Total War: WARHAMMER III

Total War: WARHAMMER III

Nanu's Dynamic Regiments of Renown (Beta)
1,266 Comments
can exalted unit gain any effect?
Ixybus 15 Nov @ 6:25am 
I just got this issue, seducing some units and auto resolving shows this
[out] <133.3s> dynamic_ror_PanelOpenedCampaign_0
[out] <133.3s> ui_index: 0

[out] <133.4s> Checking Unit singe_sla_blissbarb_archers
[out] <133.4s> unit rank: 3
[out] <133.4s> Checking Unit singe_sla_blissbarb_archers
[out] <133.4s> unit rank: 4
[out] <133.4s> Checking Unit wh3_main_sla_cav_heartseekers_of_slaanesh_0
[out] <133.4s> unit rank: 9
[out] <133.4s> Unit is already a Dynamic RoR!
[out] <133.4s> Checking Unit singe_sla_exalted_fiend
[out] <133.4s> unit rank: 4
[out] <133.4s> Checking Unit wh3_main_sla_mon_spawn_of_slaanesh_0
[out] <133.4s> unit rank: 9
[out] <133.4s> Unit is already a Dynamic RoR!

Then ctd
MrCleave 11 Nov @ 12:57pm 
@Ben no idea.
Ben 11 Nov @ 12:20am 
@MrCleave is that also the case when AI seduices your own units?
MrCleave 10 Nov @ 1:09pm 
Your mod breaks seducing units, if you win a battle with seduced units it crashes to desk top. Shame its a great mod and one of my favorites, but unusable with seducing factions. Took a long time to isolate it to your mod.
Amy Fete 9 Nov @ 7:58pm 
By chaos undivided do you mean Warriors of Chaos or The Daemon Prince?
E-Rank Luck 9 Nov @ 12:39pm 
Is ToT expected to break this for the Asur and Slaanesh since they are getting new units? I was debating an Asur run but ToT soon. But also I cant play without this mod anymore lmao.
will1066 6 Nov @ 3:17pm 
What an amazing idea!!
Oh my bad, didn't check the bug reports, thank you.
Nanu  [author] 3 Nov @ 11:39am 
@His Excellency, the Oil-Stain Known issue. I'm looking at workarounds but none really solve the issue without causing other issues
Anyone else crashing with slaanesh after winning a battle with a seduced unit?
Jinji Kikko 2 Nov @ 6:37am 
Player is strong enough. So this mod is a brilliant Ai-enhanceing mod.:steamhappy:
Dragon32 1 Nov @ 1:44pm 
@Monolith
Re-read the FAQ
Monolith 1 Nov @ 12:28pm 
does this work with SFO?
Dragon32 30 Oct @ 5:10pm 
@Edric
Re-read the FAQ
Edric 30 Oct @ 3:17pm 
chaos dwarves? are they coming?
tpulls28 23 Oct @ 5:27pm 
Wow, this is just... so good. Thank you for this brilliant idea and brilliant execution! Mods like this totally revive my interest despite all the very real tension you talk about at the top (that I very much feel about CA games now, too).
Running it with 196 mods and continues to work through the most recent patches.
JIZZINMAPANTZ 23 Oct @ 7:15am 
Doesn't work with newest patch? Regiments not showing up.
Ben 20 Oct @ 12:30pm 
@tvilaboa I quite like this idea
tvilaboa 18 Oct @ 7:49pm 
Hi Nanu! Great mod, thanks for sharing! Is there a way to disable RoRs appearing after auto-resolved battles and only making them appear when fought manually? It feels that would be even more immersive!
ska 14 Oct @ 5:40pm 
would love to see tomb kings. mod really feels nice
三月的云 12 Oct @ 5:35am 
The visual effects of Poten Poison are too intense. The unit models look completely green, making it hard to see the details. Could you please tone down the effects to make them less exaggerated?
DireTech 10 Oct @ 11:00am 
This mod is so good it determines which faction I play next. Is it supported yet? Nah, try another. Can't wait for Chorfs.
ssyn_69 10 Oct @ 2:30am 
This is such an awesome mod. Any ETA on Chaos Dwarfs?
ArmyGamer 8 Oct @ 9:03am 
Oh, so that is what the mod was for? I only glanced at it and thought it was for mods that add new types of renown units for some reason. Just tried it and the game didnt crash. Thanks
Nanu  [author] 8 Oct @ 8:21am 
Weird, I pushed an update a few weeks ago that would break it but the submod I have linked at the top of this mods description should fix any issues until that mod author fixes his mod
ArmyGamer 8 Oct @ 7:43am 
cool, yea that other guys mod that adds more vanilla factions to yours here doesn't work. Apparently stopped working 2 months ago.
Nanu  [author] 8 Oct @ 7:01am 
@ ArmyGamer eventually yes, been a busy year for me so I haven't been able to dedicate much time to modding, but I do plan on doing all factions
ArmyGamer 7 Oct @ 3:26pm 
Are there any plans to add vampire counts to this? So far I like the mod, I want to use it with more than high elf lol.
BLM's Strongest Warrior 4 Oct @ 4:05pm 
So I see.. Probably on the unplayable end, then.

