Total War: WARHAMMER III

Total War: WARHAMMER III

OvN Lost World
1,304 Comments
Aradir 13 Dec @ 5:44am 
I have the same problem as donquigleone and EmpyrealXu.
donquigleone 11 Dec @ 1:46am 
I have also experienced the same bug as EmpyrealXu. Playing as Aislinn it broke his outpost building that gives extra trade in settlements with resources. I suggest fixing.

Note, it doesn't effect the settlements in the eastern isles, presumably because they don't have custom graphics.
EmpyrealXu 10 Dec @ 8:10pm 
Report a bug. When visiting Aslin, his outpost building failed to accurately identify whether the town had trade resources, thus causing the building's effect to fail.
Lunavonlucin 9 Dec @ 11:17am 
Fu Hung seems a little sunk into the ground, the ship convoy and most of the city are lower than it is supposed to be
Ace2643 9 Dec @ 2:51am 
I think there is some double initialisation issue with OvN Lost World and Legend of Urbania, im sure many people here play these together also but im getting very poor campaign performance when both are running. Anyone else having this?
FunnySky 9 Dec @ 1:15am 
Does OvN Lost World work in multiplayer?
Dragon32 8 Dec @ 12:34pm 
@Shanda
OK, just tried an IE campaign as Astragoth. This mod, Mixu's Unlocker, and MCT. When running this mod the settlement model is replaced as it should be, and tooltips are added. Without this mod it's the vanilla model on the campaign map.
Shanda 8 Dec @ 12:02pm 
Tested in vanilla campaign and IEE too. No more addons.
Dragon32 8 Dec @ 11:46am 
@Shanda
OK. So by "dont work" you mean this mod's settlement skins don't take effect? I assume this is an IE / IEE campaign? And you're not using any other settlement-affecting mods like Dynamic Settlements?
Shanda 8 Dec @ 11:32am 
Settlements supposedly affected arent. FE Uzkulak.
Dragon32 8 Dec @ 7:56am 
@Shanda
In what way? Not all settlements are affected, check the screenshots
Shanda 7 Dec @ 7:21pm 
Half of the settlements dont work.
Elderscrow 7 Dec @ 4:34pm 
Hey ! Great mod thank you so much for it ! I noticed Karak Vrag is always bugged in my campaigns. It simply disapear. Would you have time to fix it ? Thanx again !
DanteLeo24 7 Dec @ 3:14pm 
I noticed Fu Hung, in southern Cathay is kinda of sinking into the ground
Fluominium 7 Dec @ 3:12pm 
Has anyone experienced settlements turning invisible? Karak Vrag and Great Hall of Greasus disappeared, and any army I garrison I can only select thru the lords & heroes menu afterwards. I don't use any of the incompatible mods, but I'll see if I can figure out if it's any of the others that's causing an issue.
tsukiouji 7 Dec @ 12:49pm 
It's a damn shame this needs Unlocker; this mod is an absolute must-have, and it's a shame I can't use it with friends, lol
DanteLeo24 7 Dec @ 11:28am 
@shaky_rivers is that right? It's a bit weird, then, because I booted up Wulfrik's campaign and Skeggi was a default empire settlement. Maybe it's because our starting settlement is so far away?
Warlordnipple 7 Dec @ 10:32am 
@dragon32 Thanks works now!
Lonewolf 6 Dec @ 8:20pm 
will we see IEE mod go with this too because id like to see nippon with these beaut cities
Dragon32 6 Dec @ 10:41am 
@Warlordnipple
Just started an IE campaign and Sultan Jaffar is all present and correct for me. Running just this mod, OVN Araby, Audio Mixer, Mixu's Unlocker, and Mod Config. Tool. Check the others have updated, only Audio Mixer hasn't been in the last day or two, afaik.
Warlordnipple 6 Dec @ 9:46am 
@dragon32 only mods I am using are this one and its dependencies and Araby mod. Araby says it is up to date for 7.0
OoGaBoOGaMan 6 Dec @ 7:45am 
Thank you to the ovN team! You guys really add a lot to the map :lunar2019coolpig:
shaky_rivers 6 Dec @ 6:11am 
@DanteLeo24 - Tested and they are all showing for me, by default only a few settlement skins nearest to you are changed each turn so if you are turning off FOW using the console mod that is why they are not there. If you want them all to load in turn one use the MCT mod and set the option to -1.
DanteLeo24 6 Dec @ 5:30am 
In my game, a couple of settlements remained with their vanilla skins after the 7.0 update, like Skeggi, the Araby settlements, Nan Gao and a bunch of others. Is this a known issue or something wrong on my end?
Dragon32 6 Dec @ 2:38am 
@Warlordnipple
That sounds like a script break, has Araby been updated? Or could be caused by another mod.
Imperial Obligation 5 Dec @ 6:58pm 
Would it be possible to make it so that when a Norscan faction creates a Chaos Altar, the building uses that skin instead of the OvN one? Then when it's colonized, it resumes using the OvN skin?
Warlordnipple 5 Dec @ 6:51pm 
Is this supposed to have issues with the OVN faction mods? Araby is not working properly when booting with this mod. Araby jaffar start is random empire lord with no land
vargasguerrero113 5 Dec @ 12:01pm 
is there a bug with water and the sea?
Dragon32 5 Dec @ 11:22am 
@Vsro
Re-read the Description
Vsro 5 Dec @ 8:36am 
why is the water purple? does anyone know a fix?
(BLANK) 5 Dec @ 7:28am 
Thanks!
[LHB]Limthir 5 Dec @ 5:24am 
Thanks a lot for ur hard work OvN Team, u guys are amazing!!!!!!!
Team OvN  [author] 5 Dec @ 5:18am 
@All - Don't Steppe On Me Update
----------------------------------------------------
- 9 Settlements in the eastern Chaos Wastes now use a custom Kurgan steppes settlement skin, thanks to @Partypus for making it and @chaosrobie for letting us use it from IEE.
- The Dark Tower, Sayls starting settlement, now uses a vanilla Chaos fort settlement skin rather than the Norscan one they went with.
- Lore added for each of the settlements in the new province 'Mountains End'
- The mods 'White Sistrum Chamber' is renamed to 'Meishan' with updated lore for Dechala from the 'Six Sacrifices' ebook.
- Mordheim's settlement skin could lose its custom skin, this has now been fixed.
- When running IEE Dolganyeir Forests is renamed to Hags Woods so you don't have two of them.
- Updated Ind lore, all credit to @olivermilne
TheNihylus 5 Dec @ 3:46am 
Please update for 7.0
sick world 5 Dec @ 2:34am 
update for 7.0 new release patch pls ?
Mysterio 4 Dec @ 4:10pm 
pls update
does it fit with old world?
Dave 30 Nov @ 2:13am 
How have I only just found this mod!?
Incredible work
Slavyk 29 Nov @ 8:00am 
Hello/Bonjour,
French version/Version française disponible ici :

