Left 4 Dead 2

Left 4 Dead 2

[script]更好的第三人称视角--Better thirdperson perspective
61 kommentarer
MTME 7. apr. kl. 11:25 
订阅之后在局内要怎么打开第三人称啊?
Reisa_Ashtray 7. apr. kl. 6:24 
长按互动之后第三人称换弹动画消失是起源的bug吗?
咕噜咕噜咕噜  [ophavsmand] 4. apr. kl. 19:54 
@金盞花
这是脚本的局限了,控制台变量很难在服务端修改
尤莉 3. apr. kl. 9:22 
大佬可以修修联机bug吗:foxhimezero_mori4:
咕噜咕噜咕噜  [ophavsmand] 23. feb. kl. 2:05 
现在能更方便的切换瞄准方式和第一人称的缩放,只需在 Left 4 Dead 2\left4dead2\ems\better thirdperson 的cfg文件中进行修改。

由于更新后的cfg与之前的cfg内容有别,为防止读入参数错误,需删除之前的cfg文件(记得备份其中参数)

Now it is more convenient to switch aiming modes and firstperson zooming state, just modify it in the cfg file at Left 4 Dead 2 \ left4dead2 \ ems \ better thirdperson.

Due to the difference in content between the updated cfg and the previous cfg, in order to prevent parameter reading errors, it is necessary to delete the previous cfg file (remember to back up the parameters)
PLUIE 22. jan. kl. 2:51 
When playing local server with more than one player, the scope doesn't deactivate properly.

Also, when switching weapons, if you deactivate the zoom while using a secondary weapon, the laser from the weapon doesn't deactivate.

It works fine in single-player, but is there a way to prevent conflicts when multiple players are involved?
快乐的吉巴 21. jan. kl. 13:14 
大佬,我習慣長按右鍵進行瞄準,但這次更新完後長按右鍵就變成瘋狂在瞄準與沒瞄準之間切換,閃的我眼睛快瞎了XD 還有第三人稱沒瞄準的時候好像角色也往中間靠了,基本上沒辦法進行瞄準了,請問該怎麼辦呢?
咕噜咕噜咕噜  [ophavsmand] 16. jan. kl. 18:50 
@(^^^) Xeno
You can freely modify it in the [better thirdperson cfg.txt] file in [Left 4 Dead 2 \ left4dead2 \ ems \ betterthird person].
Increasing the [zoomOffset] parameter will make the character more left leaning
(^^^) Xeno 16. jan. kl. 0:36 
Should move the zoom out camera a little more to the left
咕噜咕噜咕噜  [ophavsmand] 15. jan. kl. 19:55 
增添了按下开镜键切换开镜状态,你可以在Left 4 Dead 2\left4dead2\ems\better thirdperson中切换

Added the option to switch the zoom state by pressing the zoom button. You can switch between Left 4 Dead 2, Left4dead 2, Ems, and Better Third Person
SilenTung_ 10. dec. 2024 kl. 5:15 
好的,实在不行也没事,mod已经非常不错了:steamthumbsup:
咕噜咕噜咕噜  [ophavsmand] 10. dec. 2024 kl. 5:09 
@#SilenTung_
我不知道怎么绑定非功能键位,官方只提供功能键位的调用函数,而开镜键基本上是使用最少的键位,绑别的多少会冲突。
提高射速可以在工坊找找sg552的脚本,应该有提高开镜速度的
SilenTung_ 10. dec. 2024 kl. 2:33 
可能没说明白,咱脚本是需要按住开镜键才能生效的,我意思是能不能不用开镜键,改成其他任意一个想要绑定的按键,因为我第三人称用SG552就直接默认开镜了,射速就直接变慢了
咕噜咕噜咕噜  [ophavsmand] 10. dec. 2024 kl. 1:55 
@#SilenTung_
在游戏的键位设置那里改就行
SilenTung_ 9. dec. 2024 kl. 8:08 
大佬,请问能绑定其他按键吗,开镜键用着特别不适应
Star With A Game 14. okt. 2024 kl. 9:06 
Any way to customize how fast the aim correction is? Its FAR too slow to actually be that useful.
快乐的吉巴 10. okt. 2024 kl. 18:38 
大老,請問一下我該怎麼讓第三人稱跟第一人稱一樣都有螢幕開槍震動呢?
ネメ 28. aug. 2024 kl. 23:28 
Is it possible to change it into toggle instead of hold and release?
Qtipz101 27. aug. 2024 kl. 10:54 
I didn’t know that you could move the character model
Qtipz101 27. aug. 2024 kl. 10:44 
Oh…ok cool thanks for the info. I didn’t understand what I was doing when I was messing around with the values. Thanx a lot
咕噜咕噜咕噜  [ophavsmand] 26. aug. 2024 kl. 22:44 
@Qtipz101
Let me explain to you the console commands corresponding to each parameter:
zoomFOV------fov_desired; The smaller the value, the higher the scaling factor.
zoomHeight------c_thirdpersonshoulderheight ;
zoomOffset-------c_thirdpersonshoulderoffset;
zoomIdealdist----c_thirdpersonshoulderaimdist;
(Height, offset, and dist can be roughly understood as up and down, left and right, front and back, mainly adjusting the position of the character on the screen from a third person perspective)

As for zoomIdeallag and zoomWait, they don't need to be adjusted, just keep them.

