Left 4 Dead 2
Shoving Clowns attracts nearby commons
18 comentarios
Geebanger0  [autor] 2 MAY a las 21:56 
normally when a clown walks, all nearby zombies will follow it. With this mod, if you shove a clown, all nearby zombies will attack you
@Geebanger0 Regarding this mod,
I remember that when you start the fair map, there's a dialogue that any of the survivors can say, warning us that the sound of the clowns (and if I'm not mistaken, it's when they walk that they attract nearby zombies).
And according to what I read, this mod means that when you push them, they also attract nearby zombies? So to speak, your mod gives the clowns a second "function or advantage," so to speak.
Since they run away when they see us, and the sound of their shoes attracts zombies, so now if we push them, they'll also attract zombies?
λ Eiku λ 16 FEB a las 8:27 
Is it possible to make infected passively follow a clown that is just wondering around?

I highly doubt it but I thought I'd ask either way.
skullmonkey 7 OCT 2024 a las 22:25 
they dont like when you hit their leader
Catxhunter13 5 OCT 2024 a las 9:30 
they didn't like the pushing the clown prank, taken it very personally
Geebanger0  [autor] 3 OCT 2024 a las 12:35 
:frank2:
Specters Scream 3 OCT 2024 a las 6:05 
POV: Hes touching my child
you touchin child?
NO!
Geebanger0  [autor] 2 OCT 2024 a las 21:27 
No idea, I haven’t even started making it yet. I’ll experiment a bit with what I’m able to do and then I’ll let you know.
Leon 2 OCT 2024 a las 20:22 
About the gunshots attract horde feature, what if I'm using silenced weapon mods that uses lowered gunfire sound to match the weapon? Will it has a loudness radius like unsilenced weapons? Will the CIs got attracted due to weapon type instead of weapon fire sound?
Geebanger0  [autor] 2 OCT 2024 a las 16:05 
Now that’s an idea and a half right there. I’d thought about it a while back (pretty sure I mentioned it in a thread, like you said) but that was before I’d done any work with scripts. I’ll work on it soon as I get home
kurochama 2 OCT 2024 a las 14:44 
Btw, somehow I got a random idea that you might be interested. I ever saw a discussion thread about someone asking for possibility to make gunshots attract zombies nearby (normally, zombies only turn around most of the time & rarely go aggressive when a survivor is shooting nearby). This mod of yours has already proven that it's possible to make something like "Gunshots Attract Horde" . If you plan to make that, my clue is to use "weapon_fire" event function, & then use "player.GetActiveWeapon().GetClassname()" to register each gun with different radius of loudness that could attract zombies, based on characteristics of each gun (loud guns= wider radius, silenced smg= narrowest radius).
kurochama 2 OCT 2024 a las 13:07 
Zombies: "How dare you to do that to our funny guy?!!" :steamhappy:
Zaden 2 OCT 2024 a las 9:44 
"So... You like kicking butts, do ya?
We'll show you old man!"
[TW]NANAwhal69 2 OCT 2024 a las 9:02 
DON'T TOUCH THE CHILD
Geo 2 OCT 2024 a las 4:41 
Simp of Billei Ellis :v
Geebanger0  [autor] 2 OCT 2024 a las 2:40 
:frank2:
7ᴇᴍᴘᴇsᴛᴲ 2 OCT 2024 a las 2:29 
simps protecting their e-girl:
TuMaravilla 2 OCT 2024 a las 1:35 
Great, good work :):health: