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Note, it doesn't effect the settlements in the eastern isles, presumably because they don't have custom graphics.
OK, just tried an IE campaign as Astragoth. This mod, Mixu's Unlocker, and MCT. When running this mod the settlement model is replaced as it should be, and tooltips are added. Without this mod it's the vanilla model on the campaign map.
OK. So by "dont work" you mean this mod's settlement skins don't take effect? I assume this is an IE / IEE campaign? And you're not using any other settlement-affecting mods like Dynamic Settlements?
In what way? Not all settlements are affected, check the screenshots
https://images.steamusercontent.com/ugc/10486975773067087390/55A4EC36655F71733E1CC93AB7529BBBBEEE6638/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
https://images.steamusercontent.com/ugc/17318456766513700613/04470E4C7225590E3D97FF30EC9B89DE03D38A75/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
Just started an IE campaign and Sultan Jaffar is all present and correct for me. Running just this mod, OVN Araby, Audio Mixer, Mixu's Unlocker, and Mod Config. Tool. Check the others have updated, only Audio Mixer hasn't been in the last day or two, afaik.
That sounds like a script break, has Araby been updated? Or could be caused by another mod.
Re-read the Description
----------------------------------------------------
- 9 Settlements in the eastern Chaos Wastes now use a custom Kurgan steppes settlement skin, thanks to @Partypus for making it and @chaosrobie for letting us use it from IEE.
- The Dark Tower, Sayls starting settlement, now uses a vanilla Chaos fort settlement skin rather than the Norscan one they went with.
- Lore added for each of the settlements in the new province 'Mountains End'
- The mods 'White Sistrum Chamber' is renamed to 'Meishan' with updated lore for Dechala from the 'Six Sacrifices' ebook.
- Mordheim's settlement skin could lose its custom skin, this has now been fixed.
- When running IEE Dolganyeir Forests is renamed to Hags Woods so you don't have two of them.
- Updated Ind lore, all credit to @olivermilne
Incredible work
French version/Version française disponible ici :
https://steamproxy.net/sharedfiles/filedetails/?id=3614175416
I've noticed that OvN seems like it defaults to Lizardman cities for settlements. Is this a mod conflict?