Total War: WARHAMMER III

Total War: WARHAMMER III

True Unit Size (x4)
87 Comments
Sir_AsBreaker 17 Nov @ 4:20am 
Hi, my mod isn't working anymore. It's definitely active, but for armies, the number of troops is doubled when I have it set to x4.
Void  [author] 10 Oct @ 1:56pm 
@supertramp2
That's weird, your setup is infinitely better than mine and that doesn't happen here. Ryzen 5600, 32gb ram and RTX 4070 (Playing at 4k)
"it doesn't work and game got ended". Do you mean that the game crashes with this?
supertramp2 10 Oct @ 9:53am 
This Godmod works fine for me, however if there's more than 3 armies on battlefield(approx 20000 men I suppose), it doesn't work and game got ended. How to solve this? I'm using i7-12700 CPU, 64 GB RAM and RTX3080.
Void  [author] 3 Sep @ 1:06pm 
Updated and ready for 6.3
Void  [author] 3 Sep @ 10:49am 
Update in progress...
RaccoonOnTheTree 2 Sep @ 6:50am 
The new update ♥♥♥♥ this up. Please update i beg you Master
Nekatau 2 Sep @ 5:03am 
update plise!
Vedat Çölgeçen 8 Aug @ 1:24pm 
hello , Is True Unit Size (x4) compatible with radious mod? When I open it together, the number of soldiers does not increase.
Your Ever Faithful Medic 18 Jul @ 10:15am 
Can you also consider a SFO 4x as well?
Void  [author] 6 Jul @ 12:14pm 
@Vedat Çölgeçen
Is updated :steamfacepalm:
Vedat Çölgeçen 6 Jul @ 11:11am 
updt pls
Void  [author] 3 Jul @ 11:23pm 
@☃Quintissential☃
Maybe...
I'm thinking about making versions of the mod with multiple "single entities" again. We'll see...
☃Quintissential☃ 3 Jul @ 12:21pm 
Any chance for a Radious (X4)?
Panzershrekt 23 Jun @ 8:40am 
@Void
Thanks, appreciate your help with all these! Never knew its so easy to make scale mods now!
Void  [author] 23 Jun @ 4:10am 
@Panzershrekt
If I'm not mistaken, what Runcher does is multiply all units, multiply the HP of unique units and if I remember correctly, it multiplies the damage of warmachines, monsters and heroes. Anything else would have to be edited manually.
Panzershrekt 22 Jun @ 10:34pm 
@Void
Ahh thanks so much for this! The mod is for personal use only since it is for suited for the overhaul mods that I use personally on my campaigns. So I won't be publishing it online since I doubt anyone would be interested haha.

Btw for all the other changes you mentioned like increased health and damage for single units, those had to be edited manually right? Or would Runcher have modified those values already?
Void  [author] 22 Jun @ 2:03pm 
@Panzershrekt
If you use "zzzzzzzzzzzzzzzzzzzzzzrun_you_fool_thron.pack" like I did initially to make this mod, it would be a good idea to ask Frodo45127 for permission and give him credit. Nowadays I have my own tables of all versions, but it was thanks to Runcher that I was able to understand how to make mods from scratch.
Panzershrekt 22 Jun @ 10:23am 
@Void
Thanks so much for this matie, got it working, truly appreciate it! Just wondering, if I wish to make it into a proper mod instead of using Runcher every time, I just need to copy the "zzzzzzzzzzzzzzzzzzzzrun_you_fool_thron.pack" file from the temp_packs folder right? Do I need to do any conversion with the pack file afterwards or can I just load it as a mod directly?
Void  [author] 22 Jun @ 9:41am 
@Panzershrekt
From Frodo45127 on Reddit: 1-"Hit the check updates button at the lower right corner of the program, and make sure the schemas are updated" 2-"And is the game path set correctly in the settings? Also, keep in mind the unit multiplier is only supported in Warhammer 3 and Three Kingdoms." Besides that, I don't know what it could be.
Panzershrekt 22 Jun @ 9:33am 
Hey matie thank you so much for your work with this, really appreciate it!

I'm hoping to create a 6x unit scale mod, I tried Frodo45127's launcher as mentioned. However the option for Unit Multiplier is greyed out and I can't seem to change it. What do I need to do in order for me to activate this feature to be able to increase unit sizes?
Void  [author] 20 Jun @ 1:50pm 
Updated and ready for 6.2
Void  [author] 19 Jun @ 7:27am 
Update in progress...
Talbaz 17 May @ 5:41am 
some of the units in Convoys aren't getting increased, and any battle event means they get slaughtered. yes using Convoy mod
Ropa_Vieja 9 May @ 12:20pm 
why not x4 for radious or sfo?
Hex: ♥♥♥♥ Legion 31 Mar @ 12:40pm 
CPU Killer 7000000
Void  [author] 26 Mar @ 9:30am 
Updated and ready for 6.1
Michael 16 Mar @ 1:11pm 
Can i uninstall this mod mid run?
TobidasSchaf 24 Dec, 2024 @ 12:38am 
And u are right! Thank you! :)
Void  [author] 23 Dec, 2024 @ 12:04pm 
@TobidasSchaf
You are probably using a mod that is overwriting the True Unit Size edits. Try opening the game with just the True Unit Size and see again.
TobidasSchaf 23 Dec, 2024 @ 4:51am 
Hello,

The unit size of Warrior of Chaos are not working. Tier 1 units are fine but the tiers after are set to 60 and 30 like vanilla. Same problem with the Deepwood Scouts and Waywatchers of the wood elves.

