Team Fortress 2

Team Fortress 2

Sewer
150 kommentarer
Fox 10 nov @ 9:44 
So, it was confirmed that Boardwalk and Mannhole are taking events in same place.

Does it also apply to Laughter and Sewer?
wwaterfall153 30 jul @ 4:08 
is there any plans to add a ratman model to the SFM workshop?
Electric Blood Mage 28 jul @ 15:14 
Any chance of the rats being GMod playermodels? or someone being allowed to port them to GMod with permission (i like rats and would like to port them to GMod if allowed)
Count Drabluea 22 apr @ 2:08 
THIS NEEDS TO BE ADDED
UEAKCrash  [skapare] 9 apr @ 17:43 
We are planning on nerfing their HP a bit. We found that heavies could shred them so fast that we overcompensated some. We might just make miniguns deal a little less damage to them and drop their health a bunch to make up for it.
Doki 9 apr @ 15:30 
This is great! Although the rats have way too much HP. It took 3 full Shortstop clips to kill just 1, and when they all gang up on you, it's rather hard to escape.
Grape Juice Gaming 20 dec, 2024 @ 21:15 
"rats, we're rats, we're the rats!"
2fort enjoyer 19 dec, 2024 @ 14:56 
hope this will be added next year its really good :]
BreadMann55 7 dec, 2024 @ 0:13 
NewYork
HAHA ARROW GO WHOOSH!! 15 okt, 2024 @ 13:10 
Also im optimist this will be added next year along with halloween 2fort.

Circus was big last year and its added now.

Love u crash, and thanks for easy contract slime
HAHA ARROW GO WHOOSH!! 15 okt, 2024 @ 13:08 
Please please please make it like Slime where you got CP for killing the salmann/rats. Contracts will be easy then.

Also instead of pumpkin bomb kill, maybe make it capture point instead?
KHR3b 15 okt, 2024 @ 12:51 
antisemit
ᗰᗩᑎᑎᗪᖇiᑎ🕷 14 okt, 2024 @ 14:45 
Goodamn no...
Richter
dangerzachattack #FixTF2 13 okt, 2024 @ 17:16 
why do i feel like the "Rat Bastards" are a reference to Samwiz?
caleb quinn 11 okt, 2024 @ 5:33 
Y’all should look into the weird bug where you can’t get attacked by the rats if you go into your respawn room and change class
UEAKCrash  [skapare] 10 okt, 2024 @ 20:05 
Womp womp womp wooommpp...

It's all good though, we'll keep adding to it for next year and implement the rest of what we wanted to do :)
✰An American Grizzly Bear✰ 10 okt, 2024 @ 19:14 
it's an outrage! why is sewer not in the newest update for team defense fort II?
Ahilmas 10 okt, 2024 @ 18:18 
Darn.

Better next time.
UEAKCrash  [skapare] 8 okt, 2024 @ 17:04 
What
caleb quinn 8 okt, 2024 @ 2:50 
crash
Tony with the Tommy 7 okt, 2024 @ 3:26 
RAT :lunar2020ratinablanket:
The_W@rden 4 okt, 2024 @ 21:22 
Hey loved playing on your map, me and my friends are thinking about adding it to our rotation on our server, one issue we had was the rats pathing, they kept getting stuck on stuff and each other, I hope you can fix it cause we had a blast
Rabituin 3 okt, 2024 @ 13:02 
Add a Disco and it's basically Shaolin Shuffle
Homer Simpson 3 okt, 2024 @ 6:09 
OHH SH*T! A RAT!!
PlafonFan 29 sep, 2024 @ 6:42 
You can put down a sentry right after the tunel exit below the point and It will lock down pretty much everything.
ajofilms 25 sep, 2024 @ 11:55 
a typical night in new york city
Eu Pedriño 23 sep, 2024 @ 19:08 
I belive in the rat supremacy 🛐🛐🛐🛐
Cottonwell 20 sep, 2024 @ 7:42 
I really like the theme of this map (always been a sucker for city theme maps). I also really like the Rats, the noises they make are both funny and creepy and fit really well within the crazy world of TF2. something I'm sure I'm not the only one to notice but the rats seem to get stuck on each other (though this may just be the case due to me exploring the map on my own and would be fixed with more players). overall a really great map and would love to see added this year (valve please!). :steamthumbsup:
The_Keeper27 19 sep, 2024 @ 10:21 
AAAAAAAAAAAA BY SIGMAR IT'S A TALKING RAT I'M GOING INSAAAAAAAAAAANE
*Gunshots*
[MORB] neophalem.com 19 sep, 2024 @ 4:51 
skaven in tf2?
Black Messsssa 18 sep, 2024 @ 13:43 
I don't want to sound too nit-picky here because it's clear a lot of love went into the map as usual and it's nice, I love the overall urban city feel and especially the train that passes over at the top of the map, but are we just gonna have some monster of the week each year now? The Salmann were a highlight for Slime in last years Scream Fortress, but it seems like ever since then, many creators have tried to replicate that idea, even if the idea of monsters roaming the map existed years before Slime.

