Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan






Does it also apply to Laughter and Sewer?
Circus was big last year and its added now.
Love u crash, and thanks for easy contract slime
Also instead of pumpkin bomb kill, maybe make it capture point instead?
Richter
It's all good though, we'll keep adding to it for next year and implement the rest of what we wanted to do :)
Better next time.
*Gunshots*
We've had Skeletons, Ghosts, Scarecrows, Mobster Skeletons, The Salmann as previously said, and now...Rat-Men, on top of the bosses.
Honestly I just think the map would be great without the gimmick of monster NPCs wandering around, but that's just my opinion.
Running 24/7 right now! 74.91.124.162:27015
I'M THE GIANT RAT THAT MAKES ALL OF THE RULES
Rats now have sound effects!
Added temporary sound effect to indicate rats spawning on capture
Added Halloween mode to the map
Added one way transparency to the windows on the shelter over the stairs on either side of the point, benefiting attackers going to the point
Added more rat spawns, 6 now spawn per capture
Rats now drop small health packs on death
Added a little more detailing (including some new vehicles outside of the map)
Fixed a number of small visual issues, added missing health pack markers
Slightly adjusted health packs
Added some nobuilds in a few places that could cause teleporter traps (thanks Midnite)
LODs added to Rats
Known issue: The Rats can still get stuck on each other at times, especially with lower server populations (targeting the same person)
Rats still have their hands clip through the shields a bit, we'll get there eventually, I promise.