Thanks for the speedy reply, brodie. Good luck to you and thanks for your work ! :steamhappy:
Nanu  [author] 4 Oct @ 3:51pm 
I’ve never tested, I’ve only been told by people that it doesn’t work. Another modder gave me a potential solution but I haven’t implemented it yet because of things going on in my life. If/when I get time I’ll try to get it multiplayer compatible
BLM's Strongest Warrior 4 Oct @ 1:41pm 
I know it says the mod isn't compatible with multiplayer in the description, but has anyone tested HOW incompatible it is? Like, is it completely unplayable with constant desyncs, or do you just need to resync every time someone gets a dynamic regiment of renown.
Josen 30 Sep @ 8:37am 
settings cannot be saved in mct
TheCatGod 28 Sep @ 6:44pm 
Is there a way to "redo" a roll for a unit on what they got? Or do I just have to delete the unit and spawn another one?
Notnerb 26 Sep @ 9:55am 
One of the most impressive mods I've ever seen, amazing work! I understand the time consuming nature of the mod and applause your efforts. Would be awesome if maybe some other modders would step in and assist with multiplayer at some point. Would be a dream come true.
Shep 23 Sep @ 12:40pm 
Super high quality. Adds such variability, enjoyment to campaigns and attachment to quality units!
Salix 20 Sep @ 7:22pm 
Great mod. Small feedback, the lightning ammo on mortars feels like a downgrade.
Sauron 18 Sep @ 8:51am 
sounds awesome
Ben 13 Sep @ 11:49am 
@FLCL submods exist for the other factions.
Kitsune_Bot 13 Sep @ 11:22am 
Is it supposed to be possible for units with no kills to get the regiment of renown, even if the unit that got all the kills lived at the end?
FLCL 13 Sep @ 2:01am 
Nanu,when is the next up?I mean the kind of add factions
Ironhammer 11 Sep @ 8:43pm 
Wow, my bad. totally glanced right over that question.
MusicManiac 9 Sep @ 4:46pm 
Read the description my man, literally says right there.
Ironhammer 9 Sep @ 4:24pm 
Can enemy AI get these? if not, is there a way to enable that?
Tacos 'n Creme 8 Sep @ 9:19pm 
Nanu, I gotta say, I don't know if I could play another campaign without this mod. This should be in the All Times for Total War mods. Simply outstanding. Any update on additional races? (No worries if not, just really lose a lot of fun factor playing without it. :PEAKsalute: )
MusicManiac 8 Sep @ 8:05am 
Will definitely try this after I finish or die trying my Dark Elves campaign :D
MusicManiac 8 Sep @ 8:04am 
I tried to figure from screenshots but I don't have enough playtime yet to recognize everything. Thanks for the answer
Nanu  [author] 8 Sep @ 8:01am 
@MusicManiac Factions supported means the units from those factions. All factions you fight can give you context based effects. If you looked at the provided screenshots you'd see multiple effects that were obtained from currently unsupported factions.
MusicManiac 8 Sep @ 7:31am 
Anyone?
ZX 8 Sep @ 5:51am 
ahh my mistake sorry