Stellaris
Contingency Core 1A6F
196 comentarios
Draconas  [autor] Hace 16 minutos 
4.2 version up.

Very few changes so should be backwards compatible, so I am not bothering with a 4.1 version.

Main difference is they finally put some good scripted_trigger support around being a player crisis, so I have removed a bunch of overrides in ascension perks and if you run this in 4.1 it may be possible to take contignency core and another crisis path, which will probably explode in your face, don't do that.
EclipseYumm 9 NOV a las 4:12 
Ah my bad, I always forget about the contacts window
Draconas  [autor] 9 NOV a las 3:16 
Find planet
Complete archaeology site and say you will help the core.
Contingency Core can then be contacted through your contacts screen.
In order to change leader focus you need to complete the planet decision to fix the planet. The core will tell you this.
Once you complete that decision, you will get a leader recruitment window for the core to recruit them as a standard leader.
You will still have the ability to contact the core through the contacts window. Now there are some new options.
One of those options is for it to change leader class.
To go any further, as it will tell you, you need to take the Contingency Ascension Perk, which is to embark on the path to becoming the contingency
EclipseYumm 8 NOV a las 22:51 
I feel like there’s something somewhere I haven’t read yet, but how do I contact the core? And how do I change his leader focus to commander?
Loyalist 7 NOV a las 10:14 
i cant see the big exterminators.....i used to see them in another safe tho
Draconas  [autor] 28 OCT a las 0:32 
Build robots and give them colonisation rights
EclipseYumm 27 OCT a las 17:44 
What can an Aquatic species do to repair the planet? I can’t settle it since I have no species that are able
Ha_konZ 20 OCT a las 5:03 
Thank I put console command event condan_transform.100 it's work now
Draconas  [autor] 19 OCT a las 10:52 
Ok thanks. I will try to replicate. In theory because the origin change was managed it should have done the flip, but shroud forged weird case has caused it to error out.

You can hilariously try both transforms: If you open up your empire screen then open the console and type:
event condan_transform.200

That will trigger the transform to determined exterminator for a machine intelligence.

event condan_transform.100

will trigger it for a non machine intelligence. Honestly I am not sure which one will work better for you. It might be best to run 100 and see what you end up with, then try running 200.

I will need enough time to play through a shroud forged origin and figure out exactly what is going on and why it is breaking. It was never designed to deal with a harmonious species that is both machine and non machine as that wasn't a thing before 4.1.
Ha_konZ 19 OCT a las 5:09 
I finish psychic ascension before start situation and then my main species is now Mechanical not Machine intelligence, and my origin change to Prosperous Unification.
Draconas  [autor] 19 OCT a las 3:54 
Much more helpful, and also extremely weird.
Important follow up questions:
How far through were you with Chosen of the Shroud? Had you gone all psionic? Did you still have a machine intelligence and was it your dominant species or had you switched to the psionically awake ones?
Did your origin change to Prosperous Unification? (I change it to PU in order to make the government switch work)
Do you have anything in the error log?
Ha_konZ 18 OCT a las 19:07 
The game with your mod run smoothly until the situation finished my Empire won't change civic so I can't progress the Crisis to Lv2 coz it's demand to be Exterminator.
Ha_konZ 18 OCT a las 19:05 
current'y my empire are machines gesalt, Shroud-Forged orgin, Civic are Tactic algorhtm, Spyware Directives, Unitary Cohesion also with newly Transcendent Mainframe government.
Draconas  [autor] 18 OCT a las 9:58 
That is a shame, however also completely useless to me to actually fix it
Please tell me what type of empire, what civic, what origin and what happened. The more detail you provide the more likely I am to be able to develop a fix.
Ha_konZ 18 OCT a las 6:35 
When situation covert to determinded exterminator finish I won't convert my civic seem to be bug
Draconas  [autor] 13 OCT a las 10:57 
Minor update dropped for 4.1.5 compatibility updates
Draconas  [autor] 13 OCT a las 10:57 
@iK I have no idea what is happening there, my mod does not delete hyperlanes at all, only adds them.