Finally, I have pre-set templates for four scenarios (when walking, using a sniper rifle, using a shotgun, and using other weapons), and you can modify these values according to your preferences.
Qtipz101 26. aug. 2024 kl. 6:41 
I’m still very new to this, having trouble understanding some of the language used lol.
Qtipz101 26. aug. 2024 kl. 6:40 
I also had question about some of the wording in the txt file, I figured out the camera height & offset what are the other settings for?
咕噜咕噜咕噜  [ophavsmand] 25. aug. 2024 kl. 3:33 
@Tac_L1bra
I'm not sure what key you want to bind. If you want to bind the thirdperson to a certain key position, there should be many tutorials online
咕噜咕噜咕噜  [ophavsmand] 25. aug. 2024 kl. 3:29 
@Qtipz101
You can go to: steam\steamapps\common\Left 4 Dead 2\left4dead2\ems\better thirdperson
Open the better thirdperson cfg.txt file and modify various parameters in it
咕噜咕噜咕噜  [ophavsmand] 25. aug. 2024 kl. 3:25 
@是并然啊_AndRan
其实这个脚本的缺点还挺多的,希望以后有人能做出更好的
咕噜咕噜咕噜  [ophavsmand] 25. aug. 2024 kl. 3:20 
@H.U.N.K
Thank you so much for your support! Your work has been a huge inspiration for me, and I'm honored to receive your recognition.
咕噜咕噜咕噜  [ophavsmand] 25. aug. 2024 kl. 3:20 
@让你的屁股笑开花
没错,如果你放在本地,单单取消订阅是没用的
Qtipz101 24. aug. 2024 kl. 20:46 
Hello, loved the mod great Job! was wondering how would I eliminate the change in perspective when i zoom?
Tac_L1bra 22. aug. 2024 kl. 22:03 
This is neat, can this be binded with a key?
H.U.N.K 18. aug. 2024 kl. 22:51 
Really impressive what you did here I'm really happy that my mod inspired your mod :D
让你的屁股笑开花 17. aug. 2024 kl. 17:54 
还是因为我吧文件放在addons导致的吗
让你的屁股笑开花 17. aug. 2024 kl. 17:52 
我虽然取消了订阅 但是还是能用
让你的屁股笑开花 17. aug. 2024 kl. 17:51 
UP 怎么删除这条控制台指令 bind j "thirdpersonshoulder 1"
是并然啊_AndRan 16. aug. 2024 kl. 22:15 
缺点还是挺多的
1.(这属于我的个人习惯问题所以可以忽略不计)没有点击鼠标中键切换开镜的模式,开火时必须要持续长按中键
2.开镜会导致换弹动作丢失,松开中键才能解决该问题,影响观感
3.准心是聚焦到有实体的建模上的,而并非僵尸本身,所以该打不准还是打不准
4.聚焦太慢了
但改变了游戏风格,还是一个相对不错的模组
sunny boy 3. aug. 2024 kl. 4:22 
为什么按住开镜键时不能开枪?
咕噜咕噜咕噜  [ophavsmand] 31. juli 2024 kl. 9:27 
修复了一些bug,同时优化了脚本,现在使用该脚本不会造成fps下降或电脑卡顿

Fixed some bugs and optimized the script. Now using this script will not cause a decrease in fps or computer lag
咕噜咕噜咕噜  [ophavsmand] 31. juli 2024 kl. 9:26 
@569691725
已更新。解包后在 director_base_addon.nut 中决定是否在第一人称下启用缩放功能
569691725 27. juli 2024 kl. 22:55 
兄弟,你这个mod确实打的准,但是有一个问题,第一人称时按中键也会缩放镜头。能否在vscript里加一个判断,按下中键时,如果当前为第一人称则不缩放,第三人称则缩放。我折腾了几个小时,没有搞定c_thirdpersonshoulder==1这个判断,debug也很困难,太难用了,求更新
咕噜咕噜咕噜  [ophavsmand] 14. juni 2024 kl. 20:34 
@Shine King
我也不默认开第三人称,我是bind j "thirdpersonshoulder 1",按J切换人称。
你这反转的情况我还是第一次听说,建议先取消订阅我的模组,然后验证游戏完整性看看
Shine King 14. juni 2024 kl. 18:47 
大佬我这不默认开第三人称,绑定按键以后一开第三人称看到整个地图了,而且还是反转过来的,怎么办
咕噜咕噜咕噜  [ophavsmand] 13. juni 2024 kl. 7:19 
@Coffee With Milk
很高兴你能解决问题。我确实不清楚什么会导致“震颤”,因为我没有遇到该问题。我使用的第三人称霰弹声音修复为: https://steamproxy.net/sharedfiles/filedetails/?id=2814356044
Coffee With Milk 11. juni 2024 kl. 18:53 
我在第三人称观点中发现了“震颤”的罪魁祸首:
https://steamproxy.net/sharedfiles/filedetails/?id=2263644883
我认为问题是我的一些配置,但事实证明这是我的修改之一。:steamfacepalm::steamhappy:
咕噜咕噜咕噜  [ophavsmand] 11. juni 2024 kl. 3:33 
修复了当玩家使用的角色死亡时游戏闪退的问题

Fixed the issue of game crashes when a player's character dies
茄汁儿清渔 8. juni 2024 kl. 8:02 
ok
咕噜咕噜咕噜  [ophavsmand] 8. juni 2024 kl. 6:56 
茄汁儿清渔 8. juni 2024 kl. 5:52 
我查看了你的创意工坊并没有你说的人物
茄汁儿清渔 8. juni 2024 kl. 5:47 
好的👌
咕噜咕噜咕噜  [ophavsmand] 8. juni 2024 kl. 5:10 
@渐渐被你吸引
我发布了个合集,里面有我使用的人物mod
茄汁儿清渔 8. juni 2024 kl. 4:56 
作者大大,请问你的人物MOD是哪个?我好喜欢:steamhappy: