Total War: WARHAMMER III

Total War: WARHAMMER III

Victory Conditions Overhaul SFO Submod
28 Comments
Alan 14 Jul @ 3:04pm 
@gabesky would you be willing to add a list of the factions which this submod doesn't work for (the multi-lord quest battles)? I assume Empire can't use this, since they seem to have a multi-faction battle?
NeoKorp 14 Jul @ 12:26am 
Good day

How do you unlock the Boris for Kislev in this mod?
Rephil 11 Jul @ 11:37pm 
Thank you!
GabeSky  [author] 11 Jul @ 7:16pm 
Yes, Rephil.
Rephil 11 Jul @ 4:02pm 
"Certain mods can't handle multi-lord quest battles and will crash when attempting to teleport to them (eg SFO)

Confuses me a little does it mean that there are certain aspects of SFO that could cause it to crash?
GabeSky  [author] 11 Jul @ 8:27am 
@RogueMutt

This is only for the Orginal Victory Conditions Overhaul. I would not run both of those mods at the same time.

Alexander Pistoletov
Just use the mod manger from Prop Joe. It will save your life. It autosorts the mods. Modders name their files for load order.
Alexander Pistoletov 11 Jul @ 6:16am 
Do I need both this and the original mod and in what order? E.g VCO>this>SFO
Milk! 9 Jul @ 9:32am 
nevermind it seem it's a issues that happend during my game that create that issues , doing a new save and using consol command to give and kill the settlement and factions needed for that route and it give me the pop up with no issues
Milk! 9 Jul @ 7:49am 
for vlad
Milk! 9 Jul @ 7:42am 
The route 2 dilemma doesn't trigger properly as once accomplished the script never trigger and you receive nothing after the end turn
RogueMutt 8 Jul @ 5:38pm 
Will this mod be intended to apply to the Old World version of VCO, or will it perhaps be a separate yet similar mod? For instance in the Old World version, Azhag has a reward of 2 unique troll units, neither of which of course have the SFO balance.
GabeSky  [author] 6 Jul @ 6:50pm 
What else that is major needs to be rebalanced?

The only unit that is uncapped that you can build normally is the trolls that are scattered across various landmarks for Throgg. I felt it makes the landmarks more unique and are a reward. Each landmark unlocks one type of troll. The other units that are uncapped are added via script and are added to the mercenary pool and are rewarded as part of a quest.
pedro_orfismo 6 Jul @ 6:42pm 
@GabeSky
Is rebalancing in the works and will the new units be given cap values?
致敬元帅小灵通 4 Jul @ 6:03am 
666
Trepen0004 4 Jul @ 5:53am 
Thats good to know
GabeSky  [author] 4 Jul @ 5:07am 
@Trepen

Victory Conditions Overhaul works* with SFO. But the units/items/abilities are not balanced with SFO in mind. There were also missing caps from the Dark Elf Pleasure building for Fiends and Keepers. Exaulted Demons for Wulfrik also did not have caps applied.
=[NK]= Col. Jack O'Neil 4 Jul @ 2:36am 
There's 2 people I trust in this world.. Superman, and GabeSky
=[NK]= Col. Jack O'Neil 4 Jul @ 2:36am 
Lol, jokes. Idk.
=[NK]= Col. Jack O'Neil 4 Jul @ 2:36am 
Well.. YOU THOUGHT WRONG MAN!!
Trepen0004 4 Jul @ 2:22am 
I thought victory conditions overhaul worked ok with SFO?
Zarrk 4 Jul @ 12:46am 
Thanks
not-not skaven 3 Jul @ 11:07pm 
THANK UUUU
Anvil 3 Jul @ 8:07pm 
TY!!
Insomninja 3 Jul @ 5:00pm 
Thank you Gabe!
ReaperOfZombies 3 Jul @ 1:34pm 
danke
RatboyW 3 Jul @ 1:29pm 
o7
Horny Jail 3 Jul @ 1:24pm 
thk
Espritviril`` 3 Jul @ 1:03pm 
Much needed submod since VCO is a must have mod, gabe god delivers yet again, thanks :happy_creep: