Total War: WARHAMMER III

Total War: WARHAMMER III

1,360 ratings
Assladders Begone!!! Long Live Buildable Ladders!!!
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battle
Tags: mod
File Size
Posted
Updated
1.653 MB
10 Feb @ 5:06pm
17 Jun @ 7:27am
9 Change Notes ( view )

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Assladders Begone!!! Long Live Buildable Ladders!!!

Description
It was simple, but things... are getting added to the mod, so here's a list of what this mod does:

  • Units can no longer get ladders out of thin air in sieges.
  • Besieger armies can now build ladders as siege equipment.
  • Fort battles now play like normal siege battles, allowing you to build siege equipment.

FAQ

  • Custom factions (like Cataph's TEB factions) by default do not have buildable ladders and require either a submod or using a launcher with TWPatcher in order to allow them to have siege ladders. For those using a launcher with TWPatcher (like Runcher), the changes needed for giving them ladders will be done automatically in the background. For those not using TWPatcher, for a submod you need:

    • Add an entry to db/battle_siege_vehicle_permissions_tables for each custom faction, with the vehicle being one of the siege ladders from the mod.
    • Give one of the effects from the mod the faction through a bundle, with scope "faction_to_force_own", and value "1".

  • Only works on vanilla walls, or walls reusing vanilla walls' logic. Walls with custom logic added by mods may require a patch. THIS IS VERY, VERY RARE. So far, all the custom maps I've seen work.

  • If the AI attacks without any siege engine or artillery (due to having Siege Attacker in a unit in the army), it will advance to the walls, send one unit to break the nearest gate, and let the rest wait until the gate is broken, which can be cheesy if you have a lot of missile troops. I recommend you to play with a mod that either removes Siege Attacker or reduces the HP of the gates if the AI tries to attack without artillery or equipment too often.

    • To help mitigate the AI issues, I've updated TWPatcher to be able to create a patch for your load order removing Siege Attacker from every unit except those classified as "Warmachines". To use it, download it from here[github.com], unpack it somewhere in your PC, then open that folder, Shift+Right-Click, then hit "Open PowerShell Window Here", and then run TWPatcher with a command like this:
      ./twpatcher.exe -g warhammer_3 -l used_mods.txt -a
    • The patch it generates will be in your data folder, meaning you'll just need to launch the game, and "it should just work". And as the patch is load-order-specific, you'll need to regenerate the patch if you change anything in your load order (like if a mod updates, or you add another mod). And if you use Runcher, it'll do all this automatically in the next update.
    • Also, the "Remove Siege Attacker" feature has just been made, so if it misses a unit or removes Siege Attacker from a specific unit that should have it, leave me know.

  • This has been done by patching the logic of all the walls to remove the part of the logic that enables units to dock ladders on them. This means its possible I've missed a wall piece. If you see the AI still using assladders, let me know in what map to patch it out.

  • Yes, the AI will build ladders before the battle, if it doesn't attack on turn one. They're a cheaper and faster-to-build alternative to siege towers, so it may choose to use them instead of siege towers.

  • No, there's no way (that I could find, and I've been looking for two days already) to give free ladders to the attackers in case they attack on turn one. And there's also no way to give assladders only to a few selected units.

Credits

  • Frodo45127: table work, and research.
  • ChaosRobie: custom buildable ladders and research.
Popular Discussions View All (1)
0
6 Oct @ 9:05am
Siege Tower Bug!
Shadowslasher
346 Comments
Space Jazz 8 Nov @ 7:57am 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
King of Fools 8 Oct @ 11:45pm 
I can't believe CA is just sitting on huge improvements to the game without letting anyone actually play it...
Hemir95 23 Sep @ 7:02am 
@frodo45127 si uso tu launcher "Runcher" con este mod me da un error raro, pero si ejecuto el juego con otro o e loficial si que me va, alguna idea de por qué pasa esto?
Shamaster 15 Sep @ 7:23pm 
@NEST-7 the siege beta isn't in the game yet. This mod is still required if you want to play without ladders.
MetaMasterpiece 14 Sep @ 8:39am 
Has this feature been implemented in the original game yet? I'd like to know if a subscription is still required.
Bedge 12 Sep @ 2:03am 
It was pretty funny to have a juiced lord go up to a wall, deploy a ladder and decimate an entire garrison. God what were CA thinking.
Lampros 7 Sep @ 9:37am 
Indeed, Argus!
Argus von Stein 7 Sep @ 9:36am 
o7
Made a mod that went vanilla
Greatest badge of honor in modding community
Smokey 6 Sep @ 4:41am 
Can you make it so the AI get the ram first because when i needed to defend my settlement, the AI only made 1 pair of ladder, nothing else
MiniMeth 28 Aug @ 3:38pm 
Will this mod still be relevant, after next weeks update?

I am specifically wondering about this part of the mod:
"Fort battles now play like normal siege battles, allowing you to build siege equipment."