Also game_start.70 is not my code, that is vanilla. All of my code has "condan" in the name.
Draconas  [autor] 13 OCT a las 10:53 
@NGuardian I have not been able to recreate that, it is working fine in my testing. I've put some more careful trapping around the war target, but have no idea why nothing was happening for you.
Draconas  [autor] 13 OCT a las 4:25 
You get an unique ending message, yes.
damonyahboi 13 OCT a las 0:24 
Hey question is there any unique endings when you sterilize the galaxy all the way?
iK 10 OCT a las 16:38 
Ok, went into observer mode, the system exists it just isn't connected to either of us in any way. The command deleted 30% of all hyperlanes in the galaxy though. We did find a path to the system, that is only like 20-30 systems away, and luckily no AI in the way. So, we are just going to speedrun there.
iK 10 OCT a las 16:34 
Me and a friend are playing multiplayer, and neither of us are getting the event. I looked through the comments and saw the code of "event game_start.70 0" and tried that, did not work.
NGuardian 7 OCT a las 3:40 
- "Even though the war status shows up after accepting Core's suggestion to start a war, the war doesn't actually commence, leaving me unable to take any action."
Draconas  [autor] 5 OCT a las 1:15 
You've got to be more specific than that. What war, what option
NGuardian 4 OCT a las 15:22 
You must not start a war with the first war option
NGuardian 3 OCT a las 21:00 
war bug
生き甲斐 19 SEP a las 14:07 
I totally forgot about this, apologies. It seems the issue may have been coming from the UI overhaul mod ive been using. Turning that off fixed the crashing issue.
Draconas  [autor] 12 SEP a las 6:04 
Do you have anything from your error log?
生き甲斐 12 SEP a las 4:46 
Looks like this mod doesnt currently work at all, or atleast for me. It crashes as soon as the planet is colonized. Doesnt show the option to interact with the NPC on 4.0.22. All previous versions it works until you colonize the planet.
A-Sartek 2 SEP a las 4:08 
@Draconas Thanks a lot! :praisesun:
Draconas  [autor] 2 SEP a las 1:37 
@A-Sartek: Done
A-Sartek 1 SEP a las 19:25 
Hello Draconas, one of my mod users requested compatibility with your mod, is it possible that you add a scripted variable for your mod? It could be named anything that you'd like, this variable is useful for parsing, particularly for inline scripts.

Example below:


#################
# DRACONAS
#################

@draconas_1A6F_mod_active = 1

#################
# END
#################

# The last line of this file must contain this comment
Hresvelgr 20 AGO a las 5:53 
Some values are problematic, such as the positions provided by 1A6F
Draconas  [autor] 14 AGO a las 5:00 
4.0.22 is almost certainly going to break leader skills again. Core may get done weird random traits
ParaNautic 3 AGO a las 10:24 
thx for updating.
Draconas  [autor] 3 AGO a las 5:15 
Ok, I was able to work on it this weekend and have updated to 4.0

This was A LOT of work. Just to make the mod run and not hard crash Stellaris, and hard-crash the crash reporter.

I have run through the major paths and checked that it is working, there are probably weird edge cases I have not found. event purging appears to be broken in vanilla because of how pop groups operate.

If you have weird ♥♥♥♥, then please report, but i may need a savegame to figure it out. It took me 4 hours to work out that crisis activation was hard crashing the game because they changed how the remove_all_districts script works.
Boned to The Bad 31 JUL a las 16:31 
good luck Draconas I would love to play the mod in 4.0 it's my favorite crisis mod
Draconas  [autor] 29 JUL a las 12:21 
I am having a slow go at it, but the 4.0 syntax change is massive and requires a complete retesting of everything
Draconas  [autor] 28 JUL a las 2:19 
I do want to get it updated, but right now am very busy and am expecting a lot more churn.
Draconas  [autor] 28 JUL a las 2:18 
When I have time to update it, which will be a while, and is not encouraged by the 4.0 instability and the number of massive changes in minor patch releases.
Boned to The Bad 26 JUL a las 17:25 
When can we expect a 4.0 update?
Hresvelgr 18 JUL a las 21:57 
oh man,When will it be updated to 4.0?
eqN 7 JUL a las 0:11 
Same as Ahheus I think. Such a shame Paradox can't stop breaking mods
The Emperor Egg 17 MAY a las 23:10 
Gotcha makes sense I look forward to it being up again but I understand the new system is new too and all the updates.
AHHEUS 15 MAY a las 7:53 
i had repaired the planet but couldnt take the perk because i didnt have the leader or sumn
Draconas  [autor] 14 MAY a las 23:36 
Yeah I've not done a 4.0 update yet.

I am holding off until 4.0 is more settled and stable - we are currently getting 3 patches a week.
The Emperor Egg 14 MAY a las 19:32 
I think one of the micro patches broke this mod because I now get infinite notifications at the start of the game with this mod activated.
Draconas  [autor] 13 ABR a las 1:44 
There are instructions in the description.
AHHEUS 12 ABR a las 2:06 
how do i get him into the leader spot?
youtubitz 19 MAR a las 13:10 
ok, i just thought sol spawning without it's actual neighbors and with a direct hyperplane to my starting system was funny.
Think i can wait into the mid game, before the endgame?