https://steamproxy.net/sharedfiles/filedetails/?id=3614175416
Jimmy 28 Nov @ 6:49am 
beastmen herdstones are sometimes submerged under ground
Weissrolf 23 Nov @ 5:54pm 
Marienburg seems to be partly burried/drowning. Is this intended?
Weissrolf 23 Nov @ 5:43pm 
Thanks for the mod. How does this handle multiplayer when it comes to replacing the models? For example, with the default 20/5 does that happen for each player or for all player combined?
一把伞一个人 21 Nov @ 1:05am 
Could you improve some city models for the “Immortal Empire Expansion” mod, such as Indian cities and Southeast Asian cities? Thank you.
Marilion 19 Nov @ 9:12am 
When you will create the race of moot? maybe for Christmas eve?
Trazyn 8 Nov @ 8:57am 
Hi again : edit on my previous comment : Fu-Chow doesn't get edited properly either ! I captured it but in became a sandard city. (Love your work by the way !)
Trazyn 8 Nov @ 8:49am 
Hi ! Playing Cathay, something strange happens when I capture the city of Shi Wu (which is truly wonderful with your mod) : it gets replaced with a standard Cathayan city. Why is that so ? And is there any way to prevent it ?
Chromer 6 Nov @ 4:18pm 
Is there a way to tell if a landmark comes from this mod? Or if there's a list that shows them all? Absolutely love this mod, but playing it alongside Immortal Landmarks makes it difficult to appreciate that side of OvN Lost World!
Ragecage295 6 Nov @ 9:43am 
tested this with simple dynamic settlements, no crashing or anything but it does replace the big pretty new settlements you guys made with the generic "insert faction here" settlements as soon as you capture it, so you can use both....but maybe if you could figure out how to make the ones u changed more...permanent... it would be perfection
Sniperbait 3 Nov @ 6:37am 
Hey ya'll I was trying to see if anyone else was having this problem but didn't see anyone talking about it.

I've noticed that OvN seems like it defaults to Lizardman cities for settlements. Is this a mod conflict?