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Thanks for the explanation.
If its its the former then I'd need to have two jobs active for the individual resources, right?
Also when you are allowing them to deconstruct buildings to meet the steel/granit quota, will they deconstruct your owned items? Or how do they determine what to deconstruct for the quota? I assume nothing under your ownership? Or is it maybe determine by the home zone?
In the screenshot, that specific vanilla mod adds a secondary release option for the vanilla mod animals, where it releases the creature into the wild and it will right away try to leave map and grant faction relation points, vanilla mod has some issues with that feature though, that if the animal is in a building, then it can't leave.
So dunno if it's even worth it after testing it out.
Thought I just could breed those endangered animals and "release to repopulate" automatically, but guess it needs a lot of micromanagement.
mod:
https://steamproxy.net/sharedfiles/filedetails/?id=2366589898
screenshot:
https://steamproxy.net/sharedfiles/filedetails/?id=3559782769
I tested this with only all DLCs, two library mods, and this mod.
After assigning hunter and mining jobs in the gravship scenario, and using god mode to build both the AI manager and the manager database, I launched the ship to another tile. When I landed, the jobs were gone.
I have confirmed by re-subscribing and removing all old files in the directory.
The mod has incredibly detailed settings you can change to mitigate various performance issues, though.
I’ve heard that original colony manager had problems with it
But a way to purge the manager history from the save maaay be handy (my game likes to crash on it cause i use a LOOOOT of jobs for it)
IDK how possible that is though
Love me more automation, so I'm looking forward to it, whichever mod it ends up in.
I want my guys to eat lavishly, but only when we have like 2000 corn stockpiled, y'know?
However, is there a way to get rid of all the warnings when I really don't care about my manager jobs? Once you research the power management it nags you constantly. It is super super annoying. No I don't want to construct a manager desk and no, I don't care that the manager jobs are not updating. I'm only on this tile to stripmine it of all resources and go back to my orbital base.
living in a mountain base. the workers that leave the base are usually alone far from everyone if they need help from events like mad animals.
this might be a very niche problem so might be little interest for this feature. but i can go into more detail on how it could work if there is interest to add this :3