We've had Skeletons, Ghosts, Scarecrows, Mobster Skeletons, The Salmann as previously said, and now...Rat-Men, on top of the bosses.

Honestly I just think the map would be great without the gimmick of monster NPCs wandering around, but that's just my opinion.
Pyro Attack 18 sep, 2024 @ 12:59 
UEAKCrash is the Goat when it comes to mapping
Hello There 17 sep, 2024 @ 16:40 
dear lord, its the skaven
Cuy Magico De Ciber 17 sep, 2024 @ 15:32 
RATS RATS WE
UEAKCrash  [skapare] 17 sep, 2024 @ 14:58 
I just updated the server to the latest version!

Running 24/7 right now! 74.91.124.162:27015
Resurrected Michael Jackson 17 sep, 2024 @ 13:55 
pyro mains house
Heisenberg 17 sep, 2024 @ 12:54 
RATS WE RATS WERE THE RATS WE STALK NIGHT WE EAT AT NIGHT WE THE RATS
I'M THE GIANT RAT THAT MAKES ALL OF THE RULES
Badtaffy 17 sep, 2024 @ 12:33 
We got Skaven in TF2 before GTA 6:WH3_horror_Blegh:
kebab 17 sep, 2024 @ 8:20 
Release the rats!
Kidman 17 sep, 2024 @ 5:42 
rat
ɢ ᴜ ᴇ ꜱ ᴛ 17 sep, 2024 @ 3:22 
rats rats were the rats
Buffalo buffalo Buffalo buffalo 17 sep, 2024 @ 2:46 
The rats have already breached down our defenses.
UEAKCrash  [skapare] 16 sep, 2024 @ 19:04 
Oh and rats occasionally drop MVM money, lol
UEAKCrash  [skapare] 16 sep, 2024 @ 19:03 
Updated to B3:
Rats now have sound effects!
Added temporary sound effect to indicate rats spawning on capture
Added Halloween mode to the map
Added one way transparency to the windows on the shelter over the stairs on either side of the point, benefiting attackers going to the point
Added more rat spawns, 6 now spawn per capture
Rats now drop small health packs on death
Added a little more detailing (including some new vehicles outside of the map)
Fixed a number of small visual issues, added missing health pack markers
Slightly adjusted health packs
Added some nobuilds in a few places that could cause teleporter traps (thanks Midnite)
LODs added to Rats

Known issue: The Rats can still get stuck on each other at times, especially with lower server populations (targeting the same person)
Rats still have their hands clip through the shields a bit, we'll get there eventually, I promise.
Adam 16 sep, 2024 @ 18:59 
VERMINTIDE IN TF2 LET'S MAKE THIS HAPPEN :steamhappy:
brake fluid taste tester 16 sep, 2024 @ 14:28 
aw hell we got the skaven in tf2
Alewolfo 16 sep, 2024 @ 10:37 
sewer count:
Blue 16 sep, 2024 @ 7:14 
Look, I can excuse tumor bread monsters, money-powered robot invasions, bomb throwing immortal wizards, and even a race of superhuman Australians in TF2. But a map with rats in it is where I draw the line. Could you at least try to be realistic with what you add? I swear, these wacky mechanics are going to kill any semblance of realistic theming in TF2…
Mr-Fluf 16 sep, 2024 @ 3:56 
That's crazy awesome
3D'SS 15 sep, 2024 @ 23:46 
w:steamthis::steamthumbsup: