kl. 10:51 
Update pls
Shamaster 27. juni kl. 13:26 
Hi! I'm not sure if its something related to this mod or some other issue but on maps when multiple reinforcing AI armies only have one gate (fort maps or that one Kislev map are where I experienced it). The game crashes. I've only actually run into it when using races that benefit from spammed swarms of cheap units but it SEEMS consistent. (Your mod is wonderful btw, the assladers have been my most major gripe about sieges since they started being a thing. Makes walls MUCH less worth holding.)
Dantalien 26. juni kl. 10:57 
Is there a way to make a submod that makes it possible to craft ladders when attacking camps with fort maps as encampent stance mod?
djon-silver04 23. juni kl. 1:42 
с лестницами не доходят до стены их разбивают сразу..
Aethelwulf 18. juni kl. 19:03 
A patch just dropped, showing out of date now?
Frodo45127  [ophavsmand] 18. juni kl. 16:10 
..... it was updated yesterday....
Aethelwulf 18. juni kl. 14:08 
Update Please, very nice siege mod
SlapAndSpit 17. juni kl. 19:09 
Holy Fk, This made the game 100,000,000,000,000,000,000 times better, Thank you mate!