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It's a Vanilla feature - for whatever reason, the influence that the other families lose, is dumped into Papira
Hope you will like new Dacians, we had some people help us with the equipment to and unit tweaks.
Love the work you guys are doing!!
I'm rly curious about how Getae Roster will look like after this update my FAV civ in the game ^^ coz im form DACIA myself :P Nice work til far guys DEI still THE GOT !
Any ides egen The beta is out :)?
As for end turns, downloading mods from the website won't help much, it impacts load times (like from battle back to campaign) and FPS for some people. Having said that, IF you run the mod from our website BUT you have Beta enabled, it won't change much for you as scripts (the main reason for slowness) are in beta anyway. The only way for us to lower turn times would be to remove supply and population from the mod, which we won't do.
For me, turns are around 30 seconds at the start and 45 seconds in the late game, but I have a good PC.
And as I said, on actual campaign, every area on the map comes with own regional units, that also slightly change over time as world goes through global military reforms.
Outside of Romans, Carthage, Egypt and Seleucids have pretty large selection of units.
On top of that you have regional units, specific to every area, like capturing Sparta will allow you to recruit few units of Spartan hoplites. Rome on top gets own unique and reform unlocked auxilaries, total amount of units available to Rome in grand campaign is around 650.
I can´t play rome 2 without DEI. Also hope macedon gets stronger in main campaign so i dont get to see fucking athens or sparta to conquer all greece every time.
https://www.twcenter.net/forums/showthread.php?696088-Official-Submods-Collection-of-Official-Submods
Thank you very much!!
That being said, my turns are around 30 seconds in early game and 45 at around turn 200.
There are few things to note tho.
Try using manual install of DeI, it overall makes loading times 2-3 times faster than Steam version (due to how poorly Steam stores the files). If you use Beta, manual wont change much as scripts are in the Beta, but this will soon be in the base mod too, as we are near finished with the testing.
Try to keep your family tree small. One of the reasons for high child mortality in DeI is to not reflect "history" but to curb down turn time. Basically, when turn is passing, game also tries to calcuate gravitas for all characters in your family and for some reason it really SLOWS down everything. Less characters = faster turns.
It only happens if both players don't have exact same mods in exact same order.
So if one player had DeI 1, 2, 3 and other had DeI 1, 3, 2, then it would already make it incompatible.