Thank you for your work and nice holidays! ♥Same problem with the Deepwood Scouts and Waywatchers of the wood elves
Void  [author] 15 Dec, 2024 @ 11:25am 
@Duskleaf1218
No.
Duskleaf1218 15 Dec, 2024 @ 8:27am 
Are you planning on expanding to any other mods like OVN or even the Jurassic Expansion?
pollote3 12 Dec, 2024 @ 12:02pm 
Never mind, thank you for the update :)
Void  [author] 12 Dec, 2024 @ 11:23am 
Update to version 6.0.0 ready.
Void  [author] 12 Dec, 2024 @ 6:51am 
@HomicidalRex
Unsubscribe from the mod, and subscribe again. Enter the game ONLY with True Unit Size x4 active and let me know if the problem persists.
HomicidalRex 12 Dec, 2024 @ 2:19am 
@rodrigo Its for all of them. I am using other unit mods, but idk why all of a sudden they would be causing an issue since I've used the 2x radious version, with radious and didn't have this issue. since Radious is about to go for update, I'm using the 4x with vanilla and other unit mods and this is happening.
https://imgur.com/a/Mn2TlOx
Void  [author] 11 Dec, 2024 @ 2:59pm 
@HomicidalRex
First of all, this version is for use with the Vanilla game ONLY. I just tested it with empire in the campaign, and everything is correct. Is it a specific campaign that's having a problem?

https://imgur.com/JhRD14C
Void  [author] 11 Dec, 2024 @ 2:51pm 
@SerJorah34
You should only use the Radiou version for Radious (Radious doesn't have a 4x version). And do not use the vanilla version (this version) together with Radious. Once again, you will NEVER use two versions of True Unit Size activated at the same time. If you are playing the Vanilla game, you will use this version (True Unit Size x4) ONLY. If you are playing Radious, as you described, (4 active Radious mods) you will ONLY use the True Unit Size 3x Radious version.) In short: This version is NOT meant to work with Radious activated.
HomicidalRex 11 Dec, 2024 @ 11:57am 
Having the same issue as the guy below. Maybe it needs an update or you can help me out. I have the 4x for vanilla and none of the correct values are showing up in campaign. When i go to skirmish vs AI, the values are correct and as well as in battle. But once I go to try them in campaign, the numbers are lowered.
SerJorah34 29 Nov, 2024 @ 5:12pm 
I know this version isn't for Radious. Yet it does not work when I have the Radious mods activated. It affects the base game units. For example, when I have all four Radious mod activated and this one activated at the same time, nurglings only have 80 units in their roster. Now, whenever I have the radious 3x unit size activated, it affects the base game units making them only be multiplied by three. The Radious 3x seems to completely override this mod.
Void  [author] 29 Nov, 2024 @ 4:46am 
@SerJorah34
This version is not for Radious. The Radious version is in the description of this mod.
SerJorah34 28 Nov, 2024 @ 8:28pm 
this mod seems to not work whenever Radious mods are active. Is this an internal issue, or an issue with the game?
Thot Wrangler 16 Nov, 2024 @ 6:53pm 
I have been playing as the Gutsman's Horde faction a few days ago which is a faction that you can play as when you download the "gnoblar hordes - the unwashed masses" mod. Today, I just discovered the "True Unit Size (x4)" mod. When I downloaded this mod, the units for all factions quadrupled in size while the unit sizes for the Gutsman's Horde faction stayed the same. Is there anything I can do to make the "True Unit Size (x4)" mod work for the Gutsman's Horde faction as well?
Void  [author] 11 Nov, 2024 @ 6:04am 
@Tox
It's possible, but 4x is already more than the limit for this engine. Cavalry starts to behave strangely, (units trapped inside enemy units) siege battle is torture with units trying to climb the walls, and the chance of the game just crashing because a unit is trapped in something on the map is high . 4X all these problems I mentioned can already occur. And besides, there are already several different versions for Vanilla Radious and SFO that I've been keeping updated since version 5.0 of the game. For this reason I don't make any new versions, and, or submods of other units, it would be a nightmare to update every time the game updates.
Tox 11 Nov, 2024 @ 5:31am 
Favorite one. Is it possible to have any larger sizes?
Dirigible 9 Nov, 2024 @ 6:57am 
Tried it with Skaven. Absolutely insane, very funny, and potentially cruel to my computer. Unrivalled spectacle
Void  [author] 2 Nov, 2024 @ 5:00am 
Updated and ready for version 5.3
Void  [author] 2 Nov, 2024 @ 2:48am 
It will be updated by Monday.
⎯ ❐ ⤬ 2 Nov, 2024 @ 12:31am 
Must have mod. Any update?
tafmupfumi 18 Oct, 2024 @ 9:48pm 
Hello, thank you for such an amazing mod, it makes the game worth playing for me. Could you please consider an